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Everything posted by road runner
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another "old fart" here, 53 years young !!
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magazine doesn't "dissapear" during unload
road runner replied to road runner's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yeah I just seen them, will grab them later, and can't thank you enough for the help, will throw this into my config and see what happens. Thanks a million times, that's sorted it out. :D -
magazine doesn't "dissapear" during unload
road runner replied to road runner's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sorry... forgot to post it here. class CfgSkeletons { class Default { isDiscrete=1; skeletonInherit=""; skeletonBones[]={}; }; class tb_arifle_m16a4_base: Default { skeletonBones[]= { "magazine", "", "bolt", "" }; }; }; class CfgModels { class Default { sectionsInherit=""; sections[]={}; skeletonName=""; }; class tb_arifle_m16a4_base: Default { sections[]= { "magazine", "bolt" }; skeletonName="tb_arifle_m16a4_base"; class Animations { }; }; class HK416: tb_arifle_m16a4_base { class Animations { class magazine_reload_move_1 { type="translation"; source="reloadMagazine"; selection="magazine"; axis="magazine_axis"; minValue=0.145; maxValue=0.2; offset0=0; offset1=0.40000001; }; class magazine_hide { type="hide"; source="reloadMagazine"; selection="magazine"; minValue= 0; maxValue=1; minPhase= 0; maxPhase=1; hideValue=1; sourceAddress="mirror"; }; class bolt_empty { type="translation"; source="isempty"; selection="bolt"; memory=1; sourceAddress="clamp"; minValue=0; maxValue=1; begin="bolt_start"; end="bolt_end"; offset0=0; offset1=1; }; class bolt_empty_1 { type="translation"; source="reloadMagazine"; selection="bolt"; memory=1; sourceAddress="clamp"; minValue=0; maxValue=1; begin="bolt_start"; end="bolt_end"; offset0=0; offset1=1; }; }; }; }; I've lost all my sample model files after the last upgrade. :( -
Zagor64bz, are you also running bad benson's enhanced movement mod by any chance?
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Cannot Load Texture - Config Problem
road runner replied to dirtynorf's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
did you get this sorted mate? -
It's not the pressure the body has to deal with, it's nothing like the pressures of scuba mate, it's purely O2 deficiency over 15,000 feet, there's no fancy suits for Military HALO, just wrap up warmly, and out you go, even in commercial aircraft at 14,500, my highest ever jump, over Elsinore, it was pretty nippy, but the coldness doesn't last for long. It was different for the likes of Felix Baumgarter, as he was heading out of the atmosphere, as he had to endure extreme cold for a longer period of time on the way up, and down. you cannot skydive however after scuba diving , and it's not recommended you fly the same day either, underwater pressure increases by atmospheric pressure the deeper you go. ;)
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you're spoil t for choices when it comes to mounts :D
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- Crye Airframe
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You need to move the camera and the comms gear lugs down into the main recess of the rail system, it looks like you have them attached to the top parts of the rail mate, but other than that, looking pretty good.
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superb, thanks buddy :D
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Warden, don't overdo the folds on the Molle gear, or the PALS material itself, it's pretty tight, even a PALS space used often will never see such creases you have in your side project ;)
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You might want to also up scale the countour HD it looks a bit on the small side ;) but other than that, looking forwards to seeing this one released too.
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Cannot Load Texture - Config Problem
road runner replied to dirtynorf's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
what program did you use to "create" your new texture, and what did you save it as for texview to convert it to a .paa file? Was your new texture showing up in O2 when you were testing it? I had similar issues and all it took was to rename the texture in the "data" folder, keep the texture names simple as well. -
Holster Weapon on Torso
road runner replied to KokaKolaA3's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It's not a script you need, it's changing the weapons proxy mate, and I'm pretty sure something like this is already in the works with BiS ;) -
ARMA 3 Addon Request Thread
road runner replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are you kidding? Voodoo's Ops Cores are very good. SOCMOD High Cut Maritime Ops Cores are outstanding RHS Ops Cores are also outstanding. -
ARMA 3 Addon Request Thread
road runner replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Anyone making the HK G56 or the SiG 516 ? :D -
[WIP]F-15 Eagle Series Standalone
road runner replied to firewill's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will you be able to call this in using the Close air support module? -
The boots really go well with that setup :D
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you would need to do the same with that vest, as it's one sided, when the figure contorts in the game you would see the gaps and it would "spoil" the look of the vest. :D it looks like the vest from meatballs MARSOC A2 mod, hit him up and ask if you can use it buddy?
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Just to reiterate what the young Padwan is saying, that CIRAS is very low poly, and the mesh textures for the inside doesn't exactly the real deal, I modeled an inside so that any distortion of the figures movement would show a bit of the mesh, it was actually just an experiment that turned out not too bad. some of the faces on the inside are not quite textured properly, but like I said, it was an experiment based on Jonny's SF p3d. This is still very much Hawaiian's addon, he's selling himself short, as all addons start with a vision, and I'm just glad to be helping where I can. Some of the guys who are "liking" this mod have also produced good addons too, this is a great community, and the "mucking in spirit" is what keeps it going.
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[WIP] Padrino's Static Animations Pack
road runner replied to il_padrino's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Will do, I'll do a pose tomorrow for you thanks -
[WIP] Padrino's Static Animations Pack
road runner replied to il_padrino's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You should also consider a couple of "leaning" poses, we used to call it the "Belfast lean" but it's just leaning against an object, with your weapons at the low port. I was standing today with some clients, with my weapon slung down the side of my body, and my hands were resting, as if gripping the side of the plate carrier, it's a bit like the pose you have with the PKM, except instead of the hands resting on the butt of the weapon, they're tucked into the body armour. Would these be possible too? -
it would defeat the purpose of the name of the mod if there were no US Flags , the mod is to reflect the 75th Ranger Regiment, without the flags the mod would just be "generic Special operations forces", the flag is what sets the identity to the 75th Ranger Regiment.. IMO the flag should really stay. Perhaps Hawaiian will create another mod, where it's International as opposed to the Rangers mate ? ;)
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I wouldn't worry about this mod NOT getting released, I've been making plenty of variations and types of footwear for Hawaiian to chose from. :D Today I made a version of my own merrells that I wear out here in Southern Iraq. they still need a bit of tweeking around the rim of the boots, so still WIP but these are 100% my own boots, there will never be another boot like it, no matter how hard anyone tries. :ph34r:
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[WIP] Padrino's Static Animations Pack
road runner replied to il_padrino's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
it would be awesome if you could make a photographer pose, as I've never seen a squaddie who doesn't like posing for warry pics!! -
are you using z-brush to create your vests and pouches?