pillpopper123
Member-
Content Count
139 -
Joined
-
Last visited
-
Medals
Everything posted by pillpopper123
-
My mistake, might have been a mission I tried, all seems to be fine in other mission's.
-
Is it me or is the AI even dumber after this latest dev patch?, they can't stay on any of the road's, on the quad bikes at least.....losing faith slowly... :(
-
Setting Shadow to Very High crashes the game (latest Dev) every time for me, anyone else ?
-
01-10-2013 EXE rev. 110573 Size: ~604 MB We have finally found more useful debugging information for the main branch MP PhysX crash. We are still hoping to hotfix it once we have a confirmed fix. Today's update may help, if and when it get's released... :)
-
If you experience UI (script) errors due to yesterday’s update - please try to go to Interface Layout options, apply them and restart the game. For most people the issue should have auto-corrected itself.
-
Happen's to me too with the white deck chair's and blood on the ground, losing faith, remind's me of Dayz artifact's. :(
-
If you experience UI (script) errors due to yesterday’s update - please try to go to Interface Layout options, apply them and restart the game. For most people the issue should have auto-corrected itself.
-
Ergonomic Elbow Stand for Computer Desk for game players and computer professionals
pillpopper123 replied to tonschuh's topic in OFFTOPIC - Games & Gaming
LMAO I just wet a little. :) -
Ergonomic Elbow Stand for Computer Desk for game players and computer professionals
pillpopper123 replied to tonschuh's topic in OFFTOPIC - Games & Gaming
This is why I built this desk, arm rest's are us... :) http://youtu.be/JczGsw0JTwI -
UAV lock work's on latest DEV... :) Just point and leave then press Tab. http://youtu.be/_2e0M_tN8nc Greyhawk kind of work's... http://youtu.be/GvrfYsOQiKg
-
It worked yesterday then broke again today...:(
-
I was wondering if DEV version has this problem...This is so confusing, surly now we are in final the DEV name should be Beta patches... :(
-
UAV in non dev still not locking the crossair, anyone else have this ?
-
Glad I love the VAS system then... :) I'm sure more fixes will come tomorrow.
-
Today's bug's I found, something to do with the Texture setting. http://youtu.be/ONgrGEYKF1o
-
Why does almost every game have VAS virtual ammo box.
pillpopper123 replied to Reuben5150's topic in ARMA 3 - MULTIPLAYER
VAS was necessary because the default ammo boxes were buggered since day one with the scrolling bug... Now it's fixed I'm to used to VAS... :) -
I can honestly say I've never had a crash with Arma3 yet, the little thing's like walking next to a wall and end up going through it or getting stuck and some animation's when switching weapon's, simple stuff that will get fixed one day... :)
-
Trust me, It might take some time but your going to love this game, BI may start with many bug's etc but they do deliver in the end, this is Arma and they way it is done.
-
Then go back to BF and leave us guy's that actually like all the Arma series to get on with it, god I'm sick of people complaining, try helping instead, (IT'S A GAME). There, I said it, Feel so much better now... :)
-
Disapointed with the full release content
pillpopper123 replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
It could be worse (cough, cough) (War-Z). -
Opps, sorry, I had two window's open and pressed ctrl+v and enter on both, my bad. :)
-
Is this coming tomorrow ? Arma 3 Beta - 1.02 (Not Yet Released) [ View Issues ] ===================================== - 0010572: [Visual-Environment] Airport shoreline geometery is not smoothed at all and looks unrealistic compared to the rest of stratis (Peetrs) - resolved. - 0001250: [Visual-Structures] Vegetation grows through the the floor of buildings (Peetrs) - resolved. - 0012859: [Visual-Environment] Infinite fall damage bug (Peetrs) - resolved. - 0014239: [Visual-Environment] Geometry Kaval hospital (connection between the buildings not right) (Trpaslik) - resolved. - 0013531: [Visual-Environment] Wall Object on Road - 25331983 Altis (Trpaslik) - resolved. - 0013416: [Visual-Environment] Castle geometry bug (Trpaslik) - resolved. - 0013425: [Visual-Environment] Misplacement of Church at Cap Thelos revealing the Ground (Trpaslik) - resolved. - 0013537: [Visual-Environment] ALTIS terrain bug. (Trpaslik) - resolved. - 0013789: [Visual-Environment] Floating rocks on Altis, grid 212-096 (Trpaslik) - resolved. - 0013639: [Visual-Environment] Altis - sign and bush on road at 093123 (Trpaslik) - resolved. - 0013640: [Visual-Environment] Altis - misplaced STOP sign at 068160 (Trpaslik) - resolved. - 0014154: [Visual-Environment] Tree inside garage at 18106.9, 14883.6 (Maxell) - resolved. - 0013673: [Visual-Environment] [DEV] Floating garbage at the dump on Altis (Trpaslik) - resolved. - 0013998: [Visual-Environment] ladder accessible from within other building (Trpaslik) - resolved. - 0013838: [Visual-Environment] Pole is blocking a driveway (Trpaslik) - resolved. - 0013532: [Visual-Environment] Wall Object on Road - 25391972 Altis (Trpaslik) - resolved.
-
Devbranch is currently set to be identical to main branch - meaning it's in a way older than it was yesterday. Later today we will update it with an actual devbranch EXE, and we'll continue to unleash a lot of backlog work from the last few weeks of data lock (read: a lot of data differences). More so than usual the devbranch may suffer from incompatibilities and errors for a few days until the dust settles. Note: it may be tomorrow instead - because updating now would interrupt / reset any on-going downloads.
-
Ammobox menu scrolling bug. http://feedback.arma3.com/view.php?id=13143#bugnotes
-
[SP]Dynamic Universal War System (DUWS alpha0.1)
pillpopper123 replied to kibot's topic in ARMA 3 - USER MISSIONS
Would be nice if we can have an ALTIS version from the Steam Workshop instead of renaming it everytime... :) I cant even find where the workshop files are, lol...me dumb... :)