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Alwarren

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Status Replies posted by Alwarren

  1. Whats with the so called improvement of the thermal update, its totally unrealistic now! cant under stand how that could be conceived as an upgrade? No one seems to like it, or understand why they would do that.

    1. Alwarren

      Alwarren

      Ugh, well, I do not, as a rule, read Steam comments

       

    2. (See 2 other replies to this status update)

  2. Whats with the so called improvement of the thermal update, its totally unrealistic now! cant under stand how that could be conceived as an upgrade? No one seems to like it, or understand why they would do that.

    1. Alwarren

      Alwarren

      Don't ask me. I haven't actually seen it yet, so I can't really comment.

    2. (See 2 other replies to this status update)

  3. Hi do you know how to get an AI to turn on the new CUP searchlight? players can turn it on but the AI dont turn the light on.

    1. Alwarren

      Alwarren

      Hehe yeah we came up with that after repeated saying "CUP Update" on the discord 🙂

    2. (See 4 other replies to this status update)

  4. Hi do you know how to get an AI to turn on the new CUP searchlight? players can turn it on but the AI dont turn the light on.

    1. Alwarren

      Alwarren

      I agree, this should be on the CUP thread.

      In any case, Gunter beat me to it. The next Cupdate will have an Eden editor attribute to enable the searchlight permanently as well.

    2. (See 4 other replies to this status update)

  5. Hello, 

     

    First of all a big thank you for your fantastic software that allows to cross the bridge connecting blender to the other shore of arma.

     

    Here is the object of my problem: I try to produce a tree foliage, with the modification "normal edit" and until then everything is OK: the normals are properly oriented to give the desired smoothed look.

     

    The problem happens when exporting blender to object builder: when I retrieve my foliage in OB, it is as smooth as in blender, but when I copy and paste to have a second face reversed, the smoothing disappears immediately.

    I looked into your manual and I have not found any relationship on this subject: but can I have misunderstood?
    Or, a manipulation, in blender could have escaped me?

     

    I thank you in advance for your investigations: I do not know if you need the model, but if it is the case, I join it to you.
    I voluntarily left the "normal edit" modifier visible.

    Http://dl.free.fr/kx1l7EUUO

     

    cordially.
    Lodu

    1. Alwarren

      Alwarren

      I never tried the "normal edit" modifier, but normal handling in Blender vs. Arma is a chapter on its own. The exporter actually does not export any normals other than a generic (0,0,1), and then runs it through o2script which will/should fix the normals. Unfortunately, that makes any edits within Blender more or less ignored. 

      I haven't found a better way. The way that Arma handles normals is fundamentally different. I once made code that would export the normals in a fashion that works for Arma (thus eliminating the need to go through O2script), but the code needed a metric ton of memory on more complex models (like, anything with 10k or more polygons would not work) and it took ages because it needed to do tons of lookups. 

       

      Bottom line, I'm afraid there is currently no solution for that. I was looking into some possibilities to make the export/import faster in general and that might include proper normal export (I would like to get rid of o2script completely) but so far I lack the time for that, sadly.

       

      Really sorry about that.

       

      Regards,

         Alwarren

    2. (See 1 other reply to this status update)

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