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victim913

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Everything posted by victim913

  1. victim913

    Town Construction Set Question

    I'm finding out that it can take a while before you see the civilians. OA seems to start everyone off inside the houses and they stay there for some time before coming out.
  2. I got it working on a new mission with only me. It works......BUT....2 things #1. And i just tried the code you guys have and it doesn't do anything so i changed the init line to say: this setVariable ["civilianCount","143"] instead of BIS_alice_mainscope setVariable ["civilianCount","143"] #2. I have Ambient Civilians (expansion) on both maps. The new map says "CA_Modules_Alice2" in the sqm under addons and "CA_Modules_Alice2" under addon auto But the original map is exactly the same BUT the sqm says "CA_Modules_Alice", and the addonsauto says "CA_Modules_Alice2" So why aren't they the same? I can manually change it but does anyone have any idea why it won't save as the OA one? Thanks for the help thanks for the help EDIT: WAIT A MINUTE! I found the issue. (I think)
  3. I'm kind of confused here. Does the ambient civilians module work or not? I keep trying to use it on Zargabad and I never see any civilians. The vehcles module works but no civilians. Also I have two of them Ambient civilian module and Ambient civilian module(expansion). OA is an expansion for arma2 but, arma2 is set as expansion in the game?:confused: I tried using what you coded up there earlier in thread but I get no results. Possibly putting civilians on the map, cause it not to work? I think it actually worked the very first time I tried it but after making a mission it doesn't work. I try to recreate what i did, but nothing.
  4. I got it working. You need to open RTE. Then open profiles. then on profiles, where it says Armed Assault Executable? Change it to this: C:\Program Files (x86)\Bohemia Interactive\arma2OA.exe. I did a bunch of other stuff too, but ended up starting back to that. So i'm pretty sure thats all you need to do. Make sure to launch arma from rte capture, and make sure that you have @rte (orwhatever you have it as) enabled in the expansion section of the game.
  5. I remember seeing one a video cllip of the makers of the game showing how to do that. Try searching google or go to the games website. It was a preview of what OA was and he showed how to use it and make the city bigger. I think he even had a way to make the city viewable on the map. Or maybe it was zargabad after the first clip. try arma2 town construction module tutorial. I will need it too soon
  6. Thanks, you must be faster than me but I had edited my post about a minute after i posted it saying exactly what you said. FOR ALL THOSE WITH x/cba/ .......problem that won't let you start the game. The REASON IS YOU DON'T HAVE CBA CHECKED OFF. CBA is not running. ACE please tell me you will bring back all the vehicels. I NEED the green Strykers, and alot of the other vehicles you guys had. That is the best part of ACE Also for ACE guys, I don't know if you did this on purpose, but once you have ACE enabled on the list, you can't disable it. I think ACEX too. the others can be disabled.
  7. I will also add me having the same problem. Can't start game with same x/cba/etc..... (EDIT NEVERMIND) I went to my profile to take ACE off of my selections manually which looks like what i have below: And i noticed CBA was not on the list. I had it checked before i downloaded it but maybe the download cancelled something. So try adding CBA manually or delete all the ACE from your profile so you can open the game again, then check the boxes. Your profile is (mine is) located in your documents folder/ Arma2 and Other Profiles/ then select your profile, go to the bottom and delete the ACe stuff that requires CBA. You should be able to open the game class Mod6 { dir="@ACE"; name=""; origin="GAME DIR"; }; class Mod7 { dir="@ACEX"; name=""; origin="GAME DIR"; }; class Mod8 { dir="@ACEX_PLA"; name=""; origin="GAME DIR"; }; class Mod9 { dir="@ACEX_SM"; name=""; origin="GAME DIR"; You should be able to play until a fix is found.
  8. Or if you add a waypoint on top of the building, exactly on the name, you will have an option to tell the unit which position in the building you want him to go to and he will climb the ladder himself.
  9. the order of the troops is first based on rank highest to lowest, then it goes by the order you put them in. But I think you are saying instead of you being 1, you are like last, yet you are the leader right? It still goes by rank. I had problems like that before too, even when it was right. Also something was making my units line up in front of me instead of behind me. If that doesn't fix it, it is most likely conflicting addons from bigger mods, like ACE or BWmod or some of the ones that change things instead of adding a new vehicle. Also using the Beta sometimes too.
  10. victim913

    Stupid A.I Drivers

    Here's a couple things that I found helps me. LONG STORY SHORT: Make convoy vehicles ranked from private last vehicle(s) and Col (or as high as as many vehicles you have) The first car. Second thing, is on the first waypoint select formation column (compact), or put "this setFormation "file"; in the init of the group leader. That way they stay single file. Than make any infantry get in the vehicles you want them to get in. Either use a waypoint exactly on top of the vehicle using the "get in" command. Then use "get out" where you want them to get out at, and the vehicle with "transport unload" command and sync them together. That way, your convoy is clear ranking and infantry wont affect their position. Also, each waypoint will make your units stop for a couple seconds, so use them wisely. It gives a chance for lagging units to catch up. Set speed to full and behavior safe for the smoothest ride, it will usually stick to street. If you don't want them to stop, you can add triggers that tell it to switch to the next waypoint before it hits it's current one, that way it should never stop. Also a tip i recently found out, if you like to team switch, and you select a unit as playable, never put him as "in cargo". It cancels the playable and can't switch to them. SHORT STORY LONG..in case you need to know why -First off, any infantry squad that has vehicles in it is a problem. It will pretty much be a 99% chance that AT LEAST one of your soldiers will get run over by it. -The key is the squad structure. For this mission, specifically, individually pick each unit. Don't pick a preset squad. -If you are like me and want your units in in specific positions, you need to not use "rank" as Their actual rank but as position. However, you probably want to keep it close. Because..... -Your default formation is a wedge. Lead in front, then they all fall in according to rank, I believe they start on the right side then left, R, L, etc.. all the way down. So you need to use rank as a way for you to pick who gets what spot. Using the USMC squad as example, there are 3 fire teams and you but in formation it's pointless because the fire teams do not stick together. Your first three spots will be sergeant, then corporols and last private. So You will likely have each fire team in random spots and if you need a private, he will be like 30 yards away. And when you try to send them off on different tasks, they will stay the same distance away from each other, which sucks. -So what i do is make me the highest rank, then the 4 people on my squad will all be sgt., That way my team is always next to me no matter what formation. Then I pick opposites, then the other two fire team leaders get corporol, insuring that they are next in line and across from each other and not together, Then i pick the two auto rifles as corporol next so they go across from each other, then the same going down to privates etc. So now if I seperate them, they will all be lined up behind each other. -For convoys I do the same thing. But Usually I will seperate infantry from vehicles because of the rank, they will always run into each other and hold up units that are behind them. Now putting it together; Give each car a seperate rank. That way each car has it's exact place in the convoy. If you pick "Major", for a humvee, that might make the driver a Major, but the gunner, will be a lower rank usually, like "Captain". And the car behind it may also be "Captain" but it will stay behind your the car in front because it has at least one higher rank. Your front car may be a col. He might not be Col. in real life rank, but it will stay first. Because they do have lower ranks in the cars, they may be fidgetty, but nothing like you have now. If you have to, Start off with empty vehicles and use "moveindriver"/gunner/etc. command to a soldier. That way you can make sure everyone in the vehicle is the same rank. And if you go that route, and you want to use it grouped with infantry, either make the car the highest rank by itself or lowest rank by itself. That way if it's the only private, it will always stay last and lowers the running over % down. Anyway, thats how i do it without using scripting.If any questions let me know. Or if someone has a better idea
  11. If I use the dowatch command do I use a grid number or position like i had in the first part?
  12. So far in the game I have had the most difficulty getting Bradley to target anything. I have tried many combinations of reveal target, next target, Lock, zoom, etc. Also this happens in commander, driver, gunner etc... I am driving down a road and a t32 is driving straight at me. He is in the middle of the screen and I am keep trying to get any kind of lock, nothing..Usually the result from doing that is "target man at 6 oclock" or something else and I am facing 12 oclock. It targets everything except what i am looking at. the most luck I have is holding down right mouse button. The tank is 20 feet away by now and I luckily get a lock with the square around the tank, with yellow "tank" labeling it. Not recognizing that it is enemy. By now I am dead. Once we ran into each other, him trying to drive over me, with it's belly exposed i still get a nuetral target, then he lands we die. I would be satisfied with the nuetral target, but my gunner will never hit it, it always lands before it, like he is refusing to hit a nuetral target. Same thing with infantry unless i am the gunner, i can be in formation with enemy soldiers and my bradly doesn't care. As if no one is there. will not fire or target anyone unless they are specifically shooting at me. I have way more examples, coming up on enemy apc, with my gunner looking straight at him, not firing or locking on. And i do the obvious, swith from cannon to gun, to missle, etc. nothing, now the apc is firing and im dead. I had similar problems with the Abrahms but not as bad. Seriously I have tried everything, engage, engage at will, safe, danger, stealth, aware, switching weapons switching who is crewing the gun or whatever i'm using. Tried playing with difficulty expert, super ai Alot of times the AI or other tanks don't seem to be bothered by my presence either. Like I said, I played chicken with a t32 or 72 or 34 or whatever, both of us driving straight at each other like we don't exist. The mission i am talking about has been typhoon, and with the abrahms, the night one with high command with the soldier units not wanting to follow orders. I have tried this in other missions too. Same thing I love the game though, I loved Arma2 already OA just sent me to heaven, which is why this is driving me crazy all damn day. thanks:butbut:
  13. victim913

    Eye of the Typhoon

    The only reason i keep restarting the mission is because the Bradley is absolutely stupid. I swear, Again, today. I have a t32 20 feet away from me and I can't get a target lock. Once in a while after squirming around with my mouse, it will give me the box around the tanks with yellow "tank" around it. meaning that the bradley has no clue that it is enemy. Even when I get a lock with the square and circle around the tank, the gunner usually hits the ground before hitting the tank. It only hits the tank when it turns red. The GD tank has fired at me and my crew still do not see it as an enemy. Other times i look at an enemy soldier, He is the only thing on my screen, I click target/reveal target/ hold second mouse button, and i end up targetting some jack ass behind me that none of us can see. This mission is driving me crazy, just because i want to play it like it is suppose to be played. when i see someon and my crew sees them they should kill it.
  14. Enad, I don't know where i know this, but L is the button for lights. In the control selection page it says headlights, I believe it used to say lights /headlights before. I tried it again, and it's totally random for me, i have to keep pushing L and once in a while it will turn on. But you need the nv goggles to see the lights. Is anyone else having a huge issue getting your vehicle crews to target and or fire? i'm in the typhoon mission and I can't get any of the target buttons to work with any accuracy and the gunner in my bradley will not fire. I have a squad of enemy in front of me and my gunner will not fire, i have to switch to gunner. And thats at all kinds of different settings. The only way i can get the targeting system to work is when i am already on TOW, then when i push next target, he will aim at any vehicly that moves, friendly and enemy. But if I am on TOW and i target a soldier, the second i switch weapons, the target box goes away and he won't shoot him. And the AI seems worse. I have stood in front of enemies or enemies stood in front of my guys then they just turned away with no one firing. Maybe super AI is dumbing them down. I love the game, and i take back the pink terrain comment, Maybe it was cause I was viewing it in the editor, in game looks fine.
  15. I searched this thread and i'm surprised I haven't seen this problem yet. I can't use lights. I can't use the lazers on the light show mission, and in the campaign I couldn't use the flashlight. Nothing happens when i push "L". I even changed the key, thinking something was wrong with my keyboard but still nothing,. On light show mission it says to push L I do then the help screen disappears acknowledging that i pushed the correct button. I got it once by accident by pushing L a couple times really fast but I couldn't turn it back off. I had to switch weapons then switch back Anyone else get this? By the way, it shouldn't be a video problem because i see everyone else lazer. On that lazer mission, i'm waiting forever for exfiltration, then after about 10 minutes a couple pilots come up and wait with us. Helicopters must still not know how to fly in OA must have crashed somewhere screwing up the end of mission. HA And just in case, I had Arma2 then I installed OA on to Arma2. so it says it's combined forces. But if that was the problem i shouldn't see the other guys lazers either.
  16. victim913

    Arma 2 OA 1.53 Suggestions

    Is there anyone else who hates the bright pink sand in Zargabad? The other maps are perfect. But Zargabad looks too extreme. Really green grass yet the ground is bright pink everywhere else. Desert camo doesnt even work with that color. I assume you want to make it blinding liike the desert, but why not make it same color as other maps. It's too distracting. And doesn't blend. Maybe add a filter or something or make sunglasses work.
  17. victim913

    Coltan Blues

    It's not that hard. The buildings are pretty much the same as chernarus. so you should already know which buildings are enterable. Only one with the trucks outside has the doors that you open. Shoot the soldier and try not to shoot the guy with the code. It might not work for a couple reason. there are at least 2 or 4 symbols that look like the number 7 and when you look on the code pad, it's kind of worn down and it's a little hard to tell which 7 is the right one. Also every time you type the code you MUST push the enter button at the bottom. looks like an arrow. like on your computer keyboards. If you mess up push the enter button so that you know it starts over. After three tries it goes away just open it again, after that you only have one try before it closes again, just keep opening it. You pretty much have to run down to the mine because the alarm sounds after the city starts being attacked, either cause the rebels don't hide very well or whatever. I just played with the uav for a while which is useless btw and before i even got close to the mine it was exploding. Isn't the UAV pointless? it runs down time and if you fire any hellfires, the alarm goes off.
  18. You move the ulb by opening the map and clicking where you want it to go. The only thing you can control as the ulb is the height using w and s I believe. I think the reason the mission fails is because either you or the ulb gets shot down or enters an area before the aa is destroyed. Or possibly some other aircraft on blufor side may get shot down. Not sure. doesn't really make sense. This might be stupid question but can you see the ammo level of your apache when you are pilot? I only see which weapon is being used. I don't see an ammo count. only in the ulb can i see how many hellfires i have. Or 3rd person view
  19. I don't know how you don't know that. I believe there was even a video out there with that mission. You go into the room with a soldier and some other guy and then the code pops up in the middle of your screen. all you have to do is remember it 2 seconds later when you type that code into the briefcase on the desk. Just don't shoot the guy or he won't tell you the code.
  20. I have a question about SP missions, for AI using items like earplugs and gasmasks. I see that team switching will not allow you to use the earplugs and gasmasks with the unit you switch to. But is there a way to order them to used them. If I wan't to use teargas or something all my units will suffer the effects. Is there any order I can use or can it be implemented in future? Thanks
  21. This isn't the exact topic but it's the most recent dealing with squads. I tried searching but either couldn't find the answer or searched other words. I have noticed at least the last couple betas that my squads keep lining up in front of me. ALWAYS. whenever i stop they keep moving until they are lined up exactly in front of me instead of behind me. When I don't use the beta they work fine. Anyone have any idea why?
  22. Anyone have an answer for me about my fastroping question from the last page? I know my questions may not always be important, but this is the only thread that i am allowed to post my questions on. They seem to be ignored here though. Can we get an ACE forum section instead of just a single thread? That way questions can be managed and focused on better. You can choose to ignore a thread, but then the community would possibly have an answer. With a single thread, the community only looks to ask questions. There are too many posts, so they only search for what they are specifically looking for. And with Sickboy doing most of the responding it is difficult to answer everyones question along with staying on top of ACE. I think we should at least have a medical thread for ACE. There are so many med items that we don't even know if they all work or when to use each one, etc. Thanks
  23. I am having problems with the fastroping. I am flying a blackhawk with a seal crew in the back. I deploy fastropes and after almost a minute, the seals just fall out of the helicopter. They come out as if they are standing on air with weapons in hand where they would for fast roping, then they fall to their pitiful deaths. Anyone know why they are not grabbing the ropes? And does it always take that long before they get out? when i used it without ACE in the past they deploy quickly, then they grab the rope and get out just after the rope deploys
  24. victim913

    TF86 Navy SEALs Pack

    yes I am using the BWmod, i'll take it off and see if it helps.
  25. Is it possible to move the mma action menu options to the bottom of the action menu instead of the top? When I need to use my action menu like auto hover, switch ammo type, manual fire, etc. I have to take my eyes of what i'm doing to scroll down, instead of it taking a split second. And most of the mma options are something that might get used once you get in. At least the changing key bindings and changing color etc. Or at least is there a way I can edit it myself? When i used the earlier version, I could not select certain weapons. Like if i was in a Cobra, if I was using manual fire, everytime I selected hellfire missles, it would always change to the next weapon. I had to fire as soon as i selected it. Is that supposed to do that? Also it may have been something wrong but when i was in certain vehicles, like the apache, the circular hud (I believe it's the piece for the eye) kept switching on and off by itself every couple seconds. Any idea what caused that?
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