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[ha]boris

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Everything posted by [ha]boris

  1. [ha]boris

    Plastic Armbands/Markings

    Need a white armbands.
  2. Hello ÐСЕ-team! Is it possible in the next update to make the "magic box", as it was in AСE2?
  3. Why do something that is not in the army, and will not know it? Especially if there are a lot of weapons , which is in the army , but is not represented among the add-ons. When / if the AK-12 will be in the army in mass quantities when it is known for its appearance, what modifications are in service, then it would make sense to make an addon.
  4. [ha]boris

    RHS Escalation (AFRF and USAF)

    Beauty! At last! ÐКС-74УБ will be?
  5. [ha]boris

    RHS Escalation (AFRF and USAF)

    It is not in service. Prototype.
  6. Probably get the same set of mines, which was in ACE for Arma2? It would be great. Now mine armament very poor.
  7. [ha]boris

    RHS Escalation (AFRF and USAF)

    Thank you! A similar topic is: http://feedback.rhsmods.org/view.php?id=1398 But it describes the problem from the wrong grid for KPVT.
  8. [ha]boris

    RHS Escalation (AFRF and USAF)

    Hello RHS! Machine gun PKT (7.62 mm.), set in the BTR-60 and BTR-70, shooting at sight KPVT grid. Can this be fixed? Thank you.
  9. There are other versions, transport (driver, commander, and +8 troopers)?
  10. Absolutely. It is unlikely that someone plays with just HLC weapons. Usually use also weapons of vanilla or other mods. User HLС weapons be at a disadvantage, due to problems with ironsight zoom, in comparison with other weapons. To solve this problem, should come first. Before releasing something new. I suppose it's obvious. Sorry for my bad English.
  11. Mechanical sights on the weapon HLC never corrected? Only a new weapon?
  12. [ha]boris

    RHS Escalation (AFRF and USAF)

    Thank you! Happy New Year, RHS!
  13. [ha]boris

    RHS Escalation (AFRF and USAF)

    For example, trophy optics, is not suitable to my arms. Or the sight PGO-7 RPG-7, which does not have grenades (SMAW). They can be used for observation. Or in the city, I found a sniper, now I'm a weapon with a telescopic sight is unnecessary, but a scope can be useful later in other areas conditions for observation. It can be an interesting feature of mods, if it is possible to implement. Yes. But it's better than nothing. And it seems that species should be no worse than if a telescopic sight is on the gun.
  14. [ha]boris

    RHS Escalation (AFRF and USAF)

    Is it possible to do so: remove the optical sight with weapons, player moves into the slot of the binoculars, and by pressing the "binoculars" can use them to monitor?
  15. Can you give RHS and your AKS-74U? That would be good.
  16. I can´t wait for the normal weapon sights. With the approach of "from eyes".
  17. Excellent screens! Silola, if you can, one request. If possible, use as many buildings in which you can enter. For example here https://forums.bistudio.com/topic/173098-jbad-release-thread/page-1 The main thing - as much as possible.
  18. [ha]boris

    1.54 Fatigue is too Unrealistic

    According to my observations, the speed is the same.
  19. [ha]boris

    1.54 Fatigue is too Unrealistic

    Fatigue is normal. But there are problems. Signatures in Russian, but in the video you can see everything. https://youtu.be/TUOroCaG8Q8 If you go up the hill backwards or sideways, then the fatigue is spent as if to go on a flat surface.
  20. [ha]boris

    ASDG Joint Rails

    Your addon is responsible for the compatibility of different magazin (bullets) mods?
  21. [ha]boris

    ASDG Joint Rails

    It seems that after the patch 1.54 is your addon does not work correctly.
  22. [ha]boris

    RHS Escalation (AFRF and USAF)

    After patch 1.54 with weapons RHS stop magazine approach from other mods. Perhaps, broken and addon ASDG Joint Rails. :(
  23. [ha]boris

    RHS Escalation (AFRF and USAF)

    So I even like.
  24. Sorry, but when we get the mechanical zoom sights, the corresponding zoom from the eyes?
  25. Respected icebreakr, I really like the island of Panthera. He is very interesting. But there is one, but the big problem. I do not know how I will express in English, but I'll try. Older (from Arma1) and the new part of the island look very differently. It is evident that a large island to do during Arma1. And compared with other parts of it it does not look good. He no longer meets the standards Arma3. And this large island - the most interesting part of the addon. Probably, it would do no new small islands, and completely remake the old part of the addon, making it by the standards of Arma3. Yours faithfully
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