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St. Jimmy

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Everything posted by St. Jimmy

  1. St. Jimmy

    Terrain Improvement (dev branch)

    I meant that if BIS doesn't need to take AI into account then we might have all kinds of terrain and buildings in the base game ;)
  2. St. Jimmy

    8 Gigs of Ram Not Enough?

    Yep it's all about the Aero and the warning can be legit. Like I said in the first page Aero dropped 10fps from me.
  3. Just buy the DLCs when they come and if that isn't enough buy the Tactical Guide ;)
  4. St. Jimmy

    Terrain Improvement (dev branch)

    Sometimes I hope that the game wouldn't have AI at all and everything is pure PvP :D
  5. St. Jimmy

    Multiplayer dying fast??

    This. Multiplayer can't be dying when it really hasn't even started yet.
  6. Well then it's the GPU that bottlenecks and that could be kind of good news. Have you Alwarren monitored GPU usage in some of the cases and what GPU you've?
  7. Btw you could update your Tactical Battlefield Arma 3 picture in the first post to direct us in the new forums ;)
  8. St. Jimmy

    The Mistery Box

    My bet goes to this. Part of the tools came today so very likely related to those. Only 1/3 of the campaign is out so it's not an expansion.
  9. I didn't have any problems in Infantry. Played just like before. /I heard that stable patch is out now.
  10. Lowering your view distance might give you the ultra option. This is how it was in Arma 2 for me. I've 2400/1700 and very high is the highest. I remember seeing ultra with lower view distance.
  11. My ticket about freeing numbers for use when you're not commanding but you can still use them to command like before. Every game that has the quick chat function does it this way and it could be implemented in Arma. Arma style to do it is like from the '70s :D The problem with those 6 down voters is very likely that they got no clue what I was talking about and I meantioned arcade shooters... My main issue is that I can't see what is under number 1, 2, 3... without pressing them first. Why not implement one button that brings this kind of menu so we can see the main categories. After that we can navigate with number buttons like before. The main category is pretty clear IMO if we could see that. Action menu doesn't really work at all at the current state. Weapon selection, door opening, every bomb, detonate, get in vehicle, everything cluttered in the dam action menu. Mine and bomb blacing and detonate shouldn't be in the action menu, weapon selection shouldn't be there and they should be in the number keys. Door opening/ladder climbing/getting in vehicle shouldn't have anything to do with the things I mentioned first. Also the action menu doesn't watch enough well where I'm watching so I might climb a ladder behind me even if I'm watching a door. I suggest an "action key" that does: Open and close doors etc. Climb and drop from ladders Get in the seat that you're watching Take an item and disarm a bomb that you're watching Probably some more but notice how you can't blow yourself up accidentally if you're opening a door Action menu where you select the action with "select key". You can scroll it like before. Action menu hasn't much anymore left other than bombs or custom actions, different seats, engine off and maybe some other vehicle stuff. Best way to please people would be that some controls have a tick so you can include or remove them from the action menu because some people don't need auto-hover for example in the menu. Notice that select and action key are different. Action key could be space and middle mouse button and select key could be enter. I also like how ACE did their interaction menus. There was self interaction menu that naturally you could interact with yourself and interaction menu that you could interact with people, vehicles, environment etc. Pretty simple and it worked.
  12. I tested with A2 JSRS 1.5 and JSRS 2.0 alpha in dev branch with latest AiA without problems.
  13. St. Jimmy

    Multiplayer dying fast??

    This is the thing that annoys. There's just too many hosters hosting Wasteland and trying to get "easily" high player count on their server. I hope this will change when some more PvP missions come out.
  14. St. Jimmy

    Arma 3 running on the large Pixel Collider

    Just a youtube link
  15. Yep pretty annoying to test some things now. It's not just you two :D
  16. Nice! Registered and waiting for the open beta. Can't wait for this!
  17. New video from Dean Hall
  18. St. Jimmy

    JSRS2.0 WIP Thread

    I have G930 and they're 7.1. Should I vote for the first one Stereo (or headphones) because these are more like virtually 7.1 what I've heard or the 5.1?
  19. St. Jimmy

    8 Gigs of Ram Not Enough?

    I ignored that for a while when I changed out from basic theme. Then after a month I changed back to basic theme. I got 10fps increase in the main menu, went from 50->60. There's no way I'd change out from basic theme after sawing that. You can check my specs from my sig.
  20. That happens when your terrain quality is lower than ultra. What lower the worse it is. At low you can see very well through some hills.
  21. St. Jimmy

    Double your FPS

    This really. I got no problems playing the game with 30fps.
  22. St. Jimmy

    Fatigue Feedback (dev branch)

    This. The fatigue needs to be in the base game and only removed by scripting or a module.
  23. I get this also. One bad bug: Vehicle commanding is very bugged. I get 8s delay after the first command. Impossible to command AI to drive how you want. And the AI goes for long time to right even if you had only tapped it to go right. /OK very weird. I restarted the game and it's gone :O Seemed like the game got some more bugs but restart fixed it.
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