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Everything posted by St. Jimmy
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Line Drawing Splendid Screenshots [Official Thread]
St. Jimmy replied to fn_Quiksilver's topic in ARMA 3 - GENERAL
At least it doesn't affect performance? At least some people are interested to push the feature to its limits :lol: -
The 1.60RC has so many small bugs still so that's not a surprise.
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Enfusion should get new animation system so you can wait improvement in there.
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What exact version do I need to purchase to play this game?
St. Jimmy replied to mcarma's topic in ARMA 3 - QUESTIONS & ANSWERS
Adode reader is the most common. I'm wondering how you don't even know that program or have any kind of PDF reader :DWhat kind of gaming you're looking in Arma? It's a clusterfuck to find anything unless you're happy with Life, KotH and Wasteland which populate the most. And even then you might have no idea what those gamemodes are about at first. I'd suggest going through the bootcamp and campaign (or was the coming update going to wipe out campaign save games?) to get more of the idea of the game first. When you want to learn more about the vehicles I suggest you to play alone in the editor with them after playing bootcamp and scenarios. When you get in the multiplayer, scroll menu is your friend. Then find your chat buttons so you can write messages, change channels etc. When you want help, write in the side channel so everyone in your team can see there's a newbie trying to learn things. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
St. Jimmy replied to Placebo's topic in ARMA 3 - GENERAL
Basically if you don't get full GPU usage, it's something else limiting the performance. -
RAM Management - Serious Question
St. Jimmy replied to I give up's topic in ARMA 3 - DEVELOPMENT BRANCH
Yeah the default DDR4 setting is pretty low. CL15 2133 is probably somewhere around where the normal DDR3 1333-1600 kits are (if not worse). Nice results and performance increase. -
Have you remembered to enable "show hidden folders" option? Appdata is normally hidden.
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Oh I've been wondering why the H doesn't work in dev branch for a long time. Then I just thought that they're soon removing 2D editor so maybe the camera also gets removed and never reported it :D
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
St. Jimmy replied to Placebo's topic in ARMA 3 - GENERAL
What is your motherboard? That also can limit the overclocking. What performance you get in YAAB benchmark with these settings? Here's what I get. The Fred runs are with fred's malloc so you likely compare your results to the non fred ones That's what you should be able to reach so if you see enough difference between my and your runs then you can answer yourself if it's worth to get the cooler. I've only Coolermaster Hyper 212 Evo (20-30€) and I'm running my chip @ 4.7GHz. With older motherboard I only reached 4.4GHz. But to be honest I'd suggest you to get a aftermarket cooler anyway. Too bad that the Broadwell is DDR3L so you can forget dreaming to get any real fast DDR3 RAM for it. Though I found some CL11 2133MHz which isn't too bad. -
Well the cirrus clouds in Arma 2 are skybox stuff. They're just textures, not real clouds. Arma 3 now has real clouds provided by TrueSky and mixing them together might not look too good. Cirrus clouds that look like they're in the horizon could work but having them on top of you in the skybox texture won't work too well. Non-reachable cirrus clouds would break the immersion feeling when you're flying because you should start to reach them around at 6000m. One thing I'm wondering how the clouds in PiP are done? PiP doesn't render the 3D clouds but it renders some kind of sprites or very flat clouds. Using those kinds of clouds as cirrus clouds could work nicely. They are not detailed at close but I don't think they need to be.
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Dean Hall found the solution already two years ago but did it got broken at some point? https://youtu.be/wWYezI6z6CM?t=331
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No changes. Weather works still the same.
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Visual upgrade suggestion: European lighting
St. Jimmy replied to semiconductor's topic in ARMA 3 - GENERAL
BIS could make a sample configs of those lighting settings, fog, skybox, etc. for northern and middle east countries so terrain makers could get some kind of base where to go with all the stuff. That's pretty much what you're asking for. Many use the default values and stuff because lighting isn't just a small thing to tweak. There's 72 of those class LightingX that austin_medic posted. Then the skybox stuff seems to be bit different. CUP is using sky and horizon from Arma 2 so you can't "blame" them using the default Arma 3 one. But I'm not sure is it 100% if those port directly right because the skybox stuff differs how it was in Arma 2. Just compare the skybox files and you'll see. The skybox stuff has changed compared to Arma 2 so it's new stuff for modders.- 16 replies
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- grass was greener in arma2
- make arma great again
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the mod subscribed from steam workshop leaves 2 copies in my DISKs, it is waste of my disk space
St. Jimmy replied to msy's topic in ARMA 3 - GENERAL
Could you just stop these kind of troll posts? -
Yes this is a great feature that many have awaited. Doing routes or some other marks with dots is quite time consuming.Is it possible to change the color of the line like with other markers?
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Those construction site vehicles are just static models, not real vehicles that you could drive in the game. Those might come in Arma 3 also but currently you can find them in DayZ.
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When will you make the thunder bolt sound better? Are you waiting for summer to record thunderstorm? :D - It doesn't make you jump scare - Sound distance is short and it doesn't differ from sharp to rumbling depending on how far the bolt was - The sound moves with the head so the sound is very outdated The sound wasn't really too good in Arma 2 either but it made me jump most of the time, even when I had seen it. That's how bad the Arma 3 one is currently.
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Or if you're quick in the BIStore, if it's possible you to buy there: DLC Bundle + Apex = 8,49€ + 23,99 = 32,48€ Arma 3 Apex Edition = 41,99€ You won't get any discount if you own already Arma 3.
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Arma 3 & Multi threading, anyone noticed improvements?
St. Jimmy replied to t-bone's topic in ARMA 3 - GENERAL
If you want to see major improvement, then I suggest do nothing and just wait BIS making changes in their engine. Minor improvements are possible depending on what you've currently, or sometimes even pretty big if you've really bad system. This is how it goes if you want to see some improvement: - Faster GPU and more VRAM -> pretty much no improvement unless you've something like a before 2009 GPU and/or you want to go for high resolutions and things along that line. - SSD is a very nice option to decrease the stuttering and even the average fps can increase. I measured 5fps difference between HDD and SSD when driving Hunter through the Kavala. - Better single core performance CPU (Intel and overclock if possible) and faster RAM (both MHz and timings matter) can give a nice performance boost. Can also require decent motherboard. - Shutting down some background programs, trying different mallocs and performance binaries. Can differ between hardware how those things affect (usually very minor things). -
Yeah I also noticed that contrast makes a big difference. Adjusting 5 more or less makes already quite a big difference.
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There's no moon on that date so of course it's that way, unless you're reporting how much the moon cycle is off. How does this look for you? It looks quite good for me. My color settings: Brightness: 0.9 Gamma: 0.7 Brightness: 113 Contrast: 98 Saturation: 110 I made those settings in daytime so I'm not trying to cheat the night to be more bright or something like that.
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It isn't crazy bright but it isn't pitch black either. If you're wrong side of the hill and/or the moon is low then it can be quite dark. Too bad that my recordings are way more darker than my in-game image so I can't show what I mean, but you'll get it when you test in the editor and maybe use setAccTime. I noticed that the moon jumps bit backward every now and then when I used setAccTime. Should it do that or does it actually do that? Maybe that jumping is causing the moon out of sync issue.
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He likely means genre and not gender. If you don't want to see people running around with helmet and a racing suit, then don't play public. The equipment can be limited by the mission maker.
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I believe you should: It always doesn't feel right in my opinion. There's also a blood trail bug in the end where the blood trail was stretched 50m.