Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Devil Dogs SF

Member
  • Content Count

    1159
  • Joined

  • Last visited

  • Medals

Everything posted by Devil Dogs SF

  1. Devil Dogs SF

    British 3 Rifle Infantry MTP

    You are a god Stalker!
  2. Nice tanks, very nice indeed.
  3. Can anyone else confirm less FPS on Takistan compared to Chernarus?
  4. I love all this British kit being released! It's like Christmas!
  5. Devil Dogs SF

    British 3 Rifle Infantry MTP

    AWESOME! I finally get to play as my home country for once!
  6. Devil Dogs SF

    P:UKF - SUPACAT Jackal

    Guess what......I love you.
  7. Devil Dogs SF

    [SP]Baghdad Police Station

    Thanks, I feel like an idiot haha.
  8. Devil Dogs SF

    [SP]Baghdad Police Station

    I like the mission, good challenge and well made. Only issue is I'm using the new patch and latest version of ACE but I don't have any units with the SCARs. It's probably something on my end, although I can't tell what.
  9. I've been hit by infantry friendlies, but never wounded to the point of dying. Vehicles are a different story, I've been ran over, blown up by 'friendly' air support and was even used as a mobile landing site by a transport chopper on one occasion.....
  10. Devil Dogs SF

    ArmA II launcher by alpinestars

    @Jerryhopper OA has an in game mod manager, although I don't know whether or not you can order them, I'm sure you would be able to though.
  11. Devil Dogs SF

    ARMA 2: 1.07 Patch Released!!!

    I gain a little more FPS on Chernarus with new patch, I'm going to try on some custom maps now to see the real changes. (Chernarus is such a resource hog anyway, I didn't expect a big change on that island)
  12. Devil Dogs SF

    Post-Apocalypse mod

    Will there be any trader type characters with pack animals or somekind of kart? That'd help add some immersion for the missions makers to take advantage of.
  13. Devil Dogs SF

    WIP: Stuff you are working on 2!

    That really looks amazing! Perfect ACU texture and it'll be nice for those not getting OA.
  14. Devil Dogs SF

    WIP: Stuff you are working on 2!

    ^ I think it's because of ArmA 2's lighting effects that make other ACU textures bright.
  15. Devil Dogs SF

    WIP: Stuff you are working on 2!

    I like that ACU, good job.
  16. Devil Dogs SF

    NVIDIA video card(s) owners read here!

    Yeah, I'm using the newest drivers. Real shame it doesn't work.
  17. Devil Dogs SF

    NVIDIA video card(s) owners read here!

    No FPS improvement on Chernarus after disabling PhysX Acceleration on an 8800GT. :'(
  18. Devil Dogs SF

    [CAMP] Operation Cobalt

    Thanks for improving the last guy dissapearances on Sobor Line. Great Campaign!
  19. Devil Dogs SF

    The Unsung MOD (Vietnam War)

    ^ Reminds me of Platoon for some reason.
  20. Devil Dogs SF

    NVIDIA video card(s) owners read here!

    True, I'm just desperate for anything to improve Chernarus performance. It's playable but sometimes it just decides to crawl....:mad:
  21. Devil Dogs SF

    NVIDIA video card(s) owners read here!

    Can anyone confirm if turning off PhysX Acceleration will boost performance on the 8800GT for sure?
  22. Devil Dogs SF

    Warning: Read-only file???

    It does mean the mission.sqm is missing, most likely. I know I've accidentally deleted some of my own mission.sqm's (foolishly) and all the missions missing it said "read only".
  23. Devil Dogs SF

    Different Player Faction

    I want a Russian main campaign for once, they're always being portrayed as the enemy of the universe and then some for some odd reason in all modern games (ie: ArmA 2, MW2, BC2....)
  24. Devil Dogs SF

    ArmA II: Operation Arrowhead discussion thread

    Besides, it can't be as bad as ArmA 2's AI upon launch. I'd say this will probably be on par with how it is now in the unmodded game.
×