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ALiVE - Advanced Light Infantry Virtual Environment
Flamewave replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Perhaps you could try moving this file to the arma3 folder on your server. -
Running a few of the same mods, I noticed something similar recently, except we're running vanilla units with mod guns (OPF_G_F and HLC Mods respectively). I removed ace_ai.pbo from the server and it seems to have fixed it. Your mileage may vary, of course.
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ALiVE modules have the option to spawn the AI on the server or a headless client, in addition to regular clients. As far as I can tell, ASR on just the server works just fine when ALiVE is set up to spawn AI on the server only. This should apply to any other AI spawning method as well, the AI need to be created on the server.
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I feel like the cargo capacity of the Huron's cargo container is a bit on the small side, especially compared to the capacity of the MRAPs, which are in the same ballpark mass-wise. When it comes to resupplying, it somewhat defeats the purpose of a dedicated cargo container when you can just sling load an MRAP for more cargo and get a shiny new truck to use too. Plus, you'd think a big hollow cargo crate like that would be able to hold a lot more stuff, just by looking at the thing.
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addmagazine not working right!!
Flamewave replied to zachgibson22's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Pretty sure you'll need to add the uniform, vest and backpack before adding magazines. removeallweapons this; removeallassigneditems this; removeuniform this; removevest this; removebackpack this; this addHeadgear 'H_Booniehat_mcamo'; this addVest 'V_TacVest_khk'; this addUniform 'U_B_CombatUniform_mcam'; this addBackPack 'B_Carryall_cbr'; this setFace 'WhiteHead_12'; this addGoggles 'G_Shades_Black'; this addWeapon 'arifle_MXM_SOS_pointer_F'; this addMagazine '30Rnd_65x39_caseless_mag'; this addMagazine '30Rnd_65x39_caseless_mag'; this addMagazine '30Rnd_65x39_caseless_mag'; this addMagazine '30Rnd_65x39_caseless_mag'; this addMagazine '30Rnd_65x39_caseless_mag'; this addPrimaryWeaponItem 'optic_DMS'; this addPrimaryWeaponItem 'acc_pointer_IR'; this additem 'FirstAidKit'; this additem 'FirstAidKit'; this additem 'itemradio'; this additem 'itemgps'; this additem 'itemmap'; this additem 'itemcompass'; this additem 'binocular'; -
Power Struggle sounds quite similar to Warfare mode from Arma 2 with a few twists. Could be a lot of fun. Not sure that I have enough script-fu to make a mission like that actually work yet but I might just have to give it a try anyway.
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Saitek Cyborg Graphite. Old and cheap, but still ticking. Pretty much had to manually set everything.
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Community Feedback Thread - TOH:CP
Flamewave replied to OChristie's topic in TAKE ON HELICOPTERS - COMMUNITY PREVIEW
Really been enjoying this community preview so far. Today I was practicing autorotation landings but one didn't go quite as planned. :eek: :o -
Did you set it to the analogue throttle/brake? I just had to set up the Z axis on my ancient Cyborg stick for the throttle and it worked smoothly, much unlike normal OA. Screenshot here.
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http://www.arma3.com/#about It does say it right there. :p But yeah, it'll probably run well without hardware acceleration, I've seen it work just fine in a few other titles.
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Miller with an M95. D:
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In the Take On Helicopters forum there's some discussion about how the choppers appear to be mixed together. An excerpt: If this holds true, perhaps the chopper in the hack photo is another such hybrid concocted by BIS.
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So... Russian occupation of Lemnos?
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The XOR Logic Gate on the APC is what lead me to use exclusion on the images. Since that worked, the others are possibly clues to other ways to combine the images.
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Agreeing with the Mi-28 Havoc assessment, I can see a gun mounted beneath the cabin and the tail is angled back.