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Everything posted by St. Jimmy
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*Petition for performance optimization patch!*
St. Jimmy replied to Hydrochetta's topic in ARMA 3 - TROUBLESHOOTING
Jeez does someone really write like this? You know that nobody takes you seriously. -
Tactical Battlefield - Upcoming Release Announcement
St. Jimmy replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This. And everyday after that. :coop::638::681: -
When will Altis & Stratis be fixed? (Floating objects at distance)
St. Jimmy replied to sxp2high's topic in ARMA 3 - GENERAL
This really needs to be fixed. In a good chance you can watch 100m through a hill which can break PvP. -
Yep :D The multiplayer isn't dying. It's just getting started.
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Sniping impossible since the 2nd last patch?
St. Jimmy replied to krazikilla's topic in ARMA 3 - GENERAL
Did anyone in this thread mention this bug? http://feedback.arma3.com/view.php?id=16166 /But I don't have any problems hitting in dev branch. I don't see much sway when holding breath. //Just tested in stable and yes there's weird bumby sway + the bug above which makes the hitting literally impossible because the bullet disappears in the air :D -
Tactical Battlefield - Upcoming Release Announcement
St. Jimmy replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I believe so. -
*Petition for performance optimization patch!*
St. Jimmy replied to Hydrochetta's topic in ARMA 3 - TROUBLESHOOTING
Yes some kind of blog was promised. Still wondering is it coming or not. -
Haven't worked for me.
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There is a fast way to list all of my mods?
St. Jimmy replied to jamsus's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In game configure -> expansions. Probably enough for this? -
Tactical Battlefield - Upcoming Release Announcement
St. Jimmy replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great news! :bounce3: Just realised this is our independence day :D -
There's a bug running with a launcher. If you go WA or WD and press shift to sprint the character goes crouched. Just noticed this.
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Yes this is a very good example how to do it right.
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2FPS in Campaign stratis forest but not in Altis forest
St. Jimmy replied to Kaxii's topic in ARMA 3 - TROUBLESHOOTING
Specs? Sounds like your GPU doesn't like those trees. -
The problem is in your end. I can put it in every sniper, mg and rifle.
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I'd prefer press 5 to equip grenade like in many other games. Now the grenade is in your hand and when you click you'll throw it or when you hold hold your fire button the grenade cooks or when you hold the fire button you'll throw it further. Simple and works. But then comes the Arma animation system that can screw all the things.
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Yep the title is pretty misleading. Should be something like suggestion for better/different lobby interaction and UI. This is what happens when you mention only arcade in the title.
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Oh this is pretty bad bug. Need to test this in dev branch.
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LJ have you considered doing something for the wind sounds so heavy wind and light wind sounds different? That combined with wind ballistics would be epic and immersive so you know how heavy the wind really is even without UI.
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Dev branch doesn't have much servers because it's unstable. If you want to play you pretty much need to change for main branch. So I don't see that the player base is divided in two. Looks good.
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Priority of Bugfixing and features of BIS
St. Jimmy replied to krazikilla's topic in ARMA 3 - GENERAL
Rocket, Ondrej and Ivan are the only guys working fully on DayZ from Arma 3 dev team that I know. Then there are bunch of new faces that were only hired for DayZ. The dev team for DayZ is 20-30 persons according to Rocket. -
I recommend go object detail as low as standard. Can cause some LOD flickering but the performance gain is big. You really don't miss those extra pixel bushes in the distance. I keep terrain on ultra because I hate to watch some objects floating in the air. on very high it's pretty minimal though but after that it's very awful. Otherwise I agree with above.
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Wind is the thing that should cause dispersion. Either that or no dispersion.
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Just noticed that there are some trees that can put your GPU to its knees but bit less than the broccoli if you watch them with SOS sight in a right spot. I recommended AtoC off if you're a sniper.
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Why decrease pistol damage when the body armor is the thing that should decrease it? Keep it as it is.
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ATOC most likely doing it's thing... Having AO on high settings in situations like these doesn't help either... Been experiencing the same on my GTX 670. I haven't actively played for almost 2 months now, game started to give me more frustration then joy... I'll keep reading update notes and wait for a miracle. :( I've made a video about this in the ticket notes: http://feedback.arma3.com/view.php?id=3848 Notice how the fps goes from 20->10 just going prone in the same spot and watching same broccoli trees. Without AA I can watch the same spot of the broccoli trees with 40fps on crouched and 20fps on prone. Putting everything on the lowest still 60 fps on crouched and 30 fps on prone.