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Lonestar

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Everything posted by Lonestar

  1. I think it's supposed to be JayArmA2Lib but I'm not sure as I haven't been following Arma 3 mods developement lately. Anyway the folder name doesn't matter, look at the pbo names inside, that's the important part.
  2. Where did you download it? Maybe they just changed the folder name.
  3. Lonestar

    Arma 3 - Sneak Preview Livestream

    I don't know about you guys but reading the live chat was fun. :D
  4. Lonestar

    Arma 3 - Sneak Preview Livestream

    Actually it was UTC+2, they forgot to include the recording time. :P All this is just teasing, we love you BIS! :love:
  5. Lonestar

    ARMA III & Steam WORKSHOP

    I agree with what kju said and it makes me sad because I see a lot of willingness in Gekon's post. Let's not be pessimistic and hope this will be addressed in the medium term. As Gekon said: "Mods in the workshop is one possibility"' date=' if this fails other solutions may be considered.[/color']
  6. Thanks for the hard work. Glad you fixed the error messages.
  7. http://forum.iron-front.com/showthread.php?23-Iron-Front-Liberation-1944-v1-01-Patch-(Retail) http://forum.iron-front.com/showthread.php?82-Iron-Front-Liberation-1944-1-01a-Beta
  8. Lonestar

    Is Arma 3 authentic?

    Thanks PurePassion, I've had a good time reading this. :popcornsmilie:
  9. I can understand people being upset. We'll wait for the patch though, hope it's stable.
  10. Lonestar

    Development Blog & Reveals

    Hell yeah! :cool:
  11. Lonestar

    Development Blog & Reveals

    http://www.bistudio.com/english/company/developers-blog/294-report-in-interview-with-zdenk-vespalec-animation-leadIt is an alternate pose.
  12. Use quotes. http://community.bistudio.com/wiki/server.cfg#ArmA_II:_Operation_Arrowhead class Missions { class COOP_HikeInTheHills { template="MPE1_HikeInTheHills.Takistan";// omit the .pbo suffix difficulty="regular";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; };
  13. Lonestar

    precisionEnemy in 1.60

    http://dev-heaven.net/issues/27417 AFAICT it was moved to global skill preset. Have you guys tried changing difficulty?
  14. Lonestar

    precisionEnemy in 1.60

    You gotta ask Suma. I believe your assumption is right though.
  15. Lonestar

    precisionEnemy in 1.60

    It was disabled on purpose in 1.60 final. It is this line in the changelog:
  16. I doubt there will be any support before A3.
  17. Lonestar

    Question on FXAA

    http://community.bistudio.com/wiki/arma2.cfg#ARMA_2:_Operation_Arrowhead
  18. Lonestar

    Please share your 1.60 impressions

    What about the Windows 7 allocator?
  19. Lonestar

    Question on FXAA

    http://forums.bistudio.com/showpost.php?p=2076851&postcount=117
  20. Lonestar

    Merry Christmas / Happy New Year Thread

    Nice post Martin, inspired. I wish you and your family a Merry Christmas. God speed those who haven't forgotten the meaning of this day.
  21. Try reverse coordinates or wait for upcoming version (riddle fix).
  22. Lonestar

    1.60 beta issues [only]

    Kudos kju and other contributors.
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