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Everything posted by jonilahtinen
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The first "flyinheight" works in waypoints/triggers, but second on same unit doesn't do anything. Like this: Helicopter -> waypoint (flyinheight 10) -> waypoint with trigger (helicopter waits 30s) -> waypoint (flyinheight 50) Helicopter won't change altitude to 50 anymore.
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How to make music loop
jonilahtinen replied to rekkless's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"Error, invalid number in expression" -
Steam Workshop nonstop downloading and verifying mods
jonilahtinen replied to Valken's topic in ARMA 3 - TROUBLESHOOTING
Yes, Steam Workshop kinda sucks in some cases. Like for me, I re-installed my system and suddenly Steam downloads a massive 73,6GB Workshop file and I have no idea what it is. After finished I still have no clue. Checked every mod on Arma's launcher and I didnt found mod to even close of 70GB... -
Clicked "Play Contact" No mods Select Contact campaign 1st mission Game starts at Laws of War campaign mission 1
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Hey, I'm trying to make invasion style mission with landing boats (craft?), but the AI drives veeeery slowly even when the waypoint is made "careless" and full speed. Any idea how to force the AI to "crash" full speed to the shore?
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Force AI to drive boats fast
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, but that didnt do anything. So there is no way to force AI to drive full speed to shore? Arma... -
BUG: Win7 Laptop cannot start game after 1.68 update, Code 0xC06D007E
jonilahtinen replied to dragon zen's topic in ARMA 3 - TROUBLESHOOTING
Maybe it's laptop with non-Windows 10. I have laptop with W10 and GTX860M, runs fine. Desktop with W10 and GTX1070 runs fine. My friend has W8.1 and GTX960M, gets this error. -
Might be a little late here, but here goes. A. iMac is not very powerful machine and it only has mobile GPU B. 5K gaming is practically impossible even on most high end PC's (Solitaire etc should run ok) :) C. It's a port and Macs are not meant for "AAA-gaming"
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Is there a way to disable shadows by command? I'm making huge James Bond ispired enemy base and the shadows inside are bit funky. I thought if I can make a trigger which disables shadows once inside and enables when outside.
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Disable shadows command?
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Mind you, anyone using this. This will change the actual game settings and WONT restore them if you leave mission etc. -
Disable shadows command?
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Works great. Thank you. -
Spawn unit to another units group (BIS_fnc_spawnGroup)
jonilahtinen posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
This should be simple thing, but I cannot get this done right. I can spawn units okay, but i need to spawn them to another units group. So like this: - Unit A - Script spawns unit B which should join A's group -
Spawn unit to another units group (BIS_fnc_spawnGroup)
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It works, but the units just stand still. They won't follow the groupleader. Any idea how to fix this? Nevermind, it works. Thank you. -
Spawn unit to another units group (BIS_fnc_spawnGroup)
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I did the single unit with this line: [getPos aPos, EAST, ["unit"],[],[],[],[],[],1] call BIS_fnc_spawnGroup Thanks. Your line was what I wanted. -
CO-OP Campaign spanning all ArmA games
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, few updates and the story so far. Main characters: John, oldest of the three, also most anti-war. Mike, a few years younger truck driver. Jack, a security expert and gun collector. 1982 Invasion [original mission] First there is an intro cutscene introducing the island of Nogova. After initial showcase the intro show's one of the main characters house. The three friends watch tv, as the announcement of the National coalition's collapse. Next day, when at work, the invasion occurs. They escape from their office in Lipany, back to the house. They try to figure out, how they can get out the whole situation. Later a wounded resistance fighter with soviet troops on his tail come to lay low. The 3 friends save the resistance fighters life by shooting the patrol with hunting rifle, after the soviets threat's to kill them if they don't give the fugitive up. After the incident they find temporary resitance camp to go hiding. - Some missions from Resistance campaign 1985 After their business destroyed, the 3 guys have enlisted and get to involved another soviet invasion. - Cold war campaign (Armstrong missions + desert ambush + few original missions) 2002 Warmer climate [original mission] Starts with cutscene where John's doorbell rings. He seems to live in humble apartment. After rew years not seeing each other, Mike and Jack have come with business proposition to John, there would be easy money to be made if they found a military training company and use their knowledge to train others. John is reluctant at first, but is persuaded to come aboard. They have already made contract with relatively peaceful island of Sahrani, where US is about to send troops to do the same thing, training local forces. In the end of the cutscene we'll see the Sahrani and the 3 guys enjoying on the beach. 2006 Few years passes, until one day the local police needs help with arrest. The police is about to bust multiple locations at the same time to end local crime organisation and need help due lack of manpower. The operation seems like a success at first, but later they discover that, princess Isabella of Sahrani has been captured by criminals and sold to northern Sahrani. Rescue [original mission] The 3 guys are persuaded to go on a rescue mission. The mission is supposed to be simple get-in get-out and extraction, but they are sold out and captured by the SLA. Escape [original mission] Big openworld mission, where objective is to get back to Southern Sahrani. - Tensions grow, and leads to Armed Assault campaign. To be continued, when I'll get more missions done.- 7 replies
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CO-OP Campaign spanning all ArmA games
jonilahtinen posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Short backround: Me and 2 of my friends have been playing Arma series (from original Flashpoint) in every LAN-party we had. None of us have been playing these games in internet (no idea why), we'll not much anyways. Novadays we don't have LAN-parties as often as in kids (all +-30 years). So I'd have this idea to make a full cooperative campaign including the best missions from all games for our next LAN. Nostalgia for the win! And for extra twist I'll put us three in all of the missions and make some background story how we end up in all of the conflicts. So the campaign starts from 1982 Resistance and ends up in 2035 Apex protocol, when our 3 main characters are about 70 years old and still get dragged in to fighting. I'm not going to include all of the missions. And some missions like OFP's Desert ambush is just old MP-mission which is somehow integrated to the story (too legendary mission to pass!). Planned/finished so far: Reunite - Short mission in Tanoa, where all 3 reunite after many years [ALMOST COMPLETE] Resistance - Invasion (escape from Lipany, you can see Troska fleeing too, same idea as original mission, but alternative perspective) [ALMOST COMPLETE] More memories - Short side mission in "present day" Flashpoint - Desert ambush (not sure the date, maybe I'll put it between '82 and '85, more or less as original) [COMPLETE] - Flashpoint [COMPLETE] - Combined Arms [COMPLETE] - Camping [COMPLETE] - Alert [COMPLETE] - Montignac must fall [COMPLETE] - After Montignac [COMPLETE] These first OFP missions are pretty much identical to originals. After peaceful years - Short side mission ArmA - Seize the base (probably our most played coop-mission (original and variations), have to include this classic, slight changes) [ALMOST COMPLETE] Queens Gambit Arma II - Into the storm (slight changes) [IN PROGRESS] - Harvest red (slight changes) [IN PROGRESS] - Razor two First A2 missions are pretty close to originals. Operation Arrowhead Havent started yet. Arma III Havent started yet. Apex Protocol Havent started yet. Addon/mod list: RHS (all) East vs West CUP (all) FinMod (for some old FDF missions) Podagorsk (FDF) ASCZ_Heads zir_headpack1 Comment if you'll have a suggestion or how do you like the idea. All release all missions in here if someone else wants to use them or edit or whatever.- 7 replies
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CO-OP Campaign spanning all ArmA games
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Very nice, thanks for the heads up.- 7 replies
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CO-OP Campaign spanning all ArmA games
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome. I thought so seeing all the old terrains etc converted to Arma 3.- 7 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
jonilahtinen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If I place mines (AT or AP) with ACE the AI can see them and just goes around those. Is this normal? -
New conversation system how-to
jonilahtinen replied to Jezuro's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Check this video, I got it working (if you are still interested). BUT, there is few oddities like when inside a vehicle, the unitname should be in yellow like this : But in next mission it doesnt work anymore: The whole system is a pain in the ass. -
CO-OP Campaign spanning all ArmA games
jonilahtinen replied to jonilahtinen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What's Bohemia's take on the original mission assets? Like sound files? Is it okay to release them with the missions?- 7 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
jonilahtinen replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
May be stupid question, but how can I remove bandages and earplugs from players inventory? There is nothing in Eden loadout, but in game there is. -
Hello, is there a way to pre-define character face in MP so it has the face mission maker wanted and not the one that player selected (on profile)?
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I see a lot of missions using same kind of revive system. Is it built-in in Arma3, or is it just really popular script? I tried searching a bit, but found nothing easy. How this is made?
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How to detect if player has reached upstairs of a building?
jonilahtinen posted a topic in ARMA 3 - EDEN EDITOR
I want to make trigger that activates on player, but it has to be on the 2nd floor. Bit like in the BIS Marksmen Showcase mission where you can find the map on the table. How to achieve this?