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Gigahertz

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About Gigahertz

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  1. Well F-15s, AV8s and F-35Bs were taken down also. I'm just using the editor and not writing any scripts. My mistake, the escort isn't civilian, it's actually for Santa which is BLUFOR, so technically it's still BLUFOR planes versus OPFOR planes. Do I have to script them to engage the russian planes automatically? Or is there a team setting like a stance?
  2. I wanted to give a civilian plane(player controlled) an escort of 2 fighter jets. I can get the planes to follow me fine but the problem is they aren't doing their job. When I fly towards Su-34s I've set up to intercept us, we all get taken down immediately. I gave the enemies zero skill and my escort full skill, but that didn't change anything. One time I told an A-10 to engage the Su-34, and it just followed it forever. What should I do?
  3. The menu just displays the water now and changes between 55 and above refresh rate, very slowly. Up and down and up and down. Then I got into the first benchmark, which averages.........7 fps. This game ran FINE before I switched to 64 bit!
  4. Please help me, BIS forums! Arma II runs at 6-10 frames in just the menu. 1680x1050 monitor P35-DS3L Q6600 @3.4Ghz 5850 stock clock, dedicated sound card, 500W PSU 500GB HDD 4GB DDR2, Windows 7 64-bit. **Ran fine on 32 bit** All new drivers, ran memtest with no errors. Happens both underclocked and overclocked.
  5. Gigahertz

    Red Harvest problem

    Thanks Carl, this is the information I was looking for.
  6. Gigahertz

    Red Harvest problem

    The thing is I'm using Zeus's AI mod. Did the developers make this mission task based on how smart the AI were so using even smarter AI makes the game unplayable? How does that make any sense?!
  7. In Red Harvest, you all know there's a task to kill a sniper. Is it a scripted mission and completely dynamic because I keep running out of time. Even when I get close, a friendly AI takes the sniper out before me. If it's dynamic, that would mean getting to the sniper before another unit is based on luck??
  8. You guys muted the AI voices right? Is there a specific reason? Btw playing the newest version, I can save and load my games now. Can't say for sure if it was the mod or how I installed it but thanks.
  9. Gigahertz

    WarFX Particles

    I figured it out. I was firing the rocket too close. If it doesn't travel a certain distance, it doesn't lock on or arm itself right? Nothing's wrong with warFX for me.
  10. Gigahertz

    WarFX Particles

    Thanks for narrowing down my search. I really like this mod, if just for the vehicle dust. It adds more realism to my helicopter landings and takeoffs!
  11. Gigahertz

    Zeus AI Combat Skills

    How can I check if zcommon_ACE is working? The MOUT course was exceedingly easy and one of the AIs froze. I could even walk in front of it and it wouldn't move.
  12. Gigahertz

    WarFX Particles

    Using version 1.41 beta, Javelin rockets are blowing up in the sky. Is it warFX's fault?
  13. Gigahertz

    J.S.R.S. 1.5

    Excellent sound mod, Jarhead. I'm using most of your sounds along with TR's vehicles and Combined Ops sounds amazing. Quick question, does this mod mute the AI's voices? If so, why?
  14. Well ACE 1.5,and extras , along with the newest CBA are saving and loading vanilla fine for me. I did notice one problem though. In an A2 mission I couldn't use the visibility slider but it worked in OA missions. Did this ever happen to you?
  15. Hey again, ACE guys. Since I can't seem to get ACE to play nice with the vanilla missions like the campaign and bootcamp, are there any ACE specific user created missions you'd recommend to a beginner? I need to learn the ropes somehow before I play online. What are the best sp missions you've played? Also, what's the most popular set of addons you guys use along with ACE in combined ops? It seems the addon guide on the ACE wiki is really outdated, and lots of them are incompatible with OA. Well 1.5 allows me to save which is great, but if I try to land on the carrier I usually blow up compared to vanilla, where it would usually stop me as if I were using a hook. Maybe it was a glitch, but a glitch that I liked. VTOL works fine, but trying to land normal, I just roll off the edge.
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