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Everything posted by brigada_spanish
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Respawn "ERROR: No vehicle IS REVIVING YOU" and names of units
brigada_spanish replied to pierremgi's topic in ARMA 3 - TROUBLESHOOTING
The same happens to me. -
[SP/CO8] A 3 - Antistasi Altis.
brigada_spanish replied to barbolani's topic in ARMA 3 - USER MISSIONS
Very good mission Barbolani congratulations. Is there a version in spanish? -
Congratulations, this mission is one of the best out there for arma3, if not the best. I want to contribute my bit to improve the mission. I think should be included in the file redeply_manager.sqf, the set custom aim precision coefficient for weapon sway, tremble lest both, with 0.2 doing very well. player setFatigue 0; if ( GRLIB_fatigue == 0 ) then { player enableStamina false; player setCustomAimCoef 0.2; };
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I love the Enemy Assault mission, congratulations.
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large [SP/MP][COOP] Patrol Operations - Official Thread
brigada_spanish replied to roy86's topic in ARMA 3 - USER MISSIONS
This mission is very good, but needs updating, fails in ammunition box. -
[COOP] Dynamic Combat Generator
brigada_spanish replied to SENSEII's topic in ARMA 3 - USER MISSIONS
There a mission without mods? -
[MP][COOP] COMBAT ASSAULT - Official Thread
brigada_spanish replied to code34's topic in ARMA 3 - USER MISSIONS
It would be interesting to integrate into the mission, the scripts view distance. Mission very good. Congratulations. -
benelli m4 super 90 pack by Purple
brigada_spanish replied to purple's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Purple. -
benelli m4 super 90 pack by Purple
brigada_spanish replied to purple's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you fix errors animations? Thank.- -
Placed on a rifle, a grenade launcher removable
brigada_spanish posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Can be placed on a rifle, a grenade launcher removable, as if it were a muzzle? Greetings.- -
What makes a Sidearm? What makes a Launcher?
brigada_spanish replied to BadHabitz's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I think this is due to the import the animation file "xxxx.rtm" the arma2, which is not compatible with the arma3. -
Placed on a rifle, a grenade launcher removable
brigada_spanish replied to brigada_spanish's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yes, unfortunately my english is very bad. Sorry. Thanks for your answers friends shx and WarLord554. I want the shotgun with two functions, one fire cartridges cal. 12 and other riot gear. If the gun does not have the nozzle, it is not possible to shoot riot gear. Maybe with some scripts I could do what I want. Some pictures are worth a thousand words. -
Placed on a rifle, a grenade launcher removable
brigada_spanish replied to brigada_spanish's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I'll pose the question differently. One could make a grenade launcher removable, to attach to a rifle? -
This version works perfectly on our dedicated server, thanks. As comment, the letter of some menu action that is 1.5, would look better to 1.2
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The proven dedicated server version is the co08_black-ops.altis, the other two missions Takistan and Chernarus, I can not try them on our server, because it is a clean server without mod. See if another player can check on the other islands.
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Congratulations Zenophon by its mission, is very good. Today I tried it on a dedicated server and I had problems, we were two players, each leader of each team and the AI, but the transport helicopter was standing on the site without moving the insertion point. Tested from my computer, gave me two errors missions: 1. Could not destroy the mortars, I caught two explosive load and a concentrated load of ammo box and placed the two mortars and not destroyed. 2. The officer is removed, but not gives the mission as accomplished. Thank.
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Domination Redux by Champy and Tankbuster
brigada_spanish replied to Tankbuster's topic in ARMA 3 - USER MISSIONS
Here are the stringtable.xml file with spanish language update of the latest version 1.22 https://www.mediafire.com/?73wewunmgb0503n -
large [SP/MP][COOP] Patrol Operations - Official Thread
brigada_spanish replied to roy86's topic in ARMA 3 - USER MISSIONS
Congratulations Roy for the mission is one of the best. I wonder if is still working on the mission. Does the mission is in debugger mode? It's coming out parameters when starting the missions, for example: ["PO3",format["Task: %1 %2 Generated at %3","DroneIntel",PO3_TASK__IDD,_location],true] spawn PO3_fnc_log; Is there any way to remove these messages? Greetings.- -
Random armed civilians uniforms
brigada_spanish posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
How I can put random armed civilians uniforms in config.cpp? so that every time you put an armed civilian on the map is dressed differently. I tried this way but does not work. config.cpp class C_man_polo_5_F_euro; class delincuente_2 : C_man_polo_5_F_euro { _generalMacro = "C_man_polo_5_F_euro"; scope = 2; side = 0; faction = "delincuentes_Brigada_Esp"; vehicleClass = "delincuentes_Brigada_Esp_units"; identityTypes[] = {"Language_EN_EP1", "Head_NATO"}; faceType = "Man_A3"; genericNames = "NATOMen"; displayName = "Delincuente 2"; icon = "iconMan"; author = "Brigada_Esp"; camouflage = 2.0; sensitivity = 1.0; nakedUniform = "U_C_Poloshirt_salmon"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"a3\characters_f\Civil\Data\c_poloshirt_1_co.paa"}; backpack = ""; items[] = {"FirstAidKit", "FirstAidKit", "FirstAidKit"}; respawnitems[] = {"FirstAidKit", "FirstAidKit", "FirstAidKit"}; weapons[] = {"hgun_rook40_f"}; respawnweapons[] = {"hgun_rook40_f"}; magazines[] = {"16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag"}; respawnmagazines[] = {"16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag"}; linkeditems[] = {"ItemMap", "ItemWatch"}; respawnLinkedItems[] = {"ItemMap", "ItemWatch"}; class EventHandlers {init = "<handle = [_this select 0] execVM ""\mi_mod\script\random_uniform.sqf""";}; }; random_uniform.sqf private ["_rnd1"]; _rnd1 =_this select 0; _rnd1 = floor random 6; _this setObjectTextureGlobal [0, ["\a3\characters_f\Civil\Data\c_poloshirt_1_co.paa", "\a3\characters_f\Civil\Data\c_poloshirt_2_co.paa", "\a3\characters_f\Civil\Data\c_poloshirt_3_co.paa", "\a3\characters_f\Civil\Data\c_poloshirt_4_co.paa", "\a3\characters_f\Civil\Data\c_poloshirt_5_co.paa", "\a3\characters_f\Civil\Data\c_poloshirt_6_co.paa"] select _rnd1]; -
Random armed civilians uniforms
brigada_spanish replied to brigada_spanish's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Solved by adding this: modelsides[] = {3,2,1,0} Example: class cfgVehicles { class Cman1; class Civilian_F : Cman1 { class EventHandlers; [color="#0000FF"]modelsides[] = {3,2,1,0};[/color] }; .... }; -
Random armed civilians uniforms
brigada_spanish replied to brigada_spanish's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It seems that now it does not work, anyone know anything about this? -
How to do my New Police Lightbar Model.CFG???
brigada_spanish replied to maxjoiner's topic in ARMA 3 - MODELLING - (O2)
Look at this post, RichardsD has a good example of model.cfg http://forums.bistudio.com/showthread.php?171205-Bizarre-vehicle-axis-view-Issue Greetings. -
Glasses in vehicle inventory
brigada_spanish posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
How I can put the glasses in the inventory of a vehicle in the config.cpp? I've tried the following code but does not work. thanks.- class TransportItems { class _xx_MineDetector {name = "MineDetector";count = 5;}; class _xx_NVGoggles_OPFOR {name = "NVGoggles_OPFOR";count = 50;}; class _xx_FirstAidKit {name = "FirstAidKit";count = 50;}; [color="#FF0000"]class _xx_G_Tactical_Clear {name = "G_Tactical_Clear";count = 50;};[/color] }; -
Add suitcase to a civil
brigada_spanish replied to brigada_spanish's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
One question, does anyone know if the suitcase can be applied other color of texture? -
Hi all. I want to add a suitcase to a civil in my file config.cpp, for when placed on the map have the suitcase in hand I've tried adding it to: class C_man_hunter_1_F; class malo_3 : C_man_hunter_1_F { _generalMacro = "C_man_hunter_1_F"; scope = 2; side = 0; faction = "Enemigos_Esp"; vehicleClass = "Enemigos_units"; identityTypes[] = {"Language_EN_EP1", "Head_NATO"}; faceType = "Man_A3"; genericNames = "NATOMen"; displayName = "PolÃtico Corrupto"; author = "Brigada_Esp"; camouflage = 2.0; sensitivity = 1.0; nakedUniform = "U_C_HunterBody_brn"; uniformClass = "Enemigo_politico_ropa"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"mi_mod\data\politico_ropa.paa"}; backpack = ""; weapons[] = {"hgun_rook40_f"}; respawnweapons[] = {"hgun_rook40_f"}; magazines[] = {"16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag" "16Rnd_9x21_Mag", "16Rnd_9x21_Mag"}; respawnmagazines[] = {"16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag"}; linkeditems[] = {"ItemMap", "ItemWatch", "[color="#FF0000"]Land_Suitcase_F[/color]"}; respawnLinkedItems[] = {"ItemMap", "ItemWatch", "[color="#FF0000"]Land_Suitcase_F[/color]"}; }; But it does not work, can anyone help me? Greetings.-