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Devil Dogs SF

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Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    Quick Description.ext question

    Thanks for the link, it'll come in handy I'm sure.
  2. Devil Dogs SF

    Quick Description.ext question

    Thank you. I about lost all my hair in rage xD.
  3. Devil Dogs SF

    Quick Description.ext question

    Ok, thank you for the help. My campaign is based on two small teams so I won't have a lot of units, but thank you for that tip in case I make some larger scenarios. ---------- Post added at 03:59 PM ---------- Previous post was at 02:36 PM ---------- Sorry, but I have weird issue. My game shuts down and goes to the desktop giving me this error: missions\spetsnaz.Chernarus\description.ext, line 47: /CfgIdentities/fedoseev/:Missing '}' My Description.ext seems to be fine: class CfgIdentities { class buinov { name="Major Alexandr Buinov"; face="Face63"; glasses=""; speaker="Male01RU"; pitch=1.0; }; class sergei { name="Cpt Danil Sergei"; face="Face64"; glasses=""; speaker="Male04RU"; pitch=1.05; }; class petrov { name="Lt Kiril Petrov"; face="Face72"; glasses=""; speaker="Male05RU"; pitch=0.88; }; class ivanov { name="Lt Petr Ivanov"; face="Face76"; glasses=""; speaker="Male05RU"; pitch=1.05; }; class fedoseev { name="Sgt Stanislav Fedoseev"; face="Face96"; glasses=""; speaker="Male04RU"; pitch=0.9;
  4. Devil Dogs SF

    Clay pigeon shooting

    I would lol but I don't have any recording tech to do it. :'(
  5. Devil Dogs SF

    Clay pigeon shooting

    Yeah I hit the skeets, not all of them of course, but it is easier.
  6. Devil Dogs SF

    Clay pigeon shooting

    Whatever it shoots it seems to be easy compared to using a M16 or AK.
  7. Devil Dogs SF

    Clay pigeon shooting

    It's easy with a shotgun.
  8. Devil Dogs SF

    ArmA II: Operation Arrowhead discussion thread

    Good, my CPU is not exactly good, esspecially when it comes to large engagements on Chernarus. Graphics shouldn't be a problem for me luckily, it's just CPU that screw me over.
  9. Devil Dogs SF

    Alpha (Special Forces)

    Those look amazing! Looking forward to them.
  10. Devil Dogs SF

    ArmA II: Operation Arrowhead discussion thread

    Will those without Quad Cores notice a big change?
  11. Devil Dogs SF

    Post-Apocalypse mod

    I just saw Book of Eli, that has some good post apocalyptic stuff in it, namely the characters. You could get some good ideas for character designs from the movie.
  12. Devil Dogs SF

    The Unsung MOD (Vietnam War)

    Awesome to hear, I'm more excited for this than I am some actual games. :bounce3:
  13. Devil Dogs SF

    Post-Apocalypse mod

    ^ That would be fuckin' epic! I love Metro
  14. Devil Dogs SF

    The Unsung MOD (Vietnam War)

    Looks amazing, I can't wait to make some missions. This will include Marines as well as Army right?
  15. Devil Dogs SF

    Jungle Wars: Island of Lingor

    You said the full version will feature snakes right, IceBreakr?
  16. Devil Dogs SF

    Objectives added during Gameplay?

    Thank you again Wolle, I'll see if it works this time....Boy I was wayyyy off.
  17. I've looked on wiki's and searched the forums but couldn't find an answer to my question. A mission in my campaign starts off by just giving the player three objectives, and once the three objectives are completed, another objective is added, then another. I don't want the other two objectives added until the first three are completed as it would tell the player what to expect next. Would the trigger script be: "3" objstatus "DONE"; tskobj_3 settaskstate "SUCCEEDED"; player setcurrenttask tskobj_4; tskobj_4 settaskstate "ASSIGNED"; obj_3 = true; publicvariable "obj_3"; Would I have to add anything to my briefing.sqf?
  18. Devil Dogs SF

    Objectives added during Gameplay?

    I don't know what I'm doing wrong here, I placed the 'player createsimpletask' line before setcurrenttask, but it won't work. I've tried naming the task [Check Signal 1], ["Check Signal 1"], obj_4, and what I have now, tskobj_4. Now it gives me error 'Type Task, expected nothing'. Do I have to edit something in my briefing.sqf? "3" objstatus "DONE"; tskobj_3 settaskstate "SUCCEEDED"; player createsimpletask tskobj_4; player setcurrenttask tskobj_4; obj_3 = true; publicvariable "obj_3";
  19. Devil Dogs SF

    WIP: Stuff you are working on 2!

    Nice island, reminds me of Crysis.
  20. Devil Dogs SF

    Jungle Wars: Island of Lingor

    How about some thin rivers deep in the jungle just deep enough to walk through, with steep banks perfect for ambushing or being ambushed.
  21. Devil Dogs SF

    Jungle Wars: Island of Lingor

    Yeah, Razoreniya also ran better on my system. I'm just thinking it is because of Lingor being a WIP and hasn't been properly optimized yet, that or what you said about Bergoffs trees.
  22. Devil Dogs SF

    Jungle Wars: Island of Lingor

    Good for a WIP version. Like Enad said, FPS is low, but that's probably due to it being a WIP. The Jungles are not very thick and the island isn't big so I can't see what is causing the FPS problem.
  23. Looks nice, it'll go nice with the US maps which I'm sure will start pumping out once those buildings are released.
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