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About dlegion

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    Master Sergeant

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  1. hello guys, in my mission at HQ i had a little medical area with a trigger that was full-healing both for vanilla and ACE3 mod. with the medical update of ACE3 few days ago, it no longer works. anyone know what is the script to use to full heal ? thanks !
  2. hehe… at this point i think i will wait for a fix! thanks for the info guys !
  3. ahhh awesome !! was hoping for something like that ! thanks man ! gonna try this afternoon when i'm at home and report back! ** EDIT ** i think i need a little bit more help on this… how use copyToClipboard in this case ? thanks !
  4. Heh....i simply use full virtual arsenad at hq in my missions....but even if i just launch game and open virtual arsenal...i can t access my old loadouts that included task force radio. No idea how solve except make loadout again from start... Thanks
  5. hello, i noticed that others got this problem, but the topic was locked without a solution. to recap: virtual arsenal loadout are grayed out, and cant be loaded. in the past was possible to still load a grayed-out loadout, with the probelmatic items just missing, but now it does not laod at all. in my case, after some investigation, i'm quite sure that the radio of task force is breaking the loadout. i dont get why i cant load the loadout anyway, obviously with the missing item causing the problem. if anyone has a solution would be great. actually only way is to re-do the loadouts from 0....and thats obviously a huge work for many fine tuned loadouts with ACE3 and other mods. thanks
  6. works perfectly also in dedicated server ! great, thanks for the help man, problem solved !!
  7. ok i tried this: playSound3D [_soundTOplay,(_this select 0), false]; and it works on dedicated. so you are right...it mess somehow with getpos (or getposASL)...because without that i hear the sound also on dedicated . now..being me very noob…. how can i "skip" the optional getpos and still set the volume and range options ? playSound3D [_soundTOplay,(_this select 0), false,PART TO SKIP, 5, 1, 250]; // HOW DO SOMETHING LIKE THIS ? thanks !
  8. sadly...no changes. it works in MP editor…..but does not hear the sound in dedicated server.
  9. Ahh thanks for the info !! Ill try and report back !
  10. Ah, thanks for the help man ! Im still noob, and have no idea of what you mean with put variable in parsing namespace first I just tested now with volume 5, and same result. The weird part is that it was working in the past ....
  11. hello guys. i have a script , untouched in the last year, that was producing sound on dedicated MP. i noticed today that is no longer the case. if i run the mission in editor MP , i hear the sound, but in a dedicated MP it no longer works. i'm sure months ago it was working correclty on dedicated MP. here the code i use: playMusic ["02",15]; //stop music _root = parsingNamespace getVariable "MISSION_ROOT"; _soundToPlay = _root + "music\MYSOUND.ogg"; playSound3D [_soundTOplay,(_this select 0), false,(getpos (_this select 0)), 20, 1, 250]; any idea of whats wrong ? thanks!
  12. dlegion

    thermal vision stealth viper suit bugs

    added subscription of that , i'm still 100% sure noone will move a finger to solve it.
  13. dlegion

    thermal vision stealth viper suit bugs

    ah...another weird bug ! well ...yes..probably some kind of problem like this....
  14. hello guys...i'm not sure if its the right place for this, but being mainly an MP problem (because AI cant recognize heat signatures) i think it can fit here. playing DWAR tactical TDM in MP ( a game mode that is not just bang bang, ...is very fast but still requires spotting, camouflage, attack and defend planning ecc..) few days ago, i noticed , despite being in full ghillie suit and having cold gun (ambient temperature) and proper thermal-stealth equipment like armor and backpack (not showed on ghillie, lol) and especially a stealth balaclava+stealth googles...that enemy still spotted me so easily, especially with drones. so i investigated a bit..and discovered that on certain distance...the facewear (stealth balaclava+googles in this case) simply disappear...leaving the face a bright white point. i knew ghillie had a problem of exposed neck ... but this is waaaay worse. it can be spotted easily from 1 km away by a decent UAV operator, and in ranges down to few hundred meters (where the facewear reappear, hiding the thermal signature). this ridicolous bug in fact makes full ghillie users invisible to thermal from 0-100m and clearly visible from 100-1500m (after that distance the bright face dot became too small even with high power zooms)! i was very disappointed....so i tried viper suits with its helmet and CTRG stealth with stealth helmet....and on certain distance its not bugging...while on bigger distances...they all start to have the same problem (sort of Z-fighting) !! http:// now... a screenshot does not give the idea how much a Z-fighting between a full bright head visible on 360' and a thermal-stealth helmet attracts soo many attention of a decent UAV operator! its just like a typical alarm light flashing in and out ! so... i know BI will not move a finger (they dont fix things way more important...) but any of you know a fix (script, mod or anything else) for this problem ? right now its so frustrating try to conceal, seems the only viable gameplay is gun&run....not so tactical... thanks, bye !
  15. dlegion

    kicked by battleeye / session lost

    heh... i cant be 100% sure it wasn't an internet problem...but i was on discord with the 2 other friends...and had no problem there. i'm doing tests in this days to see if i can get an idea about this...