Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

GODSPEEDSNAKE

Member
  • Content Count

    82
  • Joined

  • Last visited

  • Medals

Community Reputation

12 Good

1 Follower

About GODSPEEDSNAKE

  • Rank
    Corporal

Contact Methods

  • Steam url id
    GODSPEEDSNAKE
  • PlayStation PSN
    GODSPEEDSNAKE
  • Origin
    GODSPEEDSNAKE

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. GODSPEEDSNAKE

    Custom Conflict Mission - Enabling Admin Login?!?!?

    I found that the chat is not active in the mission... Alrighty so in world editor in the mission u need to add two hierarchy parts CampaginMPChatEntity RadioManager Both can be found in resource manager
  2. Hey guys, I made a conflict mission for Arma Reforger map Zimnitrita and for some reason uploading to my server and hosting, when I log in to server as client I cant log in as an admin, but swapping the mission to any other game map it works... Am I suppose to activate or enable it on the work bench as part of the mission that I upload to the workshop? Please help
  3. Hey guys, Have made all the basics, from having the HQ spawns for players, to adding in all the capture bases and camps around the map and placed caches for supplies and all running well, but when i start the server ALL and I mean all AI FIA faction spawn on the entire map at every point, even when player is still far away back at the HQ spawn... I can't for the life of me find where I have to make it that every capturable point AI on ly spawn when a player comes into the vicinity of the point say 1000 meters away or something... Please can someone help me navigate to the right place??? After that I will get into making random patrols pop up which is my next big task 😞
  4. GODSPEEDSNAKE

    Range view in World Editor

    Yeah not answered yet but the EDITORS view distance is what I'm hoping to manipulate to be able to see more
  5. GODSPEEDSNAKE

    server_config.json Help adding admins

    hey hey fixed it with this; "admins" : ["xxxxx-xxxxx-xxxxx-xxxxxx-xxxx-x-x-x-xxxxx"], forgot to add the double apostrophe 🙂
  6. GODSPEEDSNAKE

    Project Redline (R3D) Mods

    Hey is this mod getting updated soon or abandoned? Hasn't ever worked for me but heard it was a great mod
  7. Hi All, so I have the following as my server_config.json it works but as soon as i add my user ID to admins and error comes up... I'm so not sure what i am doing wrong... pls help... { "bindAddress": "0.0.0.0", "bindPort": 27035, "publicAddress": "202.131.88.5", "publicPort": 27035, "a2s": { "address": "202.131.88.5", "port": 27036 }, "game": { "name": "Arma Reforger Mission Server", "password": "XXXX", "passwordAdmin": "XXXX", "admins" : [xxxxx-xxxxx-xxxxx-xxxxxx-xxxx-x-x-x-xxxxx], <-------------GUID IN HERE BUT NOT WORKING "scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf", "maxPlayers": 10, "visible": true, "crossPlatform": true, "supportedPlatforms": [ "PLATFORM_PC", "PLATFORM_XBL" ], "gameProperties": { "serverMaxViewDistance": 3000, "networkViewDistance": 500, "disableThirdPerson": false, "serverMinGrassDistance":150, "battlEye": true, "fastValidation": true, "VONDisableUI": true, "VONDisableDirectSpeechUI": true }, "mods": [ { "modId": "595F2BF2F44836FB", "name": "RHS - Status Quo", "version": "0.9.3399" }, { "modId": "625B374860788C3B", "name": "F-4 Panthom II", "version": "1.0.1" }, { "modId": "5AC2954C784671B3", "name": "Barrett M82", "version": "1.2.0" }, { "modId": "59D64ADD6FC59CBF", "name": "Project Redline - UH-60", "version": "1.4.1" }, { "modId": "61E0FECEA94DFAE5", "name": "MH-6 Littlebird", "version": "1.0.6" }, { "modId": "5E389BB9F58B79A6", "name": "SpaceCore", "version": "1.2.15" }, { "modId": "596CB4A0AE84C08E", "name": "Worthy Islands", "version": "0.8.84" }, { "modId": "5AAF6D5352E5FCAB", "name": "Project Redline - Core", "version": "1.2.5" }, { "modId": "61D7354031940E7B", "name": "Harbin Z-11", "version": "1.0.22" }, { "modId": "5A56FA0AC53F8C80", "name": "ChernarusReforged", "version": "1.0.40" }, { "modId": "5D1880C4AD410C14", "name": "M1 Abrams", "version": "2.0.10" }, { "modId": "5D61500CC41C394B", "name": "M4 - 4 Versions RHS compatible", "version": "1.0.17" }, { "modId": "5E0210B8D9ACE179", "name": "A-10A Thunderbolt II", "version": "1.0.3" }, { "modId": "5AB301290317994A", "name": "Suppressors", "version": "1.2.2" }, { "modId": "5CCCC1DFB9C93581", "name": "AH-64D Apache", "version": "1.1.1" }, { "modId": "60ED3CC6E7E40221", "name": "Sikorsky MH60 DAP Project", "version": "0.5.62" }, { "modId": "5CA125536EE7430A", "name": "M110 DMR", "version": "1.0.23" }, { "modId": "5ABD0CB57F7E9EB1", "name": "RIS Laser Attachments", "version": "1.0.79" }, { "modId": "5F1EE615E7AE3106", "name": "BGONE", "version": "1.1.25" }] }, "operating": { "lobbyPlayerSynchronise": true } }
  8. GODSPEEDSNAKE

    Vehicle Respawn with same INIT

    Thank you @pierremgi I will try that, I can manually fire the script just trying to make it auto 🙂 Will let u know how it goes
  9. GODSPEEDSNAKE

    Vehicle Respawn with same INIT

    Yeah I did the normal way didnt work, added it to the vehicle respawn module with no luck either
  10. Hi All so I have a vehicle with the variable name "jp1" and in the init field " jp1 setPlateNumber "RCKN ROLLN" ; jp1 setObjectTextureGlobal [0, "gui\jp\JPbody.paa"]; " Then I have synced it to a vehicle respawn module, works fine but when it respawns the licence plate and the vehicle texture doesnt update. Been trying to rack my head around it for hours with no luck, anyone know how to get INIT to refire when respawning?
  11. Hi guys so I have this its kind of working but it's not running down and waiting for the on map single click before moving forward??? I am so unsure of how to fix it if (hasInterface) then { player removeAction FireLaser; sleep 1; [ [ ["ARC REACTOR STATUS:", "<t align = 'center' color = '#ffffff' shadow = '1' size = '0.7' font='PuristaBold'>%1</t>"], ["Powering up...", "<t align = 'center' color = '#FF0000' shadow = '1' size = '0.7'>%1</t><br/>"], ["Awaiting Target Co-ordinates", "<t align = 'center' color = '#00DD14' shadow = '0' size = '1.0' font = 'PuristaMedium'>%1</t>", 15] ] ] spawn BIS_fnc_typeText; sleep 10; openMap true; onMapSingleClick { FireLaser = "Land_HelipadEmpty_F" createVehicle _pos; FireLaser setVehicleVarName "beamTarget"; beamTarget = FireLaser; [beamTarget, [0,0,1], [0.3,0.27,0.15]] remoteExec ["DREAM_beam_fnc_beam", 0, false]}; _handle = execVM "server\satcomLaser\laserFired.sqf"; }; hint "Click on the map position to authenticate the target"; Its all fine up till openMap true; and then it just quickly flicks to map and back to game without staying on map and waiting for the input. Anyone know why its doing this or where I went wrong?
  12. okay update so I scripted this and ran it and now works again BUT the player doesn't disappear now for some weird reason?!?! if (hasInterface) then { private["_PD"]; _PD = _this select 0; _PD setvariable ["no_grl", true]; _PD setvariable ["cloaked", true]; [_PD] spawn pred_FNC_Dis; sleep 2; _PD say3d "camo_on"; _PD setUnitTrait ["camouflageCoef",0.00001]; _PD setUnitTrait ["audibleCoef", 0.05]; sleep 1; _PD hideObjectGlobal true; }; The hideObjectGlobal true; doesnt seem to work now 😞
  13. Hey all, Been trying to work it out but nothing seems to be working... When I been testing it as the host was working but when uploading to a server to play multiplayer on... Basically im trying to have this fired on the server but for all players to see or in this case not see the player because they become invisible. if (isServer) then { private["_PD"]; _PD = _this select 0; _PD setvariable ["no_grl", true]; _PD setvariable ["cloaked", true]; [_PD] spawn pred_FNC_Dis; sleep 2; _PD say3d "camo_on"; _PD setUnitTrait ["camouflageCoef",0.00001]; _PD setUnitTrait ["audibleCoef", 0.05]; sleep 1; _PD hideObjectGlobal true; }; So this works when i host and test play it... The if (isServer) then but I originally used if (hasInterface) but that doesn't work when we test on the server. Any help would be great...
  14. GODSPEEDSNAKE

    Units data acquisition failed

    Hey still getting problems with this?? WTF is going on in BI?? Can't they keep the units website working or something? Like we did fine without it now they added it and bam 6 years later just issues.... Can we fix it for real? Like just patch it up and bam works again properly? Or we doing a DayZ standalone on this mutha fuka??
  15. GODSPEEDSNAKE

    Arma 3 Units - Feedback thread

    Yeah BI stop being lazy this issue has been evident for way too long... Pls fix it...
×