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Component Actual

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Everything posted by Component Actual

  1. Xeno (or anyone else really), is the ACE1.5 RC6 hotfix just the regular update from Six Updater (ACE 398, ACEX 271 etc.)? Or is it something different that I need to do something special with six updater to download?
  2. Component Actual

    Devil Dogs SF Single Player Missions

    I can't play it. It says "requires addons that have been deleted or modified.Extra Units" I am using the the FDF Podagorsk, Modern Polish Army and Police Force, and Contemporary Polish army mod, what am I missing? I have donwloaded all three mods twice and recopied to directory, and yes my shortcuts target line is modified with the correct -mod= stuff.
  3. Component Actual

    VFAI.Equipment -> Public Domain

    Victor, Just want to say thanks for giving this to the community. Been using VFAI for a good while now, and its one of those rare gems that I end up that I rarely think about an thats a good thing, cuz you usually are only thinking about something when it isn't working correctly. But yeah its a great mod that does excatly what it says.
  4. Component Actual

    The team don't move !

    I am using the second to last public beta for ARMA2 (not OA). I can't install the last one because it gives error saying, can't locate expected file or something to that extent. I have tried reinstalling the patches and the beta patches, but still get the error.
  5. Component Actual

    The team don't move !

    I am having this problem too with the 1.05 patch or 1.07 patch. They do as I say til I take Novgorod sobor and I talk to the four beat up guys then after cutscene it IA exactly as described where they say copy but just stand there. And I have to agree qbt the warfare stuff it seems rather amateur for a campaign mission. But another problem is that I don't know how to access construction menu. It is not an available option when I press space bar or space bar communication.
  6. Component Actual

    SAM / Nordin addons

    Can the small arms fire detection system only be used with vehicles (only be used inside a vehicle) or is there a way to use it as an infantryman if so how do you set it up in this manner?
  7. Make sure that the character that you are playing as for that campaign's name is the same name as your profile, and is the same name used in the .hpp file. Some camapaings make the characters name match whatever your profile is, while others simply assign you a character name. On the latter you will have to create a new profile with the name that matches that character, if you want the goggles feature to work.
  8. Okay, figured it out. Once I finnaly got six updater to run, it did update both files. I was looking at the wrong directory the first time. (I two different installations on different drives)
  9. OMG I feel like I am beating my head against a wall trying to use six updater. I have been getting an error forever using ACE saying that I have an out of date ACE Keys.HPP file and ACE User Clientside.hpp file. So I decide I will use sixupdater to "process user configs" thinking this should take care of it. But after an hour of clicking on everything I could possible think of in six updater in going in a thousand circles I am about to throw in the towl. I can add the action "process user configs" to the preset I am using but... THERE IS NO WAY TO REMOVE THE DEFAULT OVERRIDE ACTION "INSTALL OR UPDATE" It is driving me absolutely nuts. Is there anyway to get a direct download of ACE 1.5 yet or are we still stuck using Six Updater? ---------- Post added at 05:49 PM ---------- Previous post was at 05:36 PM ---------- LOL, it just get more rediculous. I finnaly get the "install or update" overide action removed by blind luck, and am able to run the updater using the "process userconfigs action" but Six Updater only update one of the 2 files which are out of date according to the in game error message.
  10. Where does the "LKnukev0.9" folder go? Do I just leave it in the addons folder with the "scud.pbo" file?
  11. Component Actual

    [CAMP] Operational Detachment Delta

    I can't remember for sure, but I know I played through that level twice, and I want to say that I did it once with SLX and once with no mods other than the latest beta patch at the time. But I can't say for certain. I will play it again tonight, and let you know. I been wanting to replay that level anyway, last time I was having a good time playing cat and mouse with those enemies along the road when you RTB, when I ran out of ammo and had to run away little girl. Yeah the voices do rock. Like I said before it really seems like they were made just for this campaign. I really had no idea they were recycled until I saw your post on it. (warning: long and slightly off topic) I haven't played this particular CI game, but I am one of those rare few who actually enjoy their games. You just gota play em with a grain of salt and keep in mind that they are the video game equivalent of a made for tv movie. They are usually a no frills run of the gun shooters, with little innovation and usually not so much as a gimmick like bullet time. But their focus on modern military scenarios, awesome graphics, and what is usually pretty solid game mechanics can provide an enjoyable experience (if a rather short one). The last one I played was Cod e of Hon or 3 and it was a blast, but it was over in less the 5 hours. Still I enjoyed it enough to play through it twice. Now I'm not going to argue with you that the game in question is terrible or not as I haven't played it, but I just see so many reviews of their games where the reviewers just try to tear them a new one, and sometimes it frustrates me, and sometimes I wonder if the reviewers even played the game or not or just looked at the blue and white logo read the feature list, and cranked out a review with a 5/10 rating in twenty minutes. I just encourage people to judge for themselves, and you can usually find their games for like $15 so its not a huge a risk.
  12. Component Actual

    [CAMP] Operational Detachment Delta

    I wasn't trying to insinuate that it was. I was just stating where I would place the priority for future reference if you will. I doubt C*ty Int#ract*ve will notice that the dialoge/sounds from their game have been re-used in a User Made campaign for ARMA2 but SICK1, you may want to be careful using such copyrighted material. If you took something from a bigger publisher they might notice, and I would hate it if you produced another great campaign and then Company X forced Armaholic and whoever else to remove it from their servers. On an unrelated note, I really liked when the enemies were positioned in buildings/windows. It is unfortunate that the AI can't seem to take advantage of the cover a building provides, and seek out a line of sight through a window on their own, so this is something we don't get to see that often playing ARMA2, and was a nice change up. Kinda threw me off at first, was like who the hell is shooting at me. Kinda like the first mission in ST6-2, when you attack that little port or whatever, and there is a crane holding up a cargo container with an enemy standing on it. I don't know how many times I got killed by that guy, before I happened to look up and see him not more than 50 meters away from me. Good times.
  13. Component Actual

    [CAMP] Operational Detachment Delta

    Sick1, I had trouble on the last mission. When ever I tried to use an airstrike against the troops at the compound or their vehicles, almost every time the side of the main building of the compound which faces the entrance would collapse. It would not kill the prisoner inside but there was a room on the side that collapsed with two enemy soldiers in it, and after the room collapsed they would be invulnerable, and there was no way to kill them which prevented one of the tasks from completing. Maybe I am going about this wrong, by using the airstrike but when that enemy armor pops up I like to drop bombs. I am also having the same problem I see others are having with the Halo Insertion mission, and the power station. Whenever I blow it up I get the NIL VARIABLE OVERRIDDEN error, and none of the lights go out even though I use enough satchel charges to level a city block. (I know its enough to level a city block, because it does level a city block, hahahahaha) Great campaign though, it seemed more difficult than previous one's, and the professional voice acting did help bring up the quality of the experience. I would have never guessed that the dialog wasn't made for this campaign but a completely different game, lol! I just hope using this cut and paste method doesn't restrict you too much creatively when designing missions, because if that is the case I would rather have good missions and bad dialog than vice versa. On a completely un-related note, I was wondering if you might consider including FFAA weapons as an optional add-on in your next campaign, especially now that with their newest release they have incorporated all the new OA features into them.
  14. Component Actual

    SEAL Team Six 4

    nothing to say
  15. Component Actual

    ArmA2 crash to desktop

    Do not use the -maxmem=2047 command. It is not needed with the 1.07 patch, and will actually hurt performance. If you are still having out of memory errors after you do this, check "Control Panel, System, Advanced System settings, Advanced Tab, Performance - Settings, Advanced Tab, Virtual Memory - Change" and either check the box next to "Automatically manage paging file size for all drives" or increase the minimum and maximum allowed paging file size to 4096 MB (= RAM x 1), and 8192 MB (=RAM x 2) respectively. Also you may want to make sure that your paging file is on the same drive as your ARMA2 directory. The out of memory error refers to Virtual Memory so playing with these settings has a good chance of alleviating your problem. I use to have that crash all the time running x64 Windows 7 with 6 GB of RAM, but it completely stopped with the 1.07 patch. You may just try reinstalling the 1.07 patch. If none of the above helps I have heard of a out of memory error crash that specifically affects computers with 4GB of RAM, and that removing 1 stick of RAM fixes it. That probably isn't ideal though since it would likely mean going from 4 GB of RAM to 2.
  16. Component Actual

    [CAMP] Operational Detachment Delta

    Sweet!!! Was just starting to look for a OA campaign, and here comes Sick1 with another one of his top notch campaings. How he manages to consistently design enjoyable highly polished missions that are usually more reliable then the vanilla campaign is simply amazing. Thank you Sick1, keep up the good work!
  17. Component Actual

    SLX Mod WIP

    I am experiencing a problem in SLX v1.9999 that I had with SLX v1.9997 as well, but not in 1.9998. The problem is when I access the gear screen from within the briefing the game slows down incredibily to where I click on somethign then wait 1-2 seconds before it takes effect. Changing 5 guys load outs is time consuming enough when everything is working right, so although this may seem minor its pretty annoying. I will do some more experimenting tonight to see if I can narrow down the cause any. I believe it only happens when using the OA exe though. ---------- Post added at 06:14 PM ---------- Previous post was at 06:10 PM ---------- I dont have a three hour attention span so I doubt I everr ran the game that long without at least exiting out to windows for a second or two, so can't say for sure if I have or havent'. When you have the lockups does the screen go black, with the words "receiving..." or does everything just freeze?
  18. Component Actual

    Group Link 4 Special FX Edition

    There hasn't been a new GL4 release since 1.1.87 has there?
  19. Component Actual

    SLX Mod WIP

    That error is caused by using the wrong version of CBA. Download the new CBA version 0.60 (just use a direct download link from Armaholic or somewhere else. If you use six updater it will identify the version using a different sort of alph-numeric numbering system like b07 instead of 0.60 so its hard to tell which version you have) With the new CBA version 0.60 everything is much more intuitive. All ARMA2 versions now use the @CBA addon. If your using combined operations (A2 + OA) that is all you need. If you have A2 standalone you need @CBA + @CBA_A2. If you have OA standalone you need @CBA + @CBA_OA. The new SLX version 1.9999 might very well fix this problem, as noted in the change log. But if you are using OA standalone (and this may be other mods causing this) you might run into problems where you see missing addon errors, because a mod is trying to access an addon (despite what the word addon may lead you to believe many addons are ARMA2 original files) that are only available in the ARMA2 files and are not included in Operation Arrowhead. If this is the case then simply merging OA with A2 would fix the problem.
  20. [/color] Yes I am getting same error. And when I use the process userconfigs action in Six Updater it doesn't update any of the userconfig files in ACE. Its like sixupdater doesn't see that they are outdated but the game does. What do I need to do?
  21. Component Actual

    SLX Mod WIP

    That is what he means, put the @slx folder in your main arma2 directory and all the pbo's your using (slx pbo's) need to be in the addons folder inside the @slx folder. Now once you have the folder in the correct place go to your ARMA2 shortcut or OA shortcut and in the target line add: " -mod=@slx". (notice there is a space before -mod, also if you have more mods to run separate each with a semicolon. As far as not being able to start your game goes, you can not change what mods you are using mid mission. You must revert to beginning of the mission in order to load the game. If ARMA2 won't load at all then you have a compatability problem. The requires CAwheeled2 is a compatability error. If you running the regular no OA version of ARMA2 you need to use the SLX backcompatability.pbo if your running OA/combined operations you need to not use this pbo. An easy way to change what PBO's your using for SLX is to create a new folder in the SLX/Addons folder and cut and paste the PBO's you dont want to run into that folder, or just put them in the "options" folder. As someone else stated before I don't know if you can play with just plain OA w/o ARMA2 using SLX mod. As far as the SLX.hpp file goes I always play with ACE, and I have never done anything with this file. I always leave it in its default location and I have never had any problems. If this is what you are suppose to do or not, i don't know. As far as SLX causing stuttering goes, I don't know what to tell you, as I have never had that problem
  22. Component Actual

    SLX Mod WIP

    Solus, Is there anyway you can give us some table options for GL3 kinda like what GL4 has? So that we can set reinforcements and other settings to our personal likings? Also if anyone has any tips for using SLX and GL4 together that would be great. Like what all is redundant between the two, like AI pick up weapons and stuff like that, and where there are redundancies which MOD handles that particular feature better. (Fox '09, I understand you have some experience using these together, your input would be very welcome.)
  23. Component Actual

    SLX Mod WIP

    Solus, I know how busy you are from your posts, so I just want to say thanks for these recent updates.
  24. Component Actual

    ArmA2 crash to desktop

    I could really care less if your problem ever gets solved because your are morally bankrupt and admit it when you tell us that you play Cracked games. It is people like you that are the biggest problem for the PC Gaming Industry and the biggest threat to the further development of great games like ARMA 2 and OA. Because instead of having a little bit of understanding and patience and trying the new betas as they come available and working with the developers and the other users here on the forum who are trying to help you, you just whine and complain about how you wasted your the only money you ever paid for a video game, cuz you always pirate the rest! I am sorry you are having crashes. I had out of memory CTD's for a year with ARMA 2, but never did I go off on some hysterical cry baby temper tantrum like you. Instead I trouble shooted the problem as best I could my self and sharred what I knew with others having the same problem, submitted the error to Bohemia Interactive, (which isn't the same as just posting on in the middle of a forum like you have), and guess what in patch 1.07 they fixed that specific error that was only affecting a few people. So they will fix your error, believe me they will. And in the mean time you need to calm the fuck down and stop pirating games and posting about how bad of a company BIS is when you have no clue as to what your talking about. Oh and I noticed one of the other people in this forum who was experiencing crashing didn't have the latest patch. It is available here: http://www.arma2.com/supply/all-downloads/file/338-a2oa_patch_152.html?lang=en And the beta patches are available here: http://www.arma2.com/beta-patch.php ---------- Post added at 12:55 PM ---------- Previous post was at 12:47 PM ---------- First try "reverting" to beginning of mission of whatever campaing mission you are on, instead of "resuming" right where you left off in the campaign. If you still have crash try doing this next step: Try deleting or moving your profiles and/or your saved games folder out of My Documents\Arma 2. Sometimes something can get written to the profile and/or config file that can later causes problems this is especially true of campaings and saved games. ---------- Post added at 12:59 PM ---------- Previous post was at 12:55 PM ---------- OA shouldn't have a problem running on windows 7 x64 since it has the 1.07 patch installed automatically. Go to your ARMA2 directory and see if you see a 1.07patch.exe file. If not then there was a problem with your installation or you your download was corrupted. If you do see it go ahead an run that exe to ensure that the patch is applied. Then re run the newest patch available here: http://www.arma2.com/supply/all-downloads/file/338-a2oa_patch_152.html?lang=en
  25. Component Actual

    ArmA II: Operation Arrowhead discussion thread

    I agree and to be perfectly honest the reviewers have a point. I haven't played enough of OA to really comment much on it but concerning ARMA2 the campaign really kind of bored me. No scratch that it really bored me. And the game was too buggy and too boring to keep me interested. So I didnt play it for like 8 months or something. Then I decided to give it another try to see if performance and bugs were any better. And they were, but unfortunately the campaign still kinda sucked. I mean who wants to get in a helicopter just to pull up a map and point and click a hundred times where to go to try and find a guy in car that looks like every other car for 20-30 minutes. WHY CANT I FLY THE HELICOPTER geez!!! Boring. Anyway finnaly after looking on internet for cheat to be able to fly helicopter myself i discovered ARMAHOLIC and all the user created missions and campaings where you actually got to shoot people and fly choppers yourself and I was hooked. But out of the box the game isn't much in my opinion. It is the user created content missions, and campaings that make the game. And as far as the editor goes you have to be a programmer to get any real use out of it. I mean it barely has a graphical user interface, and even very simple things like deleting a unit require long text commands/programming. Why must I write a script for everything. Why aren't there just options to select from that will create these scripts for me? Why can't I select weapons from a list? Why most I write a huge set of commands to pick the equipment of a single soldier. Anyone who argues the editor is easy to use is just being a fanboy who does not want to admit the short comings of the game. It is okay to see faults in a game you love, only when we recognize the problems can we get them fixed.
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