mleb-49
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French Army, Airsoft, Video games, cine
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mleb49
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USSOCOM DEVGRU and 75th RANGER A3
mleb-49 replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Massi, first congrates for your mod it's awesome ;) But I have some troubles. I would like to use some classnames which are not in the class list : - USN Multi/Green Recon Uniform - USN Multi/Tan Recon Uniform - USN Multi/Black Recon Uniform - USN Multi/Grey Recon Uniform - USN AOR2/Black Recon Uniform - USN AOR1/Tan Recon Uniform - USN AOR1/Grey Recon Uniform - USN Nomex CQB Uniform - USN Nomex CQB T-Shirt Uniform - USN Nomex CQB Recon Uniform Could you help me ? Thx ;) -
ARMA 2: Operation Arrowhead - Linux Server beta 1.63.112555
mleb-49 replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Hi everyone, I have some troubles with the installation. When I launch a BE Warfare on Chernarus on my server I have these errors : nohup: les entrées sont ignorées 10:40:40 Warning Message: No challenge value was received from the master server. 10:40:40 GameSpy QR2 error: 5, No challenge value was received from the master server. 10:44:54 Missing addons detected: 10:44:54 chernarus 10:44:54 CAWheeled2_BTR90 10:44:54 warfare2vehicles 10:44:54 CAWheeled2_LAV25 10:44:54 Warning Message: Il est impossible de jouer/modifier cette mission, elle repose sur du contenu téléchargeable qui a été supprimé.chernarus, CAWheeled2_BTR90, warfare2vehicles, CAWheeled2_LAV25 It's a problem with CO. In fact I copy the Arma 2 Operation Arrowhead folder (SteamApps/common/Arma 2 OA) which contains Arma 2 OA + BAF + PMC + ACR not Arma 2 (Arma 2 is in folder : SteamApps/Common/Arma2) from my computer to the server (I follow the tuto). I didn't touch the Arma 2 folder. So I have only an Arma 2 OA Server and I can't launch missions using .pbo from Arma 2. I try to copy .pbo from SteamApps/common/Arma 2/Addons on my computer to Arma2Server/common on the server but I got a lot of erros. Could you help me ? How am I suppose to create a Combined Operation Server ? Thank you. -
I re-install Arma 2 but I have still the problem. And I can play in SP on chernarus with the LAV25 or the BTR90, WTF ?! :confused:
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I re-install Arma 2 but I have still the problem. And I can play in SP on chernarus with the LAV25 or the BTR90, WTF ?! :confused:
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Hi everyone, I have some troubles with BattlEye. First of all, my CD key is still valide. I have not been banned by BattleEye : i can play on others servers, etc... My server run on a dedicated server on Ubuntu Server 14.04. My Arma 2 is patched in v1.63. BattlEye client is patched in v1.224 and the BattlEye server in v1.195 When I want to connect with addons I'm banned, whereas addons' .bikeys are in arma2server/keys folder. And when I connect without addons there is no problem. Moreover, when I connect without addons, then I launch a mission there is a count down. When it is down, my nickname changes from green to yellow and the mission is not launched. http://image.noelshack.com/fichiers/2014/41/1413058145-2014-10-11-00029.jpg (338 kB) http://image.noelshack.com/fichiers/2014/41/1413058145-2014-10-11-00032.jpg (333 kB) I have checked logs. My second problem seems to be an error with caWheeled2_BTR90 file. Logs when I connect without addons : nohup: les entrées sont ignorées 22:04:51 Warning Message: No challenge value was received from the master server. 22:04:51 GameSpy QR2 error: 5, No challenge value was received from the master server. 22:05:24 Missing addons detected: 22:05:24 CAWheeled2_BTR90 22:05:24 Warning Message: Il est impossible de jouer/modifier cette mission, elle repose sur du contenu téléchargeable qui a été supprimé.CAWheeled2_BTR90 22:04:16 Hôte dédié créé. 22:04:21 BattlEye Server: Initialized (v1.195) 22:04:21 Identité d'hôte créée. ArmA 2 OA Console version 1.63 : port 2302 22:04:24 IvyMike emploie un fichier de données modifié 22:04:24 BattlEye Server: Player #0 IvyMike (192.168.1.47:2304) connected 22:04:24 Joueur IvyMike en cours de connexion. 22:04:25 Joueur IvyMike connecté (id=76561198039117035). 22:05:24 Mission Warfare BE V2.072 Lite CO - Takistan lue depuis la banque. 22:06:31 BattlEye Server: Could not connect to BE Master 22:06:31 BattlEye Server: Update attempt failed 22:10:33 BattlEye Server: Could not connect to BE Master 22:10:33 BattlEye Server: Update attempt failed 22:14:36 BattlEye Server: Could not connect to BE Master 22:14:36 BattlEye Server: Update attempt failed 22:18:38 BattlEye Server: Could not connect to BE Master 22:18:38 BattlEye Server: Update attempt failed Could you help me ? Thank you. EDIT 1 : I have new errors : nohup: les entrées sont ignorées 10:40:40 Warning Message: No challenge value was received from the master server. 10:40:40 GameSpy QR2 error: 5, No challenge value was received from the master server. 10:44:54 Missing addons detected: 10:44:54 chernarus 10:44:54 CAWheeled2_BTR90 10:44:54 warfare2vehicles 10:44:54 CAWheeled2_LAV25 10:44:54 Warning Message: Il est impossible de jouer/modifier cette mission, elle repose sur du contenu téléchargeable qui a été supprimé.chernarus, CAWheeled2_BTR90, warfare2vehicles, CAWheeled2_LAV25 Is it an installation problem ? But I can play in SP to these missions (warfare BE 2.070 Chernarus & Takistan)
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I have new errors : nohup: les entrées sont ignorées 10:40:40 Warning Message: No challenge value was received from the master server. 10:40:40 GameSpy QR2 error: 5, No challenge value was received from the master server. 10:44:54 Missing addons detected: 10:44:54 chernarus 10:44:54 CAWheeled2_BTR90 10:44:54 warfare2vehicles 10:44:54 CAWheeled2_LAV25 10:44:54 Warning Message: Il est impossible de jouer/modifier cette mission, elle repose sur du contenu téléchargeable qui a été supprimé.chernarus, CAWheeled2_BTR90, warfare2vehicles, CAWheeled2_LAV25 Is it an installation problem ? But I can play in SP to these missions (warfare BE 2.070 Chernarus & Takistan)
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Hi everyone, I have some troubles with BattlEye. First of all, my CD key is still valide. I have not been banned by BattleEye : i can play on others servers, etc... My server run on a dedicated server on Ubuntu Server 14.04. My Arma 2 is patched in v1.63. BattlEye client is patched in v1.224 and the BattlEye server in v1.195 When I want to connect with addons I'm banned, whereas addons' .bikeys are in arma2server/keys folder. And when I connect without addons there is no problem. Moreover, when I connect without addons, then I launch a mission there is a count down. When it is down, my nickname changes from green to yellow and the mission is not launched. http://image.noelshack.com/fichiers/2014/41/1413058145-2014-10-11-00029.jpg (338 kB) http://image.noelshack.com/fichiers/2014/41/1413058145-2014-10-11-00032.jpg (333 kB) Could you help me ? Thank you. EDIT : I have checked logs. My second problem seems to be an error with caWheeled2_BTR90 file. Logs when I connect without addons : nohup: les entrées sont ignorées 22:04:51 Warning Message: No challenge value was received from the master server. 22:04:51 GameSpy QR2 error: 5, No challenge value was received from the master server. 22:05:24 Missing addons detected: 22:05:24 CAWheeled2_BTR90 22:05:24 Warning Message: Il est impossible de jouer/modifier cette mission, elle repose sur du contenu téléchargeable qui a été supprimé.CAWheeled2_BTR90 22:04:16 Hôte dédié créé. 22:04:21 BattlEye Server: Initialized (v1.195) 22:04:21 Identité d'hôte créée. ArmA 2 OA Console version 1.63 : port 2302 22:04:24 IvyMike emploie un fichier de données modifié 22:04:24 BattlEye Server: Player #0 IvyMike (192.168.1.47:2304) connected 22:04:24 Joueur IvyMike en cours de connexion. 22:04:25 Joueur IvyMike connecté (id=76561198039117035). 22:05:24 Mission Warfare BE V2.072 Lite CO - Takistan lue depuis la banque. 22:06:31 BattlEye Server: Could not connect to BE Master 22:06:31 BattlEye Server: Update attempt failed 22:10:33 BattlEye Server: Could not connect to BE Master 22:10:33 BattlEye Server: Update attempt failed 22:14:36 BattlEye Server: Could not connect to BE Master 22:14:36 BattlEye Server: Update attempt failed 22:18:38 BattlEye Server: Could not connect to BE Master 22:18:38 BattlEye Server: Update attempt failed
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Problem with CBA during connexion to server
mleb-49 replied to mleb-49's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok thank you EDIT : My first problem is solved. Indeed, all the .bikey have to be in the main directory 'KEYS'. -
Problem with CBA during connexion to server
mleb-49 replied to mleb-49's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think I have solved the problem. I have put all the .bikey on my server in the main 'Keys' folder. I say 'think' because I can't check if it works, when I want to connect to my server, I receive the message "You have been banned". WTF ?! :eek: I hope it's not my CD key which has been banned... I have tried to connected many times to my server, it may cause the message. Isn't it ? :( On my server I have the file ban.txt containing a number : "756678". I delete the file ? What am I suppose to do ? -
Problem with CBA during connexion to server
mleb-49 posted a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, when I want to connect to my server I receive this message : (Translation from french, it may be not accurate) In my local @CBA folder I have the directory 'Addons' containing .pbo and .bisign. And I have the folder 'Keys' with the .bikey. It's the same thing on the server. P.S : I have not the last version of CBA, I don't want install the latest because it requires a beta patch. Can you help me ? Thank you. EDIT : If I download and install the latest beta patch, should I download the latest version of the server (v1.63) or can I keep the v1.62 ? (I have downloaded the v1.62 for the server because my game runs on the v1.62) -
Ubuntu server 14.04 issues
mleb-49 replied to mleb-49's topic in ARMA 2 & OA - Servers & Administration
I found how to resolve my problem. I have read on an other topic that folders PMC, BAF and ACR shouldn't be present on the server. I have deleted all of them and I have no more problem ! -
Hi, I have some troubles with the installation and the configuration of the server. It runs on an Ubuntu Server 14.04 amd64. My Arma 2 CO version is 1.62. I download the arma2oaserver v1.62. When I launch : "./server -cfg=arma2oa.cfg -config=server.cfg -name=server -port=2302 -mod=expansion" I have an error : "Data file too short '' /opt/arma2server/pmc\addons\modules_pmc.pbo'. Expected -1509106028 B, got 77762 B" I have compared checksums between the local modules_pmc.pbo and the file on the server. And they are the same. And I have found some links about my problem on Google but it's for steam version and I have a non-steam version :( If it helps I post my arma2oa.cfg, server.cfg and arma2oaserver file : arma2oa.cfg : // These options are created by default language="French"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // These options are important for performance tuning MinBandwidth = 131072; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 MaxBandwidth = 10000000000; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. MaxMsgSend = 128; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect. server.cfg : hostname="Serveur"; password="***"; passwordAdmin="****"; logFile="server.log"; motd[]= { "", "Hello Word !", "" }; motdInterval=2; checkfiles[]={}; maxPlayers=10; kickDuplicate=1; verifySignatures=2; equalModRequired=0; voteMissionPlayers=1; voteThreshold=0.33000001; disableVoN=1; vonCodecQuality=0; persistent=1; timeStampFormat="short"; BattlEye=1; allowedLoadFileExtensions[]= { "hpp", "sqs", "sqf", "fsm", "cpp", "paa", "txt", "xml", "inc", "ext", "sqm", "ods", "fxy", "lip", "csv", "kb", "bik", "bikb", "html", "htm", "biedi" }; allowedPreprocessFileExtensions[]= { "hpp", "sqs", "sqf", "fsm", "cpp", "paa", "txt", "xml", "inc", "ext", "sqm", "ods", "fxy", "lip", "csv", "kb", "bik", "bikb", "html", "htm", "biedi" }; allowedHTMLLoadExtensions[]= { "htm", "html" }; onUserConnected=""; onUserDisconnected=""; doubleIdDetected=""; onUnsignedData="kick (_this select 0)"; onHackedData="ban (_this select 0)"; onDifferentData=""; class Missions { }; Windowed=0; arma2oaserver file : #!/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # (c) 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/opt/arma2server CONFIG=server.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server OTHERPARAMS=-cpucount=2 #======================================================================= ulimit -c 1000000 case "$1" in start) if [ -f ${RUNFILE} ]; then $0 stop fi echo "Starting ArmA 2 server..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup </dev/null >/dev/null $0 watchdog & ;; stop) echo "Stopping ArmA 2 server..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} fi # and terminate ArmA 2 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo "Server should be running..." else echo "Server should not be running..." fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo "PID file exists (PID=${PID})..." if [ -f /proc/${PID}/cmdline ]; then echo "Server process seems to be running..." fi fi ;; check) echo -n "ArmA 2 directory: ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo "OK" else echo "MISSING!" fi echo -n "Server executable: ${SERVER} " if [ -x ${SERVER} ]; then echo "OK" else echo "ERROR!" fi echo "Port number: ${PORT}" echo -n "Config file: ${CONFIG} " if [ -f ${CONFIG} ]; then echo "OK" else echo "MISSING!" fi echo "PID file: ${PIDFILE}" echo "RUN file: ${RUNFILE}" ;; restart) $0 stop $0 start ;; watchdog) # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; *) echo "$0 (start|stop|restart|status|check)" ;; esac Any idea ? Thank you.
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ARMA 2: Operation Arrowhead - Linux Server beta 1.63.126652
mleb-49 replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
I have some news, I have solved the issues above. I had to write : "./server -cfg=arma2oa.cfg -config=server.cfg -name=server -port=2302 -mod=expansion". Moreover when I launched ./install the program didn't convert /Expansions to /expansions. It has created a new directory /expansions. And sub-directory into /Expansions were not converted. So I had to put them into /expansions and rename them without uppercases. But now I have a new error : "Data file too short '' /opt/arma2server/pmc\addons\modules_pmc.pbo'. Expected -1509106028 B, got 77762 B" Any idea ? EDIT : I have found some links about my problem on Google but it's for steam version and I have a non-steam version :( EDIT 2 : If it helps I post my arma2oa.cfg, server.cfg and arma2oaserver file : arma2oa.cfg : // These options are created by default language="French"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; // These options are important for performance tuning MinBandwidth = 131072; // Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072 MaxBandwidth = 10000000000; // Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available. MaxMsgSend = 128; // Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128 MaxSizeGuaranteed = 512; // Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512 MaxSizeNonguaranteed = 256; // Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256 MinErrorToSend = 0.001; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001 MinErrorToSendNear = 0.01; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01 MaxCustomFileSize = 0; // (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect. server.cfg : hostname="Serveur"; password="***"; passwordAdmin="****"; logFile="server.log"; motd[]= { "", "Hello Word !", "" }; motdInterval=2; checkfiles[]={}; maxPlayers=10; kickDuplicate=1; verifySignatures=2; equalModRequired=0; voteMissionPlayers=1; voteThreshold=0.33000001; disableVoN=1; vonCodecQuality=0; persistent=1; timeStampFormat="short"; BattlEye=1; allowedLoadFileExtensions[]= { "hpp", "sqs", "sqf", "fsm", "cpp", "paa", "txt", "xml", "inc", "ext", "sqm", "ods", "fxy", "lip", "csv", "kb", "bik", "bikb", "html", "htm", "biedi" }; allowedPreprocessFileExtensions[]= { "hpp", "sqs", "sqf", "fsm", "cpp", "paa", "txt", "xml", "inc", "ext", "sqm", "ods", "fxy", "lip", "csv", "kb", "bik", "bikb", "html", "htm", "biedi" }; allowedHTMLLoadExtensions[]= { "htm", "html" }; onUserConnected=""; onUserDisconnected=""; doubleIdDetected=""; onUnsignedData="kick (_this select 0)"; onHackedData="ban (_this select 0)"; onDifferentData=""; class Missions { }; Windowed=0; arma2oaserver file : #!/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # (c) 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/opt/arma2server CONFIG=server.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server OTHERPARAMS=-cpucount=2 #======================================================================= ulimit -c 1000000 case "$1" in start) if [ -f ${RUNFILE} ]; then $0 stop fi echo "Starting ArmA 2 server..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup </dev/null >/dev/null $0 watchdog & ;; stop) echo "Stopping ArmA 2 server..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} fi # and terminate ArmA 2 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo "Server should be running..." else echo "Server should not be running..." fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo "PID file exists (PID=${PID})..." if [ -f /proc/${PID}/cmdline ]; then echo "Server process seems to be running..." fi fi ;; check) echo -n "ArmA 2 directory: ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo "OK" else echo "MISSING!" fi echo -n "Server executable: ${SERVER} " if [ -x ${SERVER} ]; then echo "OK" else echo "ERROR!" fi echo "Port number: ${PORT}" echo -n "Config file: ${CONFIG} " if [ -f ${CONFIG} ]; then echo "OK" else echo "MISSING!" fi echo "PID file: ${PIDFILE}" echo "RUN file: ${RUNFILE}" ;; restart) $0 stop $0 start ;; watchdog) # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; *) echo "$0 (start|stop|restart|status|check)" ;; esac EDIT 3 : I have compared checksums between the local modules_pmc.pbo and the file on the server. And they are the same. EDIT 4 : I found how to resolve my problem. I have read on an other topic that folders PMC, BAF and ACR shouldn't be present on the server. I have deleted all of them and I have no more problem ! -
ARMA 2: Operation Arrowhead - Linux Server beta 1.63.126652
mleb-49 replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Hi, I have some troubles with the installation and the configuration of the server. :( It runs on an Ubuntu Server 14.04 amd64. In first time I copy the directory under C:\Program Files\Bohemia Interactive\Arma 2 and I rename it as arma2server. Then I put in the a2oa-server-1.63.112555.tar.bz2 and I upload the directory on my server with winSCP. I follow the readme instructions : - unpack the .tar.bz2 and install it - then I edit the arma2oaserver with these parameters : #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/opt/arma2server CONFIG=arma2oa.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server OTHERPARAMS=-cpucount=2 #======================================================================= - I start the server with "./server" But I have a lot of errors like : Or : The end of the log file : Here the arma2oa.cfg : hostname="MyHostName"; password="MyPassWord"; passwordAdmin="MyAdminPassWord"; logFile="server_console.log"; motd[]= { "", "Hello World !", "" }; motdInterval=2; checkfiles[]={}; maxPlayers=10; kickDuplicate=1; verifySignatures=2; equalModRequired=0; voteMissionPlayers=1; voteThreshold=0.33000001; disableVoN=1; vonCodecQuality=0; persistent=1; timeStampFormat="short"; BattlEye=1; allowedLoadFileExtensions[]= { "hpp", "sqs", "sqf", "fsm", "cpp", "paa", "txt", "xml", "inc", "ext", "sqm", "ods", "fxy", "lip", "csv", "kb", "bik", "bikb", "html", "htm", "biedi" }; allowedPreprocessFileExtensions[]= { "hpp", "sqs", "sqf", "fsm", "cpp", "paa", "txt", "xml", "inc", "ext", "sqm", "ods", "fxy", "lip", "csv", "kb", "bik", "bikb", "html", "htm", "biedi" }; allowedHTMLLoadExtensions[]= { "htm", "html" }; onUserConnected=""; onUserDisconnected=""; doubleIdDetected=""; onUnsignedData="kick (_this select 0)"; onHackedData="ban (_this select 0)"; onDifferentData=""; class Missions { }; Windowed=0; Could you help me ? :) Thank you. -
ARMA 2: Operation Arrowhead - Linux Server beta 1.60.87589
mleb-49 replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Hi, in first I apologize, my english is not so good. :( Well, I have some trouble with the installation and the configuration of the server. It is running on an Ubuntu Server 14.04 amd64. When I write "./server" in the terminal (step #4 of the tutorial) I have the response : "None file of this type" (In french : "aucun fichier ou dossier de ce type"). Next, I don't understand what I have to do in step #6. And for the step #7, here are the configuration parameters between lines 12 & 18 : What I have to edit/put in the parameters ? Thank you for your help.