bezzzy
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Everything posted by bezzzy
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[SP/CAMP] Black Lands (resistance campaign)
bezzzy replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Done. Well, I feel linearity in some missions is necessary to convey the story, you have plenty of open missions in there that are quite replayable. I had almost no problems with the campaign at all. My only gripes were when you first get into the open missions, it was very difficult to take on tanks without any AT, but I realised that allowed me to feel the hopelessness they faced, whether or not that was intentional. Of course the expression in some parts was a little funny, as you are aware, but that's completely understandable, and I had no trouble comprehending what was being said. You did a fantastic job as it is man!- 106 replies
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[SP/CAMP] Black Lands (resistance campaign)
bezzzy replied to Undeceived's topic in ARMA 2 & OA - USER MISSIONS
Just completed it. Excellent work undeceived, you should really be proud of what you have made here. A very immersive experience, as KommieKat put it, you really feel like Tomas Cerny. I look forward to what you bring in the future. Well done mate.- 106 replies
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Cold War Rearmed² - Public Beta
bezzzy replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Having never played the original operation flashpoint (Besides the demo), I jumped on this as soon as I saw it released. I'd like to thank you guys for your efforts, blood, sweat, tears and other nasties. Just finished the CWC campaign, and experienced minimal bugs (Don't even remember what those bugs were), very enjoyable, and I'm looking forward to trying the resistance campaign! Thank you very much! -
Yeah, I'd also be interested in seeing this. If you have a chance InstaGoat, you should run it again.
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Psychobastard's Coop Missions
bezzzy replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
Ah alright that makes sense then, It still works fine as it is, we did figure it out and had fun with it. We would certainly be interested in a sequel! No we never saw that! We were always a little wary when entering a woods, disappointed we didn't see it! We'll keep an extra lookout on a play through another time. How often do they appear? -
Psychobastard's Coop Missions
bezzzy replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
Hey Psycho! Me and 2 friends had a go at the scary Ivan, and despite some ingame German we didn't understand, we loved it. The Atmosphere was indeed perfect and the mystery surrounding everything made it interesting, I hope to see you make similar missions (compatible with smaller coop groups ;) )! Thank you for the great mission, looking forward to your future works! -
[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
bezzzy replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
Hey thanks for the reply. Yeah no problem, uni can be a massive trek (depending on what course you are doing). I wish you luck with it! Study hard. I did end up having a run through your campaign, I certainly did enjoy it. I have to be honest, I had a few laughs with some of the english =D but it's understandable, and overall you should be proud, especially considering english isn't your first language. Good job man! -
[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
bezzzy replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
Hey Yogdogz, I've been watching the progress of this campaign for a few weeks now, waiting for the next update to play. However I am very eager to get into it now, but I see you are working on new missions for the next update. Will I spoil myself if I jump into it now? Will it be worth just hanging back for 1.1? Great job by the way (Based on other people's comments)! -
DayZ Zombie RPG (Unofficial Mod) Alpha
bezzzy replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Absolutely fantastic. Jumped out of my seat a few times, the music creates an amazingly eerie atmosphere. I'd post suggestions but I understand you already have some ideas and bug fixing to get on. However, I was just wandering why the New Zealand server only has 20 slots? I noticed the others have 35 or more. I'm assuming it's something to do with the amount it can take. Thank you for your time you dedicated to making this masterpiece, I look forward to what you have coming up! Edit: Actually some basic notes in the briefing would be good, so new players who join don't have to the same questions over and over (Why is it so dark? What am I supposed to do? etc). -
[TvT/FFA/CO-40] Dynamic Zombie Sandbox
bezzzy replied to Craig_VG's topic in ARMA 2 & OA - USER MISSIONS
Just played this with a few friends. Alot of fun, love the amount of options we get, thank you for the effort you put into this. Just a few things: - The construction options keeps appearing and dissappearing randomly? I dunno if this is a problem with the mission or the game itself. - For a future version, is it possible that you can make people spawn with a buddy initally. So if there's 4 players, each player starts off with a buddy, rather than the whole group or alone. - Obiviously more side missions/objectives, which I can see you are already working on. - Maybe more time speed up options? Being able to choice a time scale, the speed at which the day progresses. - Some eerie music would be great as well, take a look at how Wiggum handled it, incredible atmosphere http://forums.bistudio.com/showthread.php?109479-SP-Simple-Zombie-Action This is certainly a great time with a few friends, I look forward to your future versions, thank you. -
Ah great update Sumrak. Thank you very much for your hard work and dedication! Me and a buddy are going to try play it together this weekend.
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Ah k sounds good, I played up to mission 5 because I just couldn't contain myself xD. I will wait till next update to continue though, thank you for your dedication. By the way, will this coop be related to the crisis campaign, or will it be a different story for multiplayer? Or is that guna be a suprise? = )
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Indeed it is good news. Will the update alter the single player experience much? I just downloaded it and was wandering if I should start it now or wait for the update.
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Yes a lot of those points sound great. I for one would find it nice to see proper hands on steering wheel animations. I know its been discussed a lot over the years, and I'm hoping this will be the game to implement it. Not a necessity, but it would be very nice.
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@Albert In general, I do agree that a few of their tracks sound a little generic or 'cheap' as you put it. They are really not too bad though, and as NeMeSiS mentioned, they do have some outstanding orchestral songs. Have you heard All Helll Breaks Loose? Starts at 2:42. I'm hoping that A3 will contain a lot more tracks like this, not always with an epic or fast paced tone, but more use of an orchestra would be brilliant.
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Im using the current V1.03, but just looking at posts from earlier in the thread it seems people had the same problem. Local issues where all the dialogue and such is only being played to the host not your friend. Still I enjoyed it alot in SP, I do really appreciate your work.
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Hmm I seem to be having an old problem this had before. I am hosting this campaign, yet my friend can not see any dialogue or briefing notes. We are using the latest version, tried with and without mods, still not working. I did try it in SP though, and did quite enjoy it. Thank for your effort into this campaign, gave me some good entertainment.
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Looking for new coop missions to play
bezzzy replied to TheForumTroll's topic in ARMA 2 & OA - USER MISSIONS
Hmm yes I am looking for some similar missions as well, except something to show off to my friend who is new to the game. Something story driven. Operation Dutch looks promising, will give it a spin with my mate. Domination can also be good with just 2 people if you have the ability to recruit ai, you don't have to handle them much, just let them stay in formation with you. Other than that I can't really think of many other missions. -
@Neofit I really thought the atmosphere was incredible at night, and looked great. You can always open it in the editor and change the time. Wiggum, I hope its alright but I added an extra player so I could show my friend this mission in multi. He was always skeptical of arma 2, but he absolutely loved this, raved on about the atmosphere. I hope to see more similar works with these zombies soon = ).
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Was just playing on namalsk island, and thought of this. How's the progress going Sumrak? I commend you for your work thus far, looking very forward to it.
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The Undead Mod
bezzzy replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmm yes I hope he returns too, I would like to get my hands on this V9.0 for a mission that has been in waiting for a year. Hope things work out for him, and his not finding it too tough out there. Anyway, a problem I brought up earlier that sort of fixed but still isn't favorable. I want one certain AI unit to be immune to zombie attacks, not only by note getting infected, but by not getting any physical damage from their melee attacks. I sort of got this fixed thanks to a tip from someone I forget the name of (Sorry whoever you are). Anyway I looped this script for the character: #start ~.01 CptnDonnan setdamage 0; CptnDonnan setVariable ["CHN_UNDEAD_INFECTED",false,true]; goto "start"; ; This USUALLY made him immune, sometimes he still died, but it worked at least 90% of the time. However, when the AI unit was crowded by at least 4 zombies, he would go to prone and would not get up even after they were gone. He was not injured, yet still wouldn't rise even after using several commands such as unitpos up etc. So I team switched to him, and found that not even I could force him up, was stuck in prone the whole time. This is problematic as there is a "running" sequence later on. Thanks for taking the time to read. ^ Godspeedsnake, sorry I'm not a 100% sure what is wrong. Are you running other mods? Also, if you are using the "zombie module" rather than "infected module" and there are female units on the map, if they become infected that will cause a crash due to their inability to utilize the slow zombie (Zombie) animations, they can only do fast zombie running animations (Infected). -
Great work Sumrak, looking forward to this very much! Do you know how large the size of the campaign and modification files will be?
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This mission is great! I added in another player so me and a buddy could played. It was pretty intense, had many close calls and epic getaways. Once we got in the"old truck" though, it said we had to move to these other soldiers. After they were overrun I didn't know where to go (I assume it's to do with the fact that I was doing it with 2 players though). Thank you for this mission, me and my friend love it, I hope to see more of your works in the future = ).
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ACE 1.7 (Advanced Combat Enviroment) for OA/CO
bezzzy replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey thanks manzilla and sickboy for the guidance. Good looking update too = ). Edit: Hmm, I found training grounds 1.07, which I believe is the version I used a while ago. Is this the latest version? I might just have bad memory. -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
bezzzy replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello everybody. I remember when ace 2 was first released there was a "training grounds" mission where you could test all the vehicles and such. Now I've been looking for this, or a similar set up, where you can test all the latest equipment....but I havn't found anything. I only recently updated this after like 6 months, so sorry if I missed something. I'd appreciate any directions as where I could find the latest version of this mission, or something similar. Thanks.