![](https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/77b29806ad0c2c56f28d3d23ff2eaa64?d=https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
=kct=blackmamba
Member-
Content Count
940 -
Joined
-
Last visited
-
Medals
Everything posted by =kct=blackmamba
-
Arma2 beta builds 1.05.6xxxx
=kct=blackmamba replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
think in real life situation when a medic can get u out of enemy range safely he will give u first aid right away, he relie's on his team m8's providing cover.... well right now ingame a medic let u bleed to death.... the priority of the medic needs to be the wounded team m8, not the enemy thats the job for the rest of the team. -
graphics bugs with ATI 4800 series (4850/4870/4890)
=kct=blackmamba replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
what os is malvinas using he didnt mention or i overlooked it he is using directx 9c so i assume he uses xp advanced catalyst AI on xp isnt recommended in crossfirex setup on xp he needs to use standard AI -
Arma2 beta builds 1.05.6xxxx
=kct=blackmamba replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
lets just make a ticket saying the auto danger mode needs to be reworked so that AI operatives respond more accurate to our given orders i have seen a video where the devs explains how easy it is to build custom missions, and said that when u encountered the enemy to never stay in the same spot. cause the enemy wil try to counter your position. but when the AI isnt realy responding to your command they will be countered by that enemy, so it realy breaks tactical gameplay. infact it makes it impossible to do so -
ArmA2 / OA (low) performance issues
=kct=blackmamba replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
your DDR ram is just fine could be your harddrive is fragmented or something like that... wat i did is turned of my "pagefile" and let my machine run on phisical memory only.. for me the game runs much bether this way. -
Arma2 beta builds 1.05.6xxxx
=kct=blackmamba replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
oow!! u got my vote.... -
Arma2 beta builds 1.05.6xxxx
=kct=blackmamba replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
why are u guys argueing who said wat, JW and Zipper5 are simply saying the same things in different words isnt this thread called "beta" patch testing.... so if we the "community" are testing the beta patches wich in other titles we normaly never get to see, and we think some feature breaks the gameplay we make it noticed, i think in this way we are helping the devs making a great game even bether.. so the auto danger mode breaks the singleplayer gameplay, the devs should change that if u ask me i hope they do in the next beta -
graphics bugs with ATI 4800 series (4850/4870/4890)
=kct=blackmamba replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
@ Malvinas.CDM i tried to reproduce your problem and downloaded atitray tools now my findings.... with ati tray tools installed, everything is all white with no performance increase. nomather how i set up the tray tools, the screen stays all white. so how i solved the issue: uninstall the traytools... "pesto" problem dissapears.... conclusion, i asume ati tray tools causes your problems -
oow yes aeneas that very odd vehicle....fennek?? that would be cool... i found some pictures of Dutch marine corps Special forces scroll down to DWIGHT's posts,... nice pictures. maybe u can do something with those. http://www.militaryphotos.net/forums/showthread.php?121069-Special-forces-pics/page9 just scroll down a bit
-
graphics bugs with ATI 4800 series (4850/4870/4890)
=kct=blackmamba replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
try setting CATALYST AI to "standard" set the ingame settings like kklownboy say's that should solve your issue.... -
Arma 2 Addon request thread
=kct=blackmamba replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
this topic realy works :D that would be some great addons specially with those Dutch Units Aeneas... -
Arma 2 Addon request thread
=kct=blackmamba replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i would love to see the "fennek" and the "Bushmaster" in arma2 FENNEK: http://www.ipms.nl/specials/kl-vehicles/fennek-10.jpg http://media.motortopia.com/files/16251/vehicle/493ea571bb5c1/fennek.jpg BUSHMASTER: http://upload.wikimedia.org/wikipedia/commons/4/4e/Dutch_Bushmaster_with_remote_turret_2008.jpg http://i180.photobucket.com/albums/x64/keessturm/Bushmaster.jpg http://military-vehicle-photos.com.s3.amazonaws.com/236.jpg -
waaauuuuw nice news on those KCT dudes.... u keep surprising us.. if u where a girl i kissed u :)
-
are there also KCT members in this release with CQB outfits??? http://img134.imageshack.us/img134/3834/img40051tl.jpg http://img134.imageshack.us/img134/4253/img40115qr.jpg http://img299.imageshack.us/i/img39527jv.jpg/ http://img299.imageshack.us/img299/1459/img39514gt.jpg http://img136.imageshack.us/img136/8995/img39460vp.jpg
-
ArmA2 / OA (low) performance issues
=kct=blackmamba replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
yes kklownboy and bulldogs are correct the CPU specivication on the box are a little off... higher coreclocks mean performance increase thats pretty much the only way to pump the performance to higher levels... for AMD users try use the fusion utility they give a small performance increase http://game.amd.com/us-en/drivers_fusion.aspx?p=1 -
your correct, http://members.quicknet.nl/wvanbokhorst/plaatjes/eenheden/bbem/2.jpg only i read abouth the marines went back to their old "famous" name again. forgot the source of that, its hard to find information on the BBE units in 2010 ill try and look up the source again EDIT the most recent information i can find is of 07-12-2009 it says its UIM so lets assume its UIM http://www.rnw.nl/nl/nederlands/article/special-operations-force-op-zee
-
:eek:
-
hey Aeneas2020 i love your dutch army units realy nice but i just found some marine units that i would realy love to see in your allready beautifull addon... ever heard of the BBE later DSI than MUI and now BBE Marines again.... these are dutch counter terrorism units if your interrested here is some background info and some screens. the "reporter" is a little hilarious, just look at the suits and loadouts.. http://img17.imageshack.us/img17/1210/tunnels19qy.jpg http://www.arrestatieteam.nl/eenhedenbinnenland/dienst_speciale_interventies-DSI.php http://bbemariniers.web-log.nl/
-
A.C.E. Advanced Combat Environment - Public Beta *2*!
=kct=blackmamba replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
no update there... -
VILAS addons release thread
=kct=blackmamba replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey vilas nice weapen list u made there lots of those i like very much specialy the Hk variants i like allot, those are some desent weapens. only no one made 2 models of the HK series bevore. it would be cool to see the "HK PSG1" and the "HK MSG90A2" as i believe special forces make use of them asswel.. i dont know if that fits in your project, but it would realy be cool to see those ingame... -
ArmA2 / OA (low) performance issues
=kct=blackmamba replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
i think u should get a more powerfull PSU 650 for a crossfire system is not enough, ati would recommend atleast 750 watt if not 1000 watt to be safe... -
A.C.E. Advanced Combat Environment - Public Beta *2*!
=kct=blackmamba replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i think i found a problem, i also searched this thread and didnt found it mentioned bevore.. i got 2 M249 Para's, one with the scope and one without,.. but the second one also has a scope attached to it "ingame"...why...i would love to see one without a scope like its depicted in inventory... i think i should make a ticket.... -
A.C.E. Advanced Combat Environment - Public Beta *2*!
=kct=blackmamba replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
read 2 or 3 pages back :) -
A.C.E. Advanced Combat Environment - Public Beta *2*!
=kct=blackmamba replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
u can even update the userconfigfiles with the updater (select an override action)... -
A.C.E. Advanced Combat Environment - Public Beta *2*!
=kct=blackmamba replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
copy and paste the new configfiles out of your @ACE folder into your main configfiles folder ace stores the new ones into your @ACE folder -
Arma2 beta builds 1.05.6xxxx
=kct=blackmamba replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
yes thats wat i ment... :) great patch so far, only i notice my team m8's are walking trough walls now.. dont know if they did that bevore....