mycatsaid
Member-
Content Count
250 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by mycatsaid
-
Description: The AAF Desert module is a complete retexture pack which adds a desert style variant to the standard green AAF uniforms, units, vehicles and weapons. Key Features Complete retexture pack Replacement pack for standard AAF (Green to Desert) BLUFOR (West) and OPFOR (East) side pack Units, groups and empty classes included Zeus module compatible BiKey included Clean from RPT errors play withSIX download available Download: Version 3.0 Armaholic AAF Desert AAF Desert Replacement AAF Desert Extra Mirror AAF Desert (MediaFire) 61.98 MB AAF Desert Replacement (MediaFire) 126.27 KB AAF Desert Extra (MediaFire) 177.95 KB play withSIX Usage: Install Classnames Stuff: Changelog Credits Bohemia Interactive - Base models and textures. Support Please comment and let me know what you think and any feedback. Enjoy :)
-
No, thank you.
-
I will see what I can do but it will not be a fast update, pretty much when I get time to do it or someone else decides to. I have had a few people ask me about releasing the code so they can carry on development of the addon so that might be an option for someone who is more active in the community.
-
Not really. I haven't checked what needs updating exactly. There hasn't been any fault reports either.
-
Zeus logic Game Master (Default Addons: None) Bugged 3D EDEN Editor
mycatsaid posted a topic in ARMA 3 - TROUBLESHOOTING
As the title says. Using the module Zeus > Game Master. System > Default Addons Option > None In the 2D editor this option will remain at none. In the 3D editor the option will revert back to: All Addons (Including unofficial ones). Tested multiple times. Thanks. Fixed in dev-build. -
Thanks for the update.
-
I've just tested the AAF Desert and AAF Desert Replacement pack and I haven't found this issue. Could you give me more information? What unit class are you using? What weapon? What other mods are you running? Have you tried running just AAF Desert and AAF Desert Replacement and see if the error shows up with just those ones active? The reason it shows up as three different uniforms is when the game was out (beta/early release) you were not allowed to wear the uniform of the opposite faction. Since the extra pack addon contains the OPFOR and BLUFOR version it creates further items in the arsenal. As for the donation link, I do not have one, sorry.
-
I'll take a look at that tonight/tomorrow for you and see if I can fix it.
-
Late replies, first time I logged in to BIS in long time. I did try to change the inside of the helicopters when I made the mod but I didn't find anyway of doing it. I know a lot of the models don't contain texturable parts they are actually part of the model iteself like nightmare said. I think you would also need permission to repackage it so fat chance of that. I did think of doing the unarmed one as digi but I just decided to keep it as similar to the original as I could. If I ever do an update (doubtful) then I will add an extra digi version of it. Also you could try in the unarmed one init in the editor to make digi: this setObjectTexture [0,"\AAF_Desert\data\AAF_D_VEH_Heli_Light_Camo_IA.paa"]; I think it was tested at some point in alive. I've no idea. Sorry. Someone on armaholic asked the same question and I was told it ALIVE just read cfggroups.
-
Need some advice from other server admins or just people who know about securing servers. I run a domination server and no matter what I do, we continue to get a script hacker in the server every now and again. http://forums.bistudio.com/showthread.php?t=121438 I've followed that. Changed the files around, renamed, moved out of dir ect. Still no luck. I do however still use verifysig 1 because I can't get 2 working correctly, it continues to kick people who try to join for some reason. I just want to add common sound mods for people to use such as VOP and JSRS ect. But yeah, any additional help would be great to help secure my server! Thanks!
-
No problem. Looks good.
-
You could always just give them the weapons you want in the init field of each unit. I don't think I will make any extra weapons replacement. Sorry.
-
Hello, Could you try just running the base AAF Desert mod first then add the replacement in after and see if the problem still shows? If there is a problem then I will have a look at trying to fix it. Edit: I just tried all three addons (AAF desert, replacement and extra) at the same time with no other mods and I could load the Hellcat without an issue in the editor.
-
Updated on first page. ---------- Post added at 12:47 PM ---------- Previous post was at 12:26 PM ---------- As for updating the mod with the marksman DLC gear. I don't think it is possible to republish content from that DLC pack.
-
The first page or the readme file.
-
Well done mod team.
-
Might do in future but not sure when I'll get around to adding the new classes.
-
this removeWeapon "Binocular"; The binoculars are added to the units in the weapon list, not the items. Check here - https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
-
Hello, Glad you enjoy using the mod. I don't really have any sort of 'template'. I did most of the texture work over a year ago when I released 2.0. I was going to do some additional work to the textures but I ended up remaking the whole mod for 3.0 which took a long time. The last version of the camo texture I made was this. Click the middle of the image not the yellow bar for larger link. It has all the same colours as the one used on my version anyway which you're welcome to use. Not exactly the same pattern but as close as I got.
-
Many thanks for the quick response. Looks perfect now.
-
Just be aware at the moment with the play withSix version. It seems to be downloading old files along with the new one. For now it would be best to download from Armaholic or Mediafire until this issue is resolved. Issue has been resolved with AAF Desert version v3.0.0.1, see below. This version is only present on PW6. Other download sources remain version 3.0.
-
AAF Desert version 3.0 released on mediafire. Armaholic and Six will be up later on.
-
Hello, 2.0 is really old and I can't really comment on it. The configs are outdated. I'm going to package 3.0 and release it now that I seem to have fixed everything I needed.
-
Nice to see the release after a lot of work went in to it. Best MTP I've seen for ArmA 3!
-
Would I be able to request a feature added in the key settings? I would like to be able to set one key to switch between long range and short range radios you have. Currently there is only an option to switch between short range radios or long range radios, which is separate. The reason I ask is because I used to use only one button to switch between all of my radios. I find it easier rather than having lots of PTT keys all over my keyboard and then capslock to speak. Thanks.