Devil Dogs SF
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Everything posted by Devil Dogs SF
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Quick Description.ext question
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the link, it'll come in handy I'm sure. -
Quick Description.ext question
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you. I about lost all my hair in rage xD. -
Quick Description.ext question
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, thank you for the help. My campaign is based on two small teams so I won't have a lot of units, but thank you for that tip in case I make some larger scenarios. ---------- Post added at 03:59 PM ---------- Previous post was at 02:36 PM ---------- Sorry, but I have weird issue. My game shuts down and goes to the desktop giving me this error: missions\spetsnaz.Chernarus\description.ext, line 47: /CfgIdentities/fedoseev/:Missing '}' My Description.ext seems to be fine: class CfgIdentities { class buinov { name="Major Alexandr Buinov"; face="Face63"; glasses=""; speaker="Male01RU"; pitch=1.0; }; class sergei { name="Cpt Danil Sergei"; face="Face64"; glasses=""; speaker="Male04RU"; pitch=1.05; }; class petrov { name="Lt Kiril Petrov"; face="Face72"; glasses=""; speaker="Male05RU"; pitch=0.88; }; class ivanov { name="Lt Petr Ivanov"; face="Face76"; glasses=""; speaker="Male05RU"; pitch=1.05; }; class fedoseev { name="Sgt Stanislav Fedoseev"; face="Face96"; glasses=""; speaker="Male04RU"; pitch=0.9; -
I would lol but I don't have any recording tech to do it. :'(
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Yeah I hit the skeets, not all of them of course, but it is easier.
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Whatever it shoots it seems to be easy compared to using a M16 or AK.
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It's easy with a shotgun.
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ArmA II: Operation Arrowhead discussion thread
Devil Dogs SF replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Good, my CPU is not exactly good, esspecially when it comes to large engagements on Chernarus. Graphics shouldn't be a problem for me luckily, it's just CPU that screw me over. -
Alpha (Special Forces)
Devil Dogs SF replied to BESS55555's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Those look amazing! Looking forward to them. -
ArmA II: Operation Arrowhead discussion thread
Devil Dogs SF replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Will those without Quad Cores notice a big change? -
Red Hammer Studios BMD-2 v.1.6 (UPDATED)
Devil Dogs SF replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice man! I love this BMD -
Post-Apocalypse mod
Devil Dogs SF replied to canis lupus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I just saw Book of Eli, that has some good post apocalyptic stuff in it, namely the characters. You could get some good ideas for character designs from the movie. -
The Unsung MOD (Vietnam War)
Devil Dogs SF replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome to hear, I'm more excited for this than I am some actual games. :bounce3: -
Post-Apocalypse mod
Devil Dogs SF replied to canis lupus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^ That would be fuckin' epic! I love Metro -
Arma 2 Addon request thread
Devil Dogs SF replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^ I lol'd -
The Unsung MOD (Vietnam War)
Devil Dogs SF replied to Warrior Xâ„¢'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks amazing, I can't wait to make some missions. This will include Marines as well as Army right? -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You said the full version will feature snakes right, IceBreakr? -
Objectives added during Gameplay?
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you again Wolle, I'll see if it works this time....Boy I was wayyyy off. -
Objectives added during Gameplay?
Devil Dogs SF posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've looked on wiki's and searched the forums but couldn't find an answer to my question. A mission in my campaign starts off by just giving the player three objectives, and once the three objectives are completed, another objective is added, then another. I don't want the other two objectives added until the first three are completed as it would tell the player what to expect next. Would the trigger script be: "3" objstatus "DONE"; tskobj_3 settaskstate "SUCCEEDED"; player setcurrenttask tskobj_4; tskobj_4 settaskstate "ASSIGNED"; obj_3 = true; publicvariable "obj_3"; Would I have to add anything to my briefing.sqf? -
Objectives added during Gameplay?
Devil Dogs SF replied to Devil Dogs SF's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't know what I'm doing wrong here, I placed the 'player createsimpletask' line before setcurrenttask, but it won't work. I've tried naming the task [Check Signal 1], ["Check Signal 1"], obj_4, and what I have now, tskobj_4. Now it gives me error 'Type Task, expected nothing'. Do I have to edit something in my briefing.sqf? "3" objstatus "DONE"; tskobj_3 settaskstate "SUCCEEDED"; player createsimpletask tskobj_4; player setcurrenttask tskobj_4; obj_3 = true; publicvariable "obj_3"; -
WIP: Stuff you are working on 2!
Devil Dogs SF replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice island, reminds me of Crysis. -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How about some thin rivers deep in the jungle just deep enough to walk through, with steep banks perfect for ambushing or being ambushed. -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, Razoreniya also ran better on my system. I'm just thinking it is because of Lingor being a WIP and hasn't been properly optimized yet, that or what you said about Bergoffs trees. -
Jungle Wars: Island of Lingor
Devil Dogs SF replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good for a WIP version. Like Enad said, FPS is low, but that's probably due to it being a WIP. The Jungles are not very thick and the island isn't big so I can't see what is causing the FPS problem. -
Ford 2007 Crown Victoria Police Interceptor
Devil Dogs SF replied to Invert22's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks nice, it'll go nice with the US maps which I'm sure will start pumping out once those buildings are released.