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Everything posted by sgt_Savage2003
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Moving Object Script Network issues (Pop up target range)
sgt_Savage2003 replied to Brone's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Will this work for the moving pop up targets that are on the rails? -
AI Helicopter search light
sgt_Savage2003 replied to MassDefibrillator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try In Careless. I did see that some one was able to wright some code to go into the init box of the unit. I would do a search of the fourms first. -
very cool man thanks a lot. One thing that bugs me is when a suppressor is being used the area around the play should not be light up with light (at night of course). The flash is removed like it should. Alos I love the idea of MBUIS but you cant see any thing with them. the sight apture it too small, For game use any way.
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[Script] - Moving Target
sgt_Savage2003 replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any way you can help me out with the moving pop up targets and the steel targets that where seen in the E3 stage Demo., I have searched every known thread on this topic. But since they are For A2 most of the scripting will not work for me . Iam New to Coding. Thanks Zooloo75 And I did Add you as a friend on steam Iam seabourne740. -
If U think the C-17 can do short runway landings and takeoffs, take a look here.
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Hope we will have a fast roping ability and one that does not look like a person just falling next to a rope.
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After searching 2 year old threads, can some on point me in the right direction on how to make the moving pop up targets. I was able to place them in the tracks but have no Idea on how to animate them, same goes for the Steel Targets.
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Thanks for the targets. I downloaded them when you first relesed the pack. After watcing the E3 live show case they had all the animated targets I want to make my own IDAP COF. TO the OP any way for you to re texture one to make an IDPA target as seen here. http://www.thegunzone.com/images/lp-idpa-target.jpg I dont know if there is a way to make a scoring system just yet. Thanks
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Thanks for the info, I will have to go looking for it now.
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Just got done watching the livefeed and there was really nothing new that they showed or talked about, that we haven't seen already. I did like the tritium night sights on the tavor. But the best thing I liked was the " Shoot House" Mission. As some one who is a Competition IDPA shooter iam going to have a lot of fun now. Just need to script a scoring and timing system. But Cant wait till the 25th for BETA.!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Thanks Man I live on the east coast of the US and forget there is a time difference some times.
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Have not seen any new youtube videos yet. Is this because the booth is not open yet to the public?
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You need to talk to the mod creator. Most moder's are waiting till the full release of arma3 to release their MODs. This is due to the constant changes being made to the Alpha and the soon to be released Beta. ---------- Post added at 09:00 PM ---------- Previous post was at 08:58 PM ---------- @ Rockdpm:This has nothing to due with COD in anyway, IF you anything about the mod in question you would know that this is a Older Mod From Arma2 CO.Which came out long before COD.
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No news is good news, With all the updates its hard to keep a mod working in game. So we will have to wait till Beta if not the final release for this mod.
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How to use the Strategic Map function.
sgt_Savage2003 replied to sgt_Savage2003's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Got it to work in-game,but only as a basic map mode. Will need more info on how to set up Fully, Most likely will have to wait until final release. -
How to use the Strategic Map function.
sgt_Savage2003 replied to sgt_Savage2003's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks simon will have to give it a try later. -
Yea I went looking for it also, could not find anything. Did find a way to simulate a UAV on a laptop. Could it be in the dev build only. But I thought this today's webcast was kinda boring and pointless. The "showcase" mission was way too short I know they where doing this live but would liked to have seen more out of it, But I Loved the Ghost hawk,Whis they could show off some more of the new gear and stuff. And WTF was with the SDV I know this is Beta but the SDV are not air tight so you must be on Air the hole time. So with my final thoughts, And i loved the Strategic Map, But even tho they said its in game already, its no where to be found. But all be told thank you for the great work your team is doing Arma Is such a relief from the other very linear FPS.
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useable Shells for Arti (@BIS) ?
sgt_Savage2003 replied to -J4F- Thunder666's topic in ARMA 3 - MISSION EDITING & SCRIPTING
here is an example that I was using. this addMagazine "8Rnd_82mm_Mo_Flare_white"; Use this page as a reference. http://browser.six-projects.net/cfg_weapons/1828608 -
The First show was good. Been around since OPF days and I still learned a few things. Cant wait to see what they have in store tomorrow.
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Drongo's Toolkit (command engine, artillery, AI, objectives, more)
sgt_Savage2003 replied to Drongo69's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good job, gave it a go this morning and had a lot of fun. One thing is there a way to move the menu so it is not in the center f the screen when viewing with the map. Also for my own use, can u tell me how to add more rounds to the arty. -
[quote=Nanucq;2408498 http://team-r3f.org/nanucq/fhqtest.jpg The sight needs to be moved forward if possible, needs to line up with the front of the upper reviver or 7 rail slots forward. I think it got placed where the iron sights go.
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Proper explosion classname + general help surrounding just that
sgt_Savage2003 replied to tryteyker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I dont think the 120 HE rounds are working yet. Try the 82 mm mortar rounds I know they work. What are you naming the object in the game? -
Helo land "GetIn" & helo FlyinHeight 0 issues
sgt_Savage2003 replied to Cloughy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes but not the way u r trying.Next time Use the search Function, there are like 10 topics covering this Issue. BUT YOU NEED to use waypoints and the land "get out " dont know why u need the other commands,I dont know what the ka602 lock false does anyway. Also put an invisible helo pad near where they will land, they are under empty, signs. -
Helo land "GetIn" & helo FlyinHeight 0 issues
sgt_Savage2003 replied to Cloughy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
IS this set up on a trigger or a waypoint? -
Great Live Stream Guys cant wait for the next One. DID I hear A hint to Gear Load-out IN the editor!!!!!!!!!!!!. AS for Ash712I did see a Cargo Parachute in the Green Air Class. I know that's what u r not looking for but the personal chute might also be there.