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giallustio

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Everything posted by giallustio

  1. giallustio

    Faces of War [WW2]

    Already done for the next patch
  2. giallustio

    Faces of War [WW2]

    I've to take a look, it seems to be broken
  3. giallustio

    Faces of War [WW2]

    We plan to make a new uniform for those and update all the US models at some point
  4. giallustio

    Faces of War [WW2]

    How would you configure it then? Every vest is the same? How do you decide which vest can store more stuff or not? How would you set the "mass" value?
  5. giallustio

    Faces of War [WW2]

    "Updated" the steam build. A pbo (fow_map_kokoda) was duplicated during the building\uploading and it was missing the key, it's now deleted. Everything should work fine now!
  6. giallustio

    Faces of War [WW2]

    At the moment we've configured the vest space in this way: number of magazine you see on the vest + 20 cargo space (20 is equal to 2 german grenade, or 4/5 US grenade more or less) it could be changed, but i can't understand how a soldier could carry and store all that stuff If you want more cargo space you can add a small backpack or a bigger backpack like the bergen. We've to adjust a bit the cargo space of the uniforms, especially for the paras since they have more pockets than M37 and the M41. We could tweak those values if you provide some tech info, but as you said, we don't want to re-create a one-man-army soldier
  7. giallustio

    Faces of War [WW2]

    Thank you!
  8. giallustio

    Faces of War [WW2]

    @yevgeni89 Can you give us more details? What were you using? Distance? Ammo? Where did you hit it?
  9. giallustio

    Faces of War [WW2]

    Any other mod?
  10. giallustio

    Faces of War [WW2]

    It was a joke...Even if the AT gunner did not have a "primary" weapon usually.
  11. giallustio

    Faces of War [WW2]

    Good idea! I'll think about it!
  12. giallustio

    Faces of War [WW2]

    It should be by default for new mission now
  13. giallustio

    Faces of War [WW2]

    On my to do list ;)
  14. giallustio

    Faces of War [WW2]

    Thank you very much everyone! I've added a dropbox link for who doesn't want to use WS: https://www.dropbox.com/s/ma6b1tnnuveysf3/%40FOW.7z?dl=0
  15. giallustio

    Faces of War [WW2]

    Greetings and good evening community, some of you have been waiting for this. A year has passed since our first public release. Our team - despite being small in numbers - pushed on to produce new assets and polish and fix up old ones (Arma 2 / Hell in The Pacific). Hereby we present you the 4th Release of Faces of War: Highlights: New vehicles: Sdf. Kfz. 222, 250, 251; Panther; Cromwell; Universal Carrier Carrier; Kübelwagen New terrain: Henderson Field (Guadalcanal); Kokoda Track (Papua); New infantry units: Merill's Marauders; U.S. Airborne troops; South East Asia Command; additional uniforms and accessories New weapons: Gewehr 43; MG 34; static MG 42 and M1919 variants; new grenade types for Ger. and U.K. sides We are aware that some of the contents are not really up to A3 standard (lvta2, hago, gmc just to name a few), but we've decided to include those for gameplay reasons and we hope to improve the quality of those models in the future. This release build has been tested intensively by our testers and we're really grateful for their help, but we've added many things so aspect some bugs! In this case, report them to us here or on our discord! Our sound designer had some problems with his PC and he could not include all the sounds he wanted for this release sadly. Especially most of the vehicles are using A3 vanilla sounds for the moment, but we hope that Miska can recover quickly and get back to modding to gift us all his amazing sounds! We would like to thank the Unsung Team and especially Eggbeast for sharing with us their zf41 scope; Toadie for granting us the use his beatiful springfield; Jaki that donated us a very good pack of model templates that has been very useful to speed up the work; Spycer42 for donating the models of the Bren Carrer, Cromwell, Kubelwagen, panther and Sd.Kfz. 234/1 that have been used and reworked by Lodu to fit Arma 3. We're still looking for talented modellers to help us finishing our new maps creating beautiful props! If you are interested feel free to send me a PM! Links http://steamcommunity.com/sharedfiles/filedetails/?id=891433622 https://www.dropbox.com/s/ma6b1tnnuveysf3/%40FOW.7z?dl=0 Changelog Album: https://imgur.com/a/pCV9x
  16. giallustio

    Faces of War [WW2]

    Not at the moment, maybe later
  17. giallustio

    Faces of War [WW2]

    Confirmed! It will be fixed in the next release! Thank you for the report!
  18. giallustio

    Faces of War [WW2]

    Why not ;)
  19. If you don't know the background it's better to avoid commenting, otherwise we're gonna overheating a topic pretty hot already. I think it's better to move this to PM ;)
  20. giallustio

    Faces of War [WW2]

    Nope! We will remain standalone apart the CBA requirement
  21. giallustio

    Faces of War [WW2]

    Nope, that's IF
  22. giallustio

    Faces of War [WW2]

    The other day we showed you the exterior, another little update, this is how the interiors look:
  23. giallustio

    Faces of War [WW2]

    @Digger James
  24. giallustio

    Faces of War [WW2]

    Hello everyone! We are all slowly returning from our respective summer breaks, currently we are focusing on the last few tasks in preparation for the highly anticipated IV release. The coming update is going to be a rarther big one and it’s taking a conciderable amount of time, but we are confident it will be well worth the wait. ;) Therefore I would like to give you a little update on some of the backstage work we’ve been doing! In the last few months we have been focusing on three main areas: Porting old assets. Creating completely new vehicles. Developing new terrains. While the work of porting some of the older HIP assets has been completed we are well aware that some of them are not really up to ArmA III standards and would need a graphical update,but we’ve decided to release some of them for two primary reasons: They could potentially be important for gameplay purposes. We felt that all the hard work of the HIP developers should not be wasted nor left behind. In short you can expect some new tanks and trucks to play with. ;) While we were porting the old assets Lodu was hard at work on the creation of some new models, focusing especially on german recon vehicles. I won’t reveal every single model in the next update but I would like to show you something: The first recon vehicle is the venerable Sd.Kfz 222, it mounts a 20mm cannon and a mg34. One of the features we are most proud of, you will be able to choose diffent camouflage patterns and even the ability to add some camouflage on it! https://steamuserimages-a.akamaihd.net/ugc/851599216715410110/70EA9391595921D2E30AFFD51AC69576EA1A5E66/ https://steamuserimages-a.akamaihd.net/ugc/851599216715410326/E22FE96AD984485E0CFAED8C1B18860A5F58E7BC/ https://steamuserimages-a.akamaihd.net/ugc/851599216715410635/37CA907EF85E3BCEB75F9D801CF58B3C72998A45/ https://steamuserimages-a.akamaihd.net/ugc/851599216715410851/BF6285E3ED6FE08E6F6F0492D8E73CB3478C7A2C/ The second vehicle is the Sd.Kfz 234/1. While It mounts the “same” turret of the Sd.kfz 222 and as the 222 you will be able to choose different camos! https://steamuserimages-a.akamaihd.net/ugc/851599216715411084/F957509115CFB59F61DEF6CAAD1D449BCC632F62/ https://steamuserimages-a.akamaihd.net/ugc/851599216715411303/23AA1C1B7E05656B649223BD8CC9AF8E66938EEB/ https://steamuserimages-a.akamaihd.net/ugc/851599216715411582/E7C5918CB969E199BE647B7D4B6D9986812057D4/ We will probably add some variant of those new vehicles in the future, like the famous “Puma” that mounts a 75mm gun. There are few more in the making but I’m afraid you will need to wait a little bit longer... :) The good news is, we are FAR from finished! We are also working on two brand new terrains as we’ve already announced in the past. The new Pegasus map will require much more time because we decided to create some unique assets for it such as the famous Pegasus bridge, Horsa bridge and some new French houses and farms! We also have plans for a European vegetation pack that will include the famous bocage of Normandy. While the project is rather ambitious, We are determinated to accomplish it! While the development of the assets for the Pegasus map continues, CypeRevenge has been really busy on finishing our second terrain that will focused on the Pacific theater. More specifically the Handerson Airfield area. You will be able to fight for your chosen side in the dense jungles of Guadalcanal, Scroll up to see some screenshots! ;) As always we don’t have any set date for the next release, the amount of work required is enormous but you should be able to play with the new toys soon!
  25. giallustio

    [MP] =BTC= Hearts and Minds

    I've tried to add @Vdauphin as creator in the WS page, but it seems he can't upload the mission. Not sure how WS works in that regard
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