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DAP

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Everything posted by DAP

  1. No, you can't. You can detect your health state only by appearance. Same for radiation. If you got doze, then you need take-a-pill, or radiation will accumulate in your body.
  2. You can find VIP, who traveling in VIP cortege somewhere on island. He is unarmed, but has guards. You can take him alive and interrogate (try to stop his car, instead of burn it :) ). And he reveal to you one or two caches :) Also on island exist another VIP, he has buisness with insurgents and AAF, you can find him and interrogate too. But he more protected than VIP in cortege. Remember: if you killed VIP or field commander - you lost your chance interrogate him and now you must search caches without any intel. Ok :) I will add 2 :) I already have may own lifting script (since Insurgency in Takistan), so I just change it for A3 :) But I don't think, that any helicopter in A3 can lift HEMTT :D It will be too easy for playing :) I think will be better to add special crate (which can respawn on base after some time) with weapon and ammunition (simple crate with some weapon and ammo, not VAS), which can be lifted by helicopter.
  3. You can try mod with ACE, but I not guarantee, that all features (especially bolts) will work correct :)
  4. So, here it is: UPDATE VERSION: 1.0 CHANGELOG: MOD CORE: Full multiplayer support for all features More artefacts and items (tent, flashlight, etc) Stalkers can carry backpacks More agressive and dangerous mutants Respawn for NPC, mutants, zombied stalkers and atrefacts Menu scenes Loading screens MISSIONS: Trading (artefacts) Random quests (artefacts, items) Factions relations Joining to factions Rankings (from "novice" to "legendary") Progress saving (even on disconnect) Respawn position saving (via tents) Secrets and caches NOTE: All in one archive (all addons and missions included in one archive) WARNING: STALKER MOD requires only ARMA2: CO. Beta patches can cause bugs and glitches, so I reccomend do not use any beta patches.
  5. Again about FiA. When they will be unlocked in editor for each side (opfor and independent)? Because it already not funny. I must open mission in notepad, change class names by hands for two damned jeeps with M2. And I can't operate with them in editor after this. Wtf, BIS?
  6. Very strange, because this mission works for me fine :D VAS works fine, and all buttons in VAS menu have text :D When I return home I will check it again: download my own mission from armaholic FTP and will try to open VAS in game :) I understand this, thanks :D But how I can fix bug if I can't reproduce it? :)
  7. I guess, your answer is "Yes" :D So, prepare for joining to favorite fraction :) Maybe we start small competition: who first will reach rank "Legendary"? :D
  8. Yes. I planned add models for weapon magazines. They looks better in store, and you see, what you buy :) But, unfortunately, I'm just scripter.
  9. I have one question for you, guys :) Are you still want S.T.A.L.K.E.R mod? :) I can release it now, but without of magazines models.
  10. Mmmm... actually I just take strings from VAS stringtable.xml and add them into my stringtable.csv :) What your language? Beacuse I played on English, Russian and French.. and all was fine :)
  11. Because i set limit on weapons and equipment :) Only BLUFOR + two or three OPFOR weapons. Ok :) I'll return them back :)
  12. UPDATE Current version: 1.45 Changelog: Added new mission: Insurgency on Altis (field commanders in VIP corteges, UAV Operators and drones included) Updated Virtual Ammo Box script (version 2.0) Updated AI First Aid Support script Removed missions without VAS All links updated.
  13. ORLY? A2: You need medic for healing. A3: Take medkit, and you don't need medic anymore. And, of course, too hard to make something like , or .
  14. I'm not psychic, sorry for this :raisebrow: And I must add them in mission via script? Nice method, quotha! Especially, when you try start new mission and see no FIA on their place.
  15. Damn, BIS, bring FIA back on IND side! :mad: I can't do anything because of your "cahnges". Really, it is already not funny.
  16. This script allow AI to do same things what player can do: find wounded unit, drag him and heal him. And, of course, player can do it by self :)
  17. Still no. But soon this will change :) Find any wounded hostile unit. Heal him. Now he is your prisoner :) It already work in one my mission. You can capture and interrogate insurgent leaders. In BTC Revive you can't die. When you being killed, you can be revived by friendly players. And only by players. With my script you can die with one shot. If you got bullet in head, as example. But, if you was injured, then you can be healed by any friendly unit (AI or player). Also my script work on all units, including AI (if AI unit was wounded, then you or other AI can drag him in safe place and heal him). Yes. It works in SP and MP. Simple instruction: 1. Create new mission in editor 2. Add some units, some waypoints. Whatever you want. 3. Save your mission. 3. Open DAPMAN folder from archive and copy all from this folder into your mission folder. 4. Reload your mission in editor. 5. Now script will work. More details you can find in ReadME (included in archive).
  18. Of course you can :) Soon :) UPDATE Current version: 0.2.5 Changelog: Changed: Wounded crew member can't shoot Changed: Script not removes Medkits and FirstAidkits Improved: Capturing wounded enemy units Added: Now you can drag wounded units while prone Fixed: "Script initJIPcompatible.sqf not found" message All links was updated. DOWNLOAD
  19. You must heal him at first. Then, when he will stand up, you will be able to interrogate him.
  20. I already thinks about it, but I afraid that Insurgents will be able to fire in BLUFOR helicopters on airfield from town :) That why I excluded this town from possible cache places. I will try do something with this :) Which server? :) Because in my original mission no any "spectator mode" :)
  21. SMALL UPDATE Current version: 1.41 Changelog: Changed: Correct backpacks in ammo boxes/VAS. Minor perfomance tweaks. All links updated.
  22. Hi, Tonic. I have a strange problem with VAS. When I try to open VAS menu I always get message: "VAS hasn't finished loading yet". Even after a long time from mission start (actually, nothing changes during whole mission). I found that it caused by WaitUntil command in fn_MainInit.sqf: But what is most strange: VAS works fine for other players on server. In my mission I removed WaitUntil commands and add simple sleep 5; After those changes all works fine even for me. What can cause this problem?
  23. UPDATE Current version: 1.40 Changelog: Added: 2 missions with Virtual Ammobox Script. Fixed: Insurgents leader not fired at BLUFOR. Fixed: HQ can accept evac\transport request even if no available helicopters on base. Other minor fixes. All links updated.
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