Jump to content

daoarge

Member
  • Content Count

    111
  • Joined

  • Last visited

  • Medals

Community Reputation

203 Excellent

1 Follower

About daoarge

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    Playing and editing Arma, i guess.

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Operation Galvanic is coming along well, here are some impressions from Red Beach 1:
  2. Arma3 hardcopy off Ebay? I better not ask... :D We're developing on the stable branch of Arma3, which we bought off Steam, so you shouldn't run into any troubles. Concerning the release date, just keep an eye (or two) on this thread. It will pay off, I'm sure ;)
  3. Everybody had a nice summer and now back at dreary work/school/university? The weekend is near and here's something to sweeten up your friday. Mr. Pedersen spent his summer polishing up IJA defense positions, so that they at least have a theoretical chance of making a stand against the imminent US attack.
  4. I've already ported the HiP ambient voice system over from HiP A2, which does something like that. Based on the situation (careless, aware, combat, etc.) and depending whether the AI unit is in command slot or not, they keep shouting appropriate stuff like "MOVE" or "TAKE COVER". If in stealth mode AI will be whispering, which is very nice if you play a night mission and hear japanese voices nearby whispering... :-) To get a picture, listen to the shouting in the background in this video. Progress has been slowed down during the summer holidays, but we're expecting to pick up speed soon - thnx everybody for your interest and patience!
  5. daoarge

    Faces of War [WW2]

    Yes, the M2 Flamethrower is already ported from HiP A2 and now undergoing some tweaking.
  6. daoarge

    Faces of War [WW2]

    Oh, we still got plenty time left. D-Day on Tarawa was on Nov. 20th :D
  7. Wow, just watched your video and the gallery - I feel ashamed that I somehow missed your mod in A2... And yes of course, we gladly accept your offer! Im gonna pm you tomorrow morning after my 2nd coffee :)
  8. Yes, it's the old ca stuff that went "K.I.A." with one of the A3 updates :) Tbh. it's a matter if the effort to port the islands matches the outcome. Since all the assets in HiP A2 were of top-notch quality, they still look amazing in A3 - but directly compared to content specifically created for A3 (objects, textures, etc.), probably not. So, we're having a look at it, but if we decide that the efforts needed aren't worth the outcome for whatever reason, we gonna dump the idea and carry on with other stuff. And no, Im defo not hating people interested in FoW/HiP, especially not the ones that actually read and remember my posts (and not only look for screenies ;) )
  9. You know, it's a lesson life's teaching you: Always deny, what they can't prove :D Scale of Betio is almost 1:1, that means an area of a bit more than 1,5km² Tbh. there's nothing settled yet, what goes beyond the first release. We have some things on our mind like porting additional vehicles, islands or creating new stuff but there's nothing to be confirmed yet. I guess 2D.
  10. Great news, everyone! And now fullsteam towards the first release! :D
  11. Haha, got it. I shouldnt post before I had my 3rd coffee :)
  12. Probably I'm getting you wrong, but you need Arma3 for this mod, which I hope you required (=payed for) through proper distribution channels :) The radiopacks will be ported from HiP A2 when we implement TFAR compatibility, other uniform textures will be added probably someday later. Yes and plans are to have the Alpha out before the A3 expansion is released. Yup, the aircraft carrier is on our "port it over from HiP A2 and make it look sexy" list.
  13. Hmm, I wasn't aware of such behaviour in HiP A2 but I would classify this as bug.
  14. If you watch the first video starting at about 1:05 (https://youtu.be/9in8yc3OULo?t=1m5s) you can see the disembark procedure. Right LCVP makes it to the beach, left one is hitting an obstacle, causing an "early" disembark. At 3:55 you can see another landing: https://youtu.be/9in8yc3OULo?t=3m55s Atm it's not planned to make the LCVP return (crew is also disembarking and joining the fights), as we have no ships where they possibly could return to and besides that, it would require a lot of scripting to make it look smooth, especially for the LCVPs that got stuck or damaged.
×