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lNTRUDER

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Everything posted by lNTRUDER

  1. lNTRUDER

    Hell in the Pacific MOD

    Wow, taken by surprise by this one! Looks fantastic :)
  2. lNTRUDER

    CO10 The Ridge

    What update is that pchaxor..? I've been away for over a week so I'm not up-to-date :)
  3. I placed a US outpost on your excellent map in my latest mission The Ridge. It took a looong time to find the spot though :) Great great map Chill, thanks a lot! / ]NTRUDER
  4. Pretty hard but possible :D / ]NTRUDER
  5. lNTRUDER

    [CO] co12 - Coastal Raid

    Sounds cool TC :) I haven't tried it yet but I will ask my clan buddies to join me in my effort :D Good info as well, thanks. / ]NTRUDER
  6. lNTRUDER

    Australians in Vietnam

    VTE has great potential for sure. Just wait and see... ;)
  7. lNTRUDER

    Dust CTI

    Tack Oden!
  8. LOL I just noticed the Christmas tree :D Good stuff
  9. Another mirror if needed: http://www.xsys-clan.se/cwr2_winter_v100.zip Great to see this released, thanks :-) / ]NTRUDER
  10. lNTRUDER

    CO8 Easy Pickings [PMC]

    Thanks for the feedback gnarly. It seems I may have messed something up in the 0.50 version. I have also seen this happening playing on a dedicated server. But that time we were in luck and eventually found Alpha standing 50 m south of the mosque. He is really not supposed to leave any of the 7 different spawn positions (within the block where the Alpha marker is). And yes, if Alpha is killed it will trigger one of the mission endings. I'll see what I can do to fix it, I have already moved on to new projects ya know ;-)
  11. Hi all, Releasing my latest co-op mission featuring the brand new PMC DLC: "CO8 Easy Pickings" Mission: Find and extract two civilians who were captured by insurgent forces. That is all ;) Notes: The Team Leader is the only one that can secure the civilians (Target Alpha and Bravo). So the TL must be present and must not be an AI. Mission is also playable in SP. Changelog: v.0.50 -replaced BIS wound/heal modules with [R3F] Revive -Target Bravo will now spawn randomly in 5 different places by the airfield -increased the number of guards/defenders at the airfield -increased enemy forces in town -added enemy pickups (PK) both in town and outside -radio trigger for takeoff will now not be available until TL is present at extraction -added more Holo and Aimpoint rifles at spawn (for improved CQB) -players will now respawn with same equipment they had when killed v.0.40 -added custom PMC weapon box (included AA12 High Explosive rounds) -Target Alpha & Bravo should now remain in position until found -Team Leader replaced with proper TL with scoped rifle + binocs -Contractor 2 replaced with PKM specialist -PMC team waypoints added -implemented 3 end triggers -added designated guards for Alpha and Bravo -more enemies present along the way to extraction -implemented heli extraction from extraction point, by radio trigger -HQ sideChat issue fixed, "HQ" unit was not on the same side (Independent) -objective markers shift to green when completed -briefing updated v.0.30 -added enemies in town center -added civilians, both on foot and in vehicles -added wildlife where appropriate -tasks completion now properly included in triggers -one of the PMC team replaced with AA12 bodyguard -added hotzone marker -ammo and weapon boxes moved closer to respawn -enemy technicals now show more aggression Credits: Norrin for the POW script Wolffy.au for the House Patrol script [R3F] for the Revive script BIS for a decade of fun :) Download link (v.0.50): CO8 Easy Pickings / ]NTRUDER
  12. Hi all, Releasing a new version of my co-op mission Easy Pickings, but this time the action takes place in the town of Quesh-Kibrul :) : CO8 Easy Pickings Quesh-Kibrul Mission: Find and extract two civilians who were captured by insurgent forces. That is all ;) Notes: The Team Leader is the only one that can secure the civilians (Target Alpha and Bravo). So the TL must be present and must not be an AI. Mission is also playable in SP. Changelog: v.0.50 -replaced BIS wound/heal modules with [R3F] Revive -Target Bravo will now spawn randomly in 5 different places by the airfield -increased the number of guards/defenders at the airfield -increased enemy forces in town -added enemy pickups (PK) both in town and outside -radio trigger for takeoff will now not be available until TL is present at extraction -added more Holo and Aimpoint rifles at spawn (for improved CQB) -players will now respawn with same equipment they had when killed v.0.40 -added custom PMC weapon box (included AA12 High Explosive rounds) -Target Alpha & Bravo should now remain in position until found -Team Leader replaced with proper TL with scoped rifle + binocs -Contractor 2 replaced with PKM specialist -PMC team waypoints added -implemented 3 end triggers -added designated guards for Alpha and Bravo -more enemies present along the way to extraction -implemented heli extraction from extraction point, by radio trigger -HQ sideChat issue fixed, "HQ" unit was not on the same side (Independent) -objective markers shift to green when completed -briefing updated v.0.30 -added enemies in town center -added civilians, both on foot and in vehicles -added wildlife where appropriate -tasks completion now properly included in triggers -one of the PMC team replaced with AA12 bodyguard -added hotzone marker -ammo and weapon boxes moved closer to respawn -enemy technicals now show more aggression Credits: Norrin for the POW script Wolffy.au for the House Patrol script [R3F] for the Revive script Floosy for Quesh-Kibrul 2.0 BIS for a decade of fun :) Requirements: ArmA 2 PMC Quesh-Kibrul Download link: CO8 Easy Pickings Quesh-Kibrul Have fun :D / ]NTRUDER
  13. The download link was broken, my apologies for that. New and working link: http://www.armaholic.com/page.php?id=12982
  14. lNTRUDER

    CO8 Easy Pickings [PMC]

    Thanks guys! :) Check out the new version if you like: v.0.50 -replaced BIS wound/heal modules with [R3F] Revive -Target Bravo will now spawn randomly in 5 different places by the airfield -increased the number of guards/defenders at the airfield -increased enemy forces in town -added enemy pickups (PK) both in town and outside -radio trigger for takeoff will now not be available until TL is present at extraction -added more Holo and Aimpoint rifles at spawn (for improved CQB) -players will now respawn with same equipment they had when killed Cheers!
  15. lNTRUDER

    CO8 Easy Pickings [PMC]

    New version! (sorry for bump but it might just be worth it :D ) v.0.40 -added custom PMC weapon box (included AA12 High Explosive rounds) -Team Leader replaced with proper one with scoped rifle + binocs -Target Alpha & Bravo should now remain in position until found -PMC team waypoints added -implemented 3 end triggers -added designated guards for Alpha and Bravo -more enemies present along the way to extraction -implemented heli extraction from extraction point, by radio trigger -HQ sideChat issue fixed, "HQ" unit was not on the same side (Independent) -objective markers shift to green when completed -briefing updated / ]NTRUDER
  16. lNTRUDER

    CO8 Easy Pickings [PMC]

    Thx kdjac! Ooh I must be blind as a bat :D
  17. lNTRUDER

    CO8 Easy Pickings [PMC]

    Thanks HateDread :) And you have a valid point about the team leader. I will take a look at this for the next version.
  18. lNTRUDER

    CO8 Easy Pickings [PMC]

    New version is out :D v.0.30 -added enemies in town center -added civilians, both on foot and in vehicles -added wildlife where appropriate -tasks completion now properly included in triggers -one of the PMC team replaced with AA12 bodyguard -added hotzone marker -ammo and weapon boxes moved closer to respawn -enemy technicals now show more aggression / ]NTRUDER
  19. Screw Sprocket! I just bought PMC off Gamers Gate (thx for tip!) and downloading at 5 MB/s now :) So I guess I'll give my Sprocket PMC to my brother if he wants it =) / ]NTRUDER
  20. ...and BAF as well if I'm not mistaken. For us euro trash at least.
  21. I'm sure they will, inside of normal office hours :D
  22. They realize of course that I will be up all night because of this. Hell, it's already 1 AM over here so why quit now?
  23. lNTRUDER

    CO 02 Foxtrot Two

    This actually sounds quite interesting :) Unfortunately I didn't have time to test it (yet). In what way would you say it's linear? Are you walking along a path with walls around it or what..? :-) / ]NTRUDER
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