-
Content Count
2123 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by St. Jimmy
-
Terrain Improvement (dev branch)
St. Jimmy replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
I meant that if BIS doesn't need to take AI into account then we might have all kinds of terrain and buildings in the base game ;) -
Yep it's all about the Aero and the warning can be legit. Like I said in the first page Aero dropped 10fps from me.
-
Purchased Arma 3 Alpha... Is there an upgrade path?
St. Jimmy replied to moosemilker's topic in ARMA 3 - QUESTIONS & ANSWERS
Just buy the DLCs when they come and if that isn't enough buy the Tactical Guide ;) -
Terrain Improvement (dev branch)
St. Jimmy replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Sometimes I hope that the game wouldn't have AI at all and everything is pure PvP :D -
This. Multiplayer can't be dying when it really hasn't even started yet.
-
Well then it's the GPU that bottlenecks and that could be kind of good news. Have you Alwarren monitored GPU usage in some of the cases and what GPU you've?
-
Tactical Battlefield - A PvP Gameplay Modification
St. Jimmy replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Btw you could update your Tactical Battlefield Arma 3 picture in the first post to direct us in the new forums ;) -
My bet goes to this. Part of the tools came today so very likely related to those. Only 1/3 of the campaign is out so it's not an expansion.
-
I didn't have any problems in Infantry. Played just like before. /I heard that stable patch is out now.
-
ArmA III automatically change my textures settings
St. Jimmy replied to TheTrain's topic in ARMA 3 - GENERAL
Lowering your view distance might give you the ultra option. This is how it was in Arma 2 for me. I've 2400/1700 and very high is the highest. I remember seeing ultra with lower view distance. -
My ticket about freeing numbers for use when you're not commanding but you can still use them to command like before. Every game that has the quick chat function does it this way and it could be implemented in Arma. Arma style to do it is like from the '70s :D The problem with those 6 down voters is very likely that they got no clue what I was talking about and I meantioned arcade shooters... My main issue is that I can't see what is under number 1, 2, 3... without pressing them first. Why not implement one button that brings this kind of menu so we can see the main categories. After that we can navigate with number buttons like before. The main category is pretty clear IMO if we could see that. Action menu doesn't really work at all at the current state. Weapon selection, door opening, every bomb, detonate, get in vehicle, everything cluttered in the dam action menu. Mine and bomb blacing and detonate shouldn't be in the action menu, weapon selection shouldn't be there and they should be in the number keys. Door opening/ladder climbing/getting in vehicle shouldn't have anything to do with the things I mentioned first. Also the action menu doesn't watch enough well where I'm watching so I might climb a ladder behind me even if I'm watching a door. I suggest an "action key" that does: Open and close doors etc. Climb and drop from ladders Get in the seat that you're watching Take an item and disarm a bomb that you're watching Probably some more but notice how you can't blow yourself up accidentally if you're opening a door Action menu where you select the action with "select key". You can scroll it like before. Action menu hasn't much anymore left other than bombs or custom actions, different seats, engine off and maybe some other vehicle stuff. Best way to please people would be that some controls have a tick so you can include or remove them from the action menu because some people don't need auto-hover for example in the menu. Notice that select and action key are different. Action key could be space and middle mouse button and select key could be enter. I also like how ACE did their interaction menus. There was self interaction menu that naturally you could interact with yourself and interaction menu that you could interact with people, vehicles, environment etc. Pretty simple and it worked.
-
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
St. Jimmy replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tested with A2 JSRS 1.5 and JSRS 2.0 alpha in dev branch with latest AiA without problems. -
Haha this fix is taking long :D
-
This is the thing that annoys. There's just too many hosters hosting Wasteland and trying to get "easily" high player count on their server. I hope this will change when some more PvP missions come out.
-
Arma 3 running on the large Pixel Collider
St. Jimmy replied to call_911's topic in ARMA 3 - GENERAL
Just a youtube link -
Yep pretty annoying to test some things now. It's not just you two :D
-
Tactical Battlefield - A PvP Gameplay Modification
St. Jimmy replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice! Registered and waiting for the open beta. Can't wait for this! -
Day Z Announced as standalone title.
St. Jimmy replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
New video from Dean Hall -
I have G930 and they're 7.1. Should I vote for the first one Stereo (or headphones) because these are more like virtually 7.1 what I've heard or the 5.1?
-
COD VS BF4 video - What's does it got to do with ArmA 3?
St. Jimmy replied to shay_gman's topic in ARMA 3 - GENERAL
That's a spot on ;) -
I ignored that for a while when I changed out from basic theme. Then after a month I changed back to basic theme. I got 10fps increase in the main menu, went from 50->60. There's no way I'd change out from basic theme after sawing that. You can check my specs from my sig.
-
That happens when your terrain quality is lower than ultra. What lower the worse it is. At low you can see very well through some hills.
-
This really. I got no problems playing the game with 30fps.
-
Fatigue Feedback (dev branch)
St. Jimmy replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
This. The fatigue needs to be in the base game and only removed by scripting or a module.- 1935 replies
-
- branch
- development
-
(and 2 more)
Tagged with:
-
I get this also. One bad bug: Vehicle commanding is very bugged. I get 8s delay after the first command. Impossible to command AI to drive how you want. And the AI goes for long time to right even if you had only tapped it to go right. /OK very weird. I restarted the game and it's gone :O Seemed like the game got some more bugs but restart fixed it.