john111
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A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod
john111 replied to MON7RCH's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
// Initiera helikoptern _helicopter = createVehicle ["B_Heli_Transport_01_F", getMarkerPos "start", [], 0, "FLY"]; _helicopter setVehicleVarName "myHeli"; myHeli = _helicopter; // Styr helikoptern _myPilot = createVehicleCrew _helicopter; _myPilot moveInDriver _helicopter; // Flyg till en specifik position _targetPos = getMarkerPos "target"; _myPilot doMove _targetPos; // Skapa helikoptrar _heli1 = createVehicle ["B_Heli_Transport_01_F", getMarkerPos "start1", [], 0, "FLY"]; _heli2 = createVehicle ["B_Heli_Transport_01_F", getMarkerPos "start2", [], 0, "FLY"]; // Skapa besättningar _crew1 = createVehicleCrew _heli1; _crew2 = createVehicleCrew _heli2; // Tilldela piloter _crew1 select 0 moveInDriver _heli1; _crew2 select 0 moveInDriver _heli2; // Definiera landningspositioner _landPos1 = getMarkerPos "land1"; _landPos2 = getMarkerPos "land2"; // Flyg till landningspositioner _heli1 doMove _landPos1; _heli2 doMove _landPos2; // Skapa vakter _guard1 = createGroup west; _guardUnit1 = _guard1 createUnit ["B_Soldier_F", _landPos1, [], 0, "FORM"]; _guardUnit2 = _guard1 createUnit ["B_Soldier_F", _landPos2, [], 0, "FORM"]; // Tilldela vakter att skydda området _guardUnit1 doMove _landPos1; _guardUnit2 doMove _landPos2; // Skapa en trigger för att starta räddningsuppdraget _trigger = createTrigger ["EmptyDetector", getMarkerPos "rescueStart"]; _trigger setTriggerArea [50, 50, 0, false]; _trigger setTriggerActivation ["WEST", "PRESENT", true]; _trigger setTriggerStatements ["this", "{_x doMove (getMarkerPos 'rescueTarget')} forEach units _guard1;", ""]; // Definiera landningspositioner _landPos1 = getMarkerPos "land1"; _landPos2 = getMarkerPos "land2"; _landPos3 = getMarkerPos "land3"; // Definiera formation (triangel) _formation = [_landPos1, _landPos2, _landPos3]; // Flyg till landningspositioner { _heli = _x select 0; _pos = _x select 1; _heli doMove _pos; } forEach [[_heli1, _landPos1], [_heli2, _landPos2], [_heli3, _landPos3]]; // Skapa vakter _guardGroup = createGroup west; _guardUnits = [ _guardGroup createUnit ["B_Soldier_F", _landPos1, [], 0, "FORM"], _guardGroup createUnit ["B_Soldier_F", _landPos2, [], 0, "FORM"], _guardGroup createUnit ["B_Soldier_F", _landPos3, [], 0, "FORM"] ]; // Tilldela vakter att skydda området { _unit = _x; _unit doMove (getPos _unit); _unit setCombatMode "RED"; _unit setBehaviour "COMBAT"; } forEach _guardUnits; // Skapa en trigger för att starta räddningsuppdraget _trigger = createTrigger ["EmptyDetector", getMarkerPos "rescueStart"]; _trigger setTriggerArea [50, 50, 0, false]; _trigger setTriggerActivation ["WEST", "PRESENT", true]; _trigger setTriggerStatements ["this", "{_x doMove (getMarkerPos 'rescueTarget')} forEach units _guardGroup;", ""]; // Landning och evakuering { _heli = _x; _heli land "LAND"; sleep 10; // Vänta på att helikoptern landar _heli action ["getIn", _pilot]; // Evakuera piloten } forEach [_heli1, _heli2, _heli3]; -
john111 started following A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod
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A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod
john111 replied to MON7RCH's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This integration of how to make the AI learn,can this be added to it`s flying behavior too? To make it fly like in a old Vietnam-war movie,and use rapelling and all that based on number of times of success previous. It would learn zones with labels and use patterns like the RTS Mod,I just Control+Mouse and set a FlyHeight in meters,and it will remember if it crashed somewhere and avoid pos_X if so. Cesar (air rescue) would be possible with this ,even directing Player / AI it is to hot a LZ. Would it be possible to add a Flight School feature or even the Alexa/Cloude AI if it can somehow analyze a video and copy how the helicopters would land and so on? Can it somehow copy the way the helicopters fly in Arma Reforger? Or use the AI to write a FSM and Point/Drag in map ? Or simply copy the helicopters from Reforger? Use Take ON Helicopters FSM+ Reforgers FSM? - Coordination with Vehicles and Aircraft : Could it be possible to Cesar with Combined Arms High Command to make small troops to be able to stay hidden and find and retrive and hit and run -type missions . -
Am I recalling badly or do you have a B26K too?
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F/A-18 Super Hornet CAS Module Mod
john111 replied to ANZACSAS Steven's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"What ever activation you choose"? What types of activation are there? Asking for a noob friend .Thanks -
john111 started following DEFORMER - terrain height map editing in 3DEN, Mod: Re-Light, LTK - Laser Toggle Key and and 1 other
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Ad Point Light .In Lights .
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A video of these improvement please.tnx
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Video of use ? How to?
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Could I get give unlimited ammo aswell? I would like to be able to mine the engine outlet of a F-16 engine in A3 but make it hidden selection,so they can`t see it`s there. To be able to add a set height / or formation for helicopters ,expanded so that I can go lights out,change spacing /go ladder with altitude spacing and land single file.
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Could you make the AMOS -system for us? Mortar system .thnx
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DEFORMER - terrain height map editing in 3DEN
john111 replied to Greenfist's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You could,as a reply to the issue you can`t make things to go underground: Do this instead, Go to Raise Ground---Make a raised item. Make new Layer--Name Layer ( ----) ,Make Surface Layer, Insert a Cave part with a door (from an other mod) and put it in a ditch and put a floor on a defined part above ground and ,floor and roof and add a copy of the ground ,the same as when you could get rid of the grass. -
From China Virtual Military Engineers: VME PLA mod for ArmA3
john111 replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you make a version of the Z-8 (the AS-365 Daphin) that have it`s sound lowered by 30-50 % to make it a better assult helicopter? -
Firewill Standalone Series Release Thread
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSHbydDGn1GAV_M7CfK9jl2XbAuZV1DowrdrA&usqp=CAU A more useful gun for MP? Ability to tilt ...Controlled by tablet in MP or slaved to the laser turret..... What about a better gun pod for all aircraft? or https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR5L36Hlw9jvkHbrtusQ2yBQhHtt0HQgDPw-g&usqp=CAU Can the auto target system target houses and bridges too? Or moving targets ? Europe One Camo would look nice.... If you could make a Emergency Locating Beacon,would be very useful in MP...with someones mod for accurate pilot helmets....It could show 10 digit grid to pilot on tablet.And launch a rescue helicopter to get him...from tablet. -
Firewill Standalone Series Release Thread
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If we could get a practice mode where the AAA would shoot soft air gun pellets at the plane to show if we would get hit if we tried . Btw,will you make any of the planes work in Reforger? -
Firewill Standalone Series Release Thread
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be possible to make the ECM-pod to be used by all planes,not only by EA-6 and F-18F? And ...be able to guarantee that any AAA will shoot at a 30* off target heading ,maybe? They are way too dangerous... About the Automatic Targeting with dumb ordonance in F-16; Would that be possible to put in A-6 too? Need to know more about that system. Can be used by AI and be utilized by a module? What is it`s lowest altitude to be used? Would only be useful @150m. Can be set ahead of time on map? At IP it will auto-lock on every target and choose a weapon and mode for that target . -
Firewill Standalone Series Release Thread
john111 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will this have working electronic warfare suite as F-18 F?