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Everything posted by sqb-sma
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Real Light V5 - ReShade Preset
sqb-sma replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not unless Boris decides to make it work, or somebody else puts in the hard yards. ENB is a lot like Reshade but the guy who made it makes a ton of game specific interactions, for it to have any meaningful use even *if* it was working with Arma it would require a lot of work. Reshade is great for now. -
Orshanets terrain 12.8x12.8km (Ukraine)
sqb-sma replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How are we looking for launch soon? Still highly anticipating this map! -
Orshanets terrain 12.8x12.8km (Ukraine)
sqb-sma replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am consistently stunned by your attention to detail, the rich and lifelike environments you create. Beyond graphics, the layout of things pushes a game from looking gamey to looking real. Words cannot express how excited I am for this, screw bananas I want this. Echoing others re steam workshop, it's not my desired place. At least put it up on PW6 and Armaholic? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
sqb-sma replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Oh boy oh boy oh boy. So good to know your mod isn't dead, even those videos from late 2013 showed the best audio for gunshots I've ever heard in Arma. How are things going? Did you take a break from development? -
Orshanets terrain 12.8x12.8km (Ukraine)
sqb-sma replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Shelestov, Xcam just got released, will you be switching to that? Looks a ton more efficient for large object counts, which seems to be your area of expertise. Looking beautiful, still drooling at the screenshots! -
I just can't fly using AFM without auto trim. Heck even with auto-trim it feels odd and unrealistic. I fly in real life (R-44) and in high fidelity sims (DCS:BS/UH1-H) and no other sim has helicopters this difficult to fly. Mainly I feel like I can't use 100% of the cyclic range, only 20-30%, my controls feel very ineffective and the helicopter feels very, very unstable. The small, agile, birds are death traps, and the larger helicopter fly like they don't have an AFM, I have to double check that the AFM is running every time I hop in the Ka60. It feels like the BT rotor weights (or stabilizer bar, in olde style helicopters) aren't even being simulated, nor is the dihedral effect on collective (which stabilizes the helicopter). Settling under power, or VRS, also feels weird, as does Autorotation. I was really expecting more from this tbh. A proper sim level FM for Arma would be amazing.
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Authentic Gameplay Modification
sqb-sma replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Those of us in NZ and Aus have been suffering through Apr1st for about 12-15 hours now. I hate it so much, especially because you suddenly can't trust the news. -
MER: Reshade tool - Depth of Field, realistic bloom, tonemapping (imagine sweetfx+)
sqb-sma replied to sqb-sma's topic in ARMA 3 - GENERAL
Depends on which version of reshade and/or sweetfx you're using. By the way these settings will work with any version of reshade, though originally made on an older version you can download the newer dxgi libraries etc. The reshade.fx file hasn't changed significantly in the implementation of the effects. If you enjoy it take some screenshots! -
MER: Reshade tool - Depth of Field, realistic bloom, tonemapping (imagine sweetfx+)
sqb-sma replied to sqb-sma's topic in ARMA 3 - GENERAL
Wow! That is *very* odd, I don't get low FPS so I have no way to test this :( -
MER: Reshade tool - Depth of Field, realistic bloom, tonemapping (imagine sweetfx+)
sqb-sma replied to sqb-sma's topic in ARMA 3 - GENERAL
Because reshade is in beta, some people will get crashes. Possible solutions: 1) Uninstalling GeForce Experience in on Nvidia (sometimes this causes Dxgi issues, obviously not a permanent solution) 2) Using updated reshade dxgi, available at http://reshade.me/#download - RENAME THE Reshade32/reshade64.dll to dxgi.dll (depending on if you run the game in 64 or 32 bit) - OR use reshade 0.14 - google for a DL link 3) Using the combined sweetfx version of reshade (same url as above) 4) Ensure updated drivers 5) Post on the Reshade forums and cross your fingers for Crosire finding and fixing your problem. Make sure to include all your stats! This isn't my baby so alas I can't help too much :( Use ingame bloom to your liking, there won't be any glitches but it may get too "bloomy". In-game DOF should be off though, otherwise you get weirdness. ---------- Post added at 03:21 PM ---------- Previous post was at 03:14 PM ---------- Oh regarding performance, DOF is the main offender. Here are Constantine's settings with no DOF https://mega.co.nz/#F!PdZHEKoK!1E4JO6-BDuY5GrI5CI9EYw OR you can edit any settings you currently have to not use DOF (or any other effect for that matter), by opening reshade.fx with notepad++ and editing any DOF lines (circled in red) to have a 0 afterwards instead of a 1. http://i.imgur.com/rWIEB6v.jpg (483 kB) ---------- Post added at 04:42 PM ---------- Previous post was at 03:21 PM ---------- One final hurrah that may work for you, if any other program is hogging DXGI You can inject reshade into the game using Boris' ENB INJECTOR. Once again, drop all files into your game's base folder - DELETE ANY DXGI/D3D9 files BEFORE MOVING IT. I've done all the exe detection automatically, it may not be detected if run from A3 launcher, playwithsix etc, but it will be detected when run from Arma3sync for sure. I'm not that sure how this injector works, TBH this is even more likely to be detected as a hack so definitely don't use this online. This is, heck, even less likely to work. The plus side is it should run with VorpX (for Oculus Rift!!!) and Fraps. It works for me, and I don't have any other PCs Link here: https://mega.co.nz/#F!PVAyAAQK!pNWcbSfc-lCpD9KkRb_VnA -
MER: Reshade tool - Depth of Field, realistic bloom, tonemapping (imagine sweetfx+)
sqb-sma replied to sqb-sma's topic in ARMA 3 - GENERAL
Fair enough! That's the great thing about the game having the brightness slider. The more subtle version is mainly about the colours, less about the brightness. Using spherical tonemapping like in Constantine's settings means an ultra saturated game which is desaturated with brightness during daytime. This means a very saturated night/dawn/dusk. The balanced version avoids this and attempts to reach a similar effect without spherical tonemapping. -
MER: Reshade tool - Depth of Field, realistic bloom, tonemapping (imagine sweetfx+)
sqb-sma replied to sqb-sma's topic in ARMA 3 - GENERAL
Yup! Just copy all files including the images into your Arma3 directory. Scroll Lock enables and disables the effects, Pause break reloads the effects incase you made changes to them. You can enable, disable or alter any of the effects by opening reshade.fx with notepad++ -
MER: Reshade tool - Depth of Field, realistic bloom, tonemapping (imagine sweetfx+)
sqb-sma replied to sqb-sma's topic in ARMA 3 - GENERAL
Uhhh. Not sure I've noticed that. VAC will probably catch this (it catches stereoscopic wrappers/injectors so it's not such a stretch it'll catch this), but BE probably won't, it doesn't catch sweetfx or VORPX using the AA depth buffer so I don't think it'll notice this. That said it is still very much use at your own risk. (The error message on INIT with Constantine's settings is due to the mixture of integers and FP numbers in some of his settings, which may slow down the wrapper overall. Though I have not myself noticed any FPS impact over 0.5fps) -
Definitely the lighting. Few other games have proper lighting for things like lightning. http://i.imgur.com/5aRR1Y5.png, http://i.imgur.com/gdeooUR.png, http://i.imgur.com/jNPHZZ3.png The lighting makes some seens amazingly beautiful http://i.imgur.com/U7zCIz3.png . I can't believe we have this huge map, amazing TOD/weather all for just this one game. It's amazing. Add to that the amazing volumetric fog http://i.imgur.com/oczjT7m.png, which looks great on smoke grenades too http://i.imgur.com/5AxGYj9.png, http://i.imgur.com/O6rSVm3.png But in the end it's not the graphics that make Arma my no.1 game. It's the realism, the multi-platform combat. Moments like these http://i.imgur.com/3Br4wcC.png
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Head Range Plus: Improved TrackIR Movement
sqb-sma replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A-Friggin-Mazing. Wow, this is AWESOME. I posted on youtube as well, but youtube comments are crap so in case you don't read em. Is it possible for you to make this work on infantry as well? It'll be buggy I know, but it would add a lot for the Rift. -
ai command dlc C2 -Command And Control
sqb-sma replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Brilliant! This sort of squad command should be a part of the default game! I'll test this out with Bcombat and see if it works. -
Seeing as your mod is free, and I couldn't play without it. I'd be ready and willing to help out with any MP tests. I owe ya that much! Seriously though, this mod is incredible. Shoot me a PM when you've got a test session coming up and I'll make time.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
sqb-sma replied to Placebo's topic in ARMA 3 - GENERAL
Testing out a new sweetfx preset. I recommend viewing in full screen -
Ok wow! WOW!!!! The bullet cracks and explosions are better than anything I've ever heard. This is bloody awesome. Thank you so much.
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Strange mouse movement when aiming deadzone turned on + TrackIR turned on
sqb-sma posted a topic in ARMA 3 - TROUBLESHOOTING
Note that this only happens when the track IR is turned on AND the aiming deadzone is on. It's very frustrating because I quite like playing with deadzone turned on, but at the moment it's just not possible. The issue is, with both turned on, my crosshair will rock between 80 degrees up and 80 degrees down, constantly. Like I'm on a ship or something, just rocking back and forth. Needless to say this makes gameplay impossible. -
Hey OS. One thing I was surprised by, and moreso now that your mod's doing the same, is how fast dust clears after the explosion! In all the videos linked you can see that dust really hangs around for a while, in Arma2 some dust hung around for realistic lengths (helicopter dust off) and some didn't. Now in A3 it all just vanishes. It's very evident in the artillery video, which is unfortunate. May I ask what the reason is behind this? It's a bit of a shame. Oh also! Back in Arma1 we had lighting on dust particles, in Arma2 it was gone. I'm very surprised to see it not make a comeback in A3. Is there any way to get that back?
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Weapon Inertia & Sway Feedback (dev branch)
sqb-sma replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
100% agree. Prone should be all about sacrificing movement for stability/firing platform. -
I feel like I could objectively measure my stamina (a la stamina bar). It would be a bar in two chunks. The first chunk would be for aerobic excercise, walking, slow jog etc. It fills up fairly slowly and comes down fairly slowly. It's that "day's hard hike" feeling. If you really push you go anaerobic, your muscles scream murder and your heartrate and breathing skyrocket, this is the second segment. It fills up fairly fast, you really can't push any harder. That's the one that *really* fucks your aim. It comes down fairly fast though, the burn goes away in less than a minute and breathing and heartrate ease down after that. I can quite clearly tell when my muscles are sore but still have explosive energy left in them to throw myself up the rockface to the next hand hold, even though I could barely walk with the pack on any more.
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Combat Space Enhancement Modification
sqb-sma replied to glowbal's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah, you have to add the modules individually, like in ACE. It's been done that way on purpose. That said it would be interesting to release a pack version, so that you can play things like the campaign with it on (a la AGM). -
[OPEN BETA] [SP] bCombat infantry AI Mod
sqb-sma replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think that bcombat stops the new patch's stamina from doing anything. Odd, wasn't expecting *this* mod to do anything with that.