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Everything posted by ffur2007slx2_5
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DayZ Zombie RPG (Unofficial Mod) Alpha
ffur2007slx2_5 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I only find Zombies under civilian Chernarus and a BAF soldier whose name is Rocket under OPFOR in editor, but can't figure out how to make zombies chasing me and attacking me. Is this mod not available for single editing? ---------- Post added at 10:38 AM ---------- Previous post was at 10:33 AM ---------- Buying BI products actually is supporting BI developers make better mods. ---------- Post added at 10:40 AM ---------- Previous post was at 10:38 AM ---------- Btw, does it mean I can't experience this mod in editor without buying PMC DLC? -
Fantasic! Just downloaded yesterday bothered by machinegun error reports but now new fixs are so soon makes me delight!
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Shotfinder Script 2.0
ffur2007slx2_5 replied to zephyrdark's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Smart, test it soon. -
Cold War Rearmed² Discussion
ffur2007slx2_5 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
lol, delight to see female civilian fighters appear in cwr2. Male fighter won't feel lonely anymore. ---------- Post added at 02:27 AM ---------- Previous post was at 02:26 AM ---------- While, this guy seems full of hate from her eyes.- 1308 replies
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Cold War Rearmed² : Demo³
ffur2007slx2_5 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hopefuly that this great piece of work can be fully released before aa3's leash. -
ARMA 2: OA beta build 88918 (1.60 MP compatible build, post 1.60 release)
ffur2007slx2_5 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Hey thanks bis, a very cute ai improvement! -
ARMA 2: OA beta build 87816 (1.60 MP compatible build, post 1.60 release)
ffur2007slx2_5 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Good job BIS, a strong believe that a new patch will be available. -
Simple para script Description: This script can make a team eject from a plane one by one via parachute. Make sure that all the team members are stay in the cargo before execute this script. Version: v1.03 How to use: Para = [GroupLeaderName,PlaneName] execVM "WCRffsx_fnc_Para.sqf"; Download: http://www.freedrive.com/file/1441128,wcrffsx_fnc_para.sqf
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How to order AI to touch off sarchel charge by my command?
ffur2007slx2_5 replied to msy's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Same here, no animation can be found if we use command unit fire ["pipebombmuzzle","pipebombmuzzle","pipebomb"]; though AI will no longer detonate the bomb automatically. Bomb was created right below the guy instead of the guy kneeing and putting the bomb. -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
ffur2007slx2_5 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Find that tanks will be stuttered among low walls or buildings, sometimes it will even show its buttom to sky when it trys to pass a low wall but failed. T90 is buggy when I'm testing in Bear Rising. It can't move in small and complex terrain and it flys into the mid-air after being shotted by an enemy tank sabot in close distance. T72 also, it will be totally damaged when he is passing a pond. -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
ffur2007slx2_5 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Is 1.60 the final patch for ArmA2Co after the Christmas release? And then what we can do is just waiting for AA3? -
Traffic Transportation System (TTS)
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, I'll make some demo missions in one pack next time.:D -
Traffic Transportation System (TTS)
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Now v1.11 is available on all official maps (CO) except Chernurus. ---------- Post added at 09:56 AM ---------- Previous post was at 09:56 AM ---------- I'm still working on it, full version will be released at the end of this month I guess.:) ---------- Post added at 10:00 AM ---------- Previous post was at 09:56 AM ---------- Update to v1.11 TTS for Takistan (mid density) 45 vehicles in all running in Takistan. Next time I guess there will be more than 75 vehicles. -
ARMA 2: OA beta build 87105
ffur2007slx2_5 replied to gonk's topic in ARMA 2 & OA - BETA PATCH TESTING
Really good idea to introduce the features from TKOH to arma. More realistic when I'm driving the helicopter, hope sometimes the drawdistance function in TKOH as well as its more detailed controling system can be introduced to arma too. okay, here I wanna to talk something which has no relavation with ground effect. Still the simple first aid module, it works good except when I'm hurt but can still move around, ai will ignore me so I can't get the medic care until I was killed. -
Cold War Rearmed² All-in-one-Demo + Patch²
ffur2007slx2_5 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry that my expression might be not clear. Actually there is no problem with the holding position of Steyr but I just mean when I'm in the first person view I can only see the muzzle and the front part of the scope. You know most guns we holding we can see our hands holding the handguard or the grip. For instance like M16 or AK series in CWR2, they just look nicer and more comfortable. Personally, it looks cool if I can see more than 40% part of my steyr in first person view. Although I know there will be no possibility on reshaping modules, just not like viewing like L85A2 SUSAT in official BAF. Btw, I see in the latest beta patch list, so I'm wondering is the CWR2 metioned in the list means the mod you mates are working at which is also now being supported officially on bug fixing?:cool: -
Cold War Rearmed² All-in-one-Demo + Patch²
ffur2007slx2_5 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A little suggestions: the position of each vegetation in Everon and Kolgujev is in accordance with the one in original ArmA: Cold War Assault except some plants in Montignac Everon seems a little bit too tall. And I can still remember when I play the clean sweap 10 years ago, there will be a bush where I always hide in prone but now the low bush is replaced by a small tree so that I can no longer hide there. Although it doesn't matter, just hope this master piece can be perfect. Further more, there's a small bug on camel pilot who can not post shadow onto the ground, hope it can be fixed. Some overview pictures were not matched with the scenario or some were missed in single mission, hope it can be fixed. Personally, hope the module of 6G30, G3, G36 and MM1 can be as detailed as M16A2. And the holding view of Styer can be improved, it's too low. In conclusion, this is a freaking awesome work with no bugs of which can be made better! Authentic campaign, origional resources make it a perfect community dedication! ---------- Post added at 02:55 PM ---------- Previous post was at 02:51 PM ---------- Woops, I forget that it seems the weather still sunny even though I set it rainny in winter Kolgujev. -
Cold War Rearmed² All-in-one-Demo + Patch²
ffur2007slx2_5 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good job. This great mod brings me back to my childhood, lol. -
Arma 2:OA 1.60 Release Candidate
ffur2007slx2_5 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Awesome job BIS! But I think it'll be better if the BAF campaign can be removed from CO's campaign list for those who haven't bought Reinforcement or DLCs because the game will shut off if you miss click the title. -
TexView2 doesn't work on my computer with win7 professional 32bit system. There's no problem to start TexView2 but it just cracks everytime I open or load files. Rebooting and reinstallation doesn't help me, so is there anyone who has been suffered the same as me?
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TexView2 doesn't work
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA - TROUBLESHOOTING
I can't open file folders though TexView2 and the dialogue soon disappear once I click "open". So I can neither open textures' folder nor save works. -
ARMA 2: OA beta build 86873
ffur2007slx2_5 replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
Tks, I didn't use the empty array, for instance: hint format ["%1",[1,2,3,4] call BIS_fnc_arrayShift]; still report error. -
ARMA 2: OA beta build 86873
ffur2007slx2_5 replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
BIS_fnc_arrayShift doesn't work properly, function breaks down at line 20, plz check. -
ARMA 2: OA beta build 86476 (1.60 MP build)
ffur2007slx2_5 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Waiting for AI steering improvement. lol. -
ARMA 2: OA beta build 86277 (1.60 MP build)
ffur2007slx2_5 replied to tonygrunt's topic in ARMA 2 & OA - BETA PATCH TESTING
Ai steering still quite bad. They are affected too much by those objects aside the road. -
Traffic Transportation System (TTS)
ffur2007slx2_5 replied to ffur2007slx2_5's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
v1.10 TTS for Takistan (Beta)