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Editing, Expanding and Modifying Domination
betep replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
domination v2.60zc d_init line 437 I believe, we must add in array respawn vehicle. for land vehicles, you must make the choice of MHQ. #ifndef __TT__ if (!__ACEVer) then { // editor varname, unique number, true = respawn only when the chopper is completely destroyed, false = respawn after some time when no crew is in or chopper is destroyed switch (true) do { case (__COVer): { [[ch1,301,true],[ch2,302,true],[ch3,303,false,1500],[ch4,304,false,1500]] execVM "x_server\x_helirespawn2.sqf" }; case (__OAVer): { [[ch1,301,true],[ch2,302,true],[ch3,303,false,1500],[ch4,304,false,1500],[ch5,305,false,600],[ch6,306,false,600]] execVM "x_server\x_helirespawn2.sqf" }; }; } else { if (GVAR(enemy_side) == "EAST") then { [[ch1,301,true],[ch2,302,true],[ch3,303,false,1500],[ch4,304,false,1500],[ch5,305,false,600],[ch6,306,false,600]] execVM "x_server\x_helirespawn2.sqf" } else { [[ch1,301,true],[ch2,302,true],[ch3,303,false,1500],[ch4,304,false,1500]] execVM "x_server\x_helirespawn2.sqf" }; }; // editor varname, unique number //0-9 = MHQ, 10-19 = Medic vehicles, 20-29 = Fuel, Repair, Reammo trucks, 30-39 = Engineer Salvage trucks, 40-49 = Transport trucks [ [xvec1,0],[xvec2,1],[color="#FF0000"][yourjackal,2][/color],[xmedvec,10],[xvec3,20],[xvec4,21],[xvec5,22], [xvec7,23], [xvec8,24], [xvec9,25], [xvec6,30], [xvec10,31], [xvec11,40], [xvec12,41] ] execVM "x_server\x_vrespawn2.sqf"; #else if !(__ACEVer) then { [ [ch1,301,true],[ch2,302,true],[ch3,303,false],[ch4,304,false],[ch5,305,false,600],[ch6,306,false,600], [chR1,401,true],[chR2,402,true],[chR3,403,false],[chR4,404,false],[chR5,405,false,600],[chR6,406,false,600] ] execVM "x_server\x_helirespawn2.sqf"; if (__COVer) then { _helper = []; for "_i" from 1 to 32 do { _v = missionNamespace getVariable format ["vecvec%1", _i]; _helper set [count _helper, _v]; }; _helper execVM "x_server\x_vrespawnn.sqf"; }; } else { [ [ch1,301,true],[ch2,302,true],[ch3,303,false],[ch4,304,false],[ch5,305,false,600],[ch6,306,false,600], [chR1,401,true],[chR2,402,true],[chR3,403,false],[chR4,404,false],[chR5,405,false,600],[chR6,406,false,600] ] execVM "x_server\x_helirespawn2.sqf"; }; [ [xvec1,0],[xvec2,1],[xmedvec,10],[xvec3,20],[xvec4,21],[xvec5,22],[xvec6,30],[xvec7,40], [xvecR1,100],[xvecR2,101],[xmedvecR,110],[xvecR3,120],[xvecR4,121],[xvecR5,122],[xvecR6,130],[xvecR7,140] ] execVM "x_server\x_vrespawn2.sqf"; #endif -
Editing, Expanding and Modifying Domination
betep replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
rename vehicle BAF : yourjackal in mission.sqm and d_init line 455 test, I think that's all -
Editing, Expanding and Modifying Domination
betep replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry for my English... Put the folder R3F_ARTY_AND_LOG, for example here on the root, and just placed // init. sqf // after line 12 GVAR(init_started) = true; if (isServer) then { execVM "R3F_ARTY_AND_LOG\init.sqf"; }; It should also initialize the client for example at the end of x_client.sqf or other initialization file of the client. It is now a file on the root x_clientcustomcode.sqf There is no hurry, we initialize the client after the intro, sleep 60; [] spawn { sleep 60; execVM "R3F_ARTY_AND_LOG\init.sqf"; }; Your error seems like something missing }; in an initialization file such as in the init. sqf end of a block not executed, a script executed poorly... I have already had that, I had mistakenly deleted }; during a copy / paste into a file init -
Editing, Expanding and Modifying Domination
betep replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In addition to this post, the entire class Loop2 from line 83. class Loop2 { name = "Loop2"; init = "private [""_onegrpar"", ""_grp"",""_tempo""];" \n "_onegrpar = d_respawn_ai_groups select _counter;" \n "_timenow = time + 3.11;" \n "if (typeName _onegrpar == ""ARRAY"") then {" \n " _grp = _onegrpar select 0;" \n " if ((isNull _grp || (_grp call d_fnc_GetAliveUnitsGrp) == 0) && (time > (_grp getVariable ""X_CREATED""))) then {" \n " _mg_array = _onegrpar select 1;" \n " _resp_mid = _mg_array select 10;" \n " _rpos = [_resp_mid select 0, 600, 400, _resp_mid select 1] call d_fnc_GetRanPointSquare;" \n " _mg_array set [1, [_rpos]];" \n " d_respawn_ai_groups set [_counter, -1];" \n " _mg_array spawn d_fnc_makegroup;" \n " if ((count playableUnits) < 13) then {" \n " _tempo = 1500;" \n " } else {" \n " _tempo = 900;" \n " };" \n "" \n " _timenow = time + (_tempo + (random _tempo));" \n " };" \n "} else {" \n " d_respawn_ai_groups set [_counter, -1];" \n "};" \n "" \n "_counter = _counter + 1;"; precondition = ""; class Links { class ___counter____count { priority = 1.000000; to="_"; precondition = ""; condition="(_counter == count d_respawn_ai_groups) || (X_JIPH getVariable ""d_mt_radio_down"")"; action=""; }; class Delay { priority = 0.000000; to="Loop2"; precondition = ""; condition="time > _timenow"; action=""; }; }; }; -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
betep replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks you :) object setVariable ["R3F_LOG_disabled",true]; -
Dimitri solution is good, I put in my init line: activateAddons ["ibr_civilian_patch", "afrenian_army", "molatian_army"]; This fixes the error for ibr_civilian_patch I also put military units, even if I did not make a mistake, because we create the script with our units by [R3F]ACV2 (new version ...), even if it should not be necessary. Thank you. I also always error on the RPT server each zone creation of civilians with the Alice module.
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Sorry, I did not say, but i use the full version 1.81. I'll try, like you said, Dimitri_Harkov, activation with in my init script : activateAddons [ibr_civilians ...]; I'll let you know. Thank you
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Hi, Yes, I also have this error, repeated in each zone creation of civilians. Also it on startup : (in French) Warning Message : It is impossible to play / edit this mission, it is based on downloadable content that was deleted. ibr_civilian_patch Then sometimes : Addon ibr_civilian_patch (entry ibr_africaman6 (or other unit ibr_africamanxx)) not found in The List of active addons. Arma CO and no other addon. Thank you IceBreakr
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
betep replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It will be back soon :) -
[R3F] A.C.V. : Live Virtual Studio Creations
betep replied to R3F-Clint's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry, for the moment there is no documents, and it's necessary in the mission instance, have installed a dedicated server, only the administrator has ACV. To change the configuration : [r3f]acv.chernarus\R3F\ACV\Dlg\ACV_functions_dlg.sqf // ACV_Force_Admin = false -> to be administrator // true -> all players have the ACV ACV_Force_Admin = false; // ACV_Admin_Is_God = true -> invincible // false -> vulnerable ACV_Admin_Is_God = true; // ACV_Admin_Is_Captive = true -> neutre // false -> unit side ACV_Admin_Is_Captive = true; Many options are configurable with variables, documentation will be provided in the next version. -
[R3F] Revive : A lightweight and efficient revive
betep replied to madbull's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
:yay:WoW very nice, looks really good, thank you, nice work! :yay: