phrogz
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Linux Dedicated Server feedback
phrogz replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
doesn't work for me. -
Linux Dedicated Server feedback
phrogz replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
same... Attempt to override final function - rscunitinfo_script Attempt to override final function - rscunitinfo_script 20:36:53 BattlEye Server: Initialized (v1.198) 20:36:53 Host identity created. [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed. dlopen failed trying to load: steamclient.so with error: libX11.so.6: cannot open shared object file: No such file or directory [s_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so. Arma 3 Console version 1.38 : port 2305 -
Ambient Combat Module
phrogz replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Someone have already tried to move the ACM during the game? -
String STR_DISP_MULTI_... not found
phrogz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I have this in when I test my mission on a dedicated server My arma2.RPT has these errors: String STR_DISP_MULTI_ENABLE_AI not found String STR_DISP_MULTI_DISABLE_AI not found String STR_DISP_MULTI_LOCK not found String STR_DISP_MULTI_UNLOCK not found Error in expression <eOn*camPos*grass*((rpm factor[0.3, 0.6])> Error position: <> Error Missing ) Creating debriefing Client: Object 2:44 (type Type_96) not found. Client: Object 2:39 (type Type_96) not found. Client: Object 2:843 (type Type_144) not found. Client: Object 3:48 (type Type_121) not found. Client: Object 3:121 (type Type_121) not found. Client: Object 2:58 (type Type_121) not found. Client: Object 2:59 (type Type_121) not found. Client: Object 2:60 (type Type_121) not found. Client: Object 2:61 (type Type_121) not found. Client: Object 2:62 (type Type_121) not found. Client: Object 2:63 (type Type_121) not found. Client: Object 2:64 (type Type_121) not found. Client: Object 2:65 (type Type_121) not found. Client: Object 2:66 (type Type_121) not found. Client: Object 2:67 (type Type_121) not found. Client: Object 3:2 (type Type_121) not found. Client: Object 3:4 (type Type_121) not found. Client: Object 3:6 (type Type_121) not found. Client: Object 3:8 (type Type_121) not found. Client: Object 3:10 (type Type_121) not found. Client: Object 3:12 (type Type_121) not found. Client: Object 3:14 (type Type_121) not found. Client: Object 3:16 (type Type_121) not found. Client: Object 3:18 (type Type_121) not found. Client: Object 3:20 (type Type_121) not found. Client: Object 3:22 (type Type_121) not found. Client: Object 3:24 (type Type_121) not found. Client: Object 3:26 (type Type_121) not found. Client: Object 3:28 (type Type_121) not found. Client: Object 3:30 (type Type_121) not found. Client: Object 3:32 (type Type_121) not found. Client: Object 3:34 (type Type_121) not found. Client: Object 3:36 (type Type_121) not found. Client: Object 3:38 (type Type_121) not found. Client: Object 3:40 (type Type_121) not found. Client: Object 3:42 (type Type_121) not found. Client: Object 3:44 (type Type_121) not found. Client: Object 3:46 (type Type_121) not found. Client: Object 3:50 (type Type_121) not found. Client: Object 3:52 (type Type_121) not found. Client: Object 3:54 (type Type_121) not found. Client: Object 3:56 (type Type_121) not found. Client: Object 3:58 (type Type_121) not found. Client: Object 3:60 (type Type_121) not found. Client: Object 3:62 (type Type_121) not found. Client: Object 3:64 (type Type_121) not found. Client: Object 3:66 (type Type_121) not found. Client: Object 3:68 (type Type_121) not found. Someone know something about that ? -
Ambient Combat Module
phrogz replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
After some test: It's not a multiplayer issue! If I play alone I can teleport directly near the ACM (to test it) ! So I don't see the problem... --------------------------------- Explanations: --------------------------------- The ACM module looks to be inactive after few time, even if an AI is sync to the ACM and is near it. Situation: ACM is sync to an ally car who is in the ally base near the acm, far from the human players. 1/ The players must wait that the helicopters land in. 2/ the players go in the helicopters and fly (12 kilometers) to the ally base. 3/ then (about 15 minutes after the begining of the mission) the trigger activate the ACM when helicopters land in the ally base. If someone have a tip, he is welcome !!!!! -
Ambient Combat Module
phrogz replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The init: // ==================================================================================== //ACM1 player sidechat "ACM1 loading."; waitUntil {!isNil {BIS_ACM1 getVariable "initDone"}}; player sidechat "ACM1 BIS not null."; waitUntil {BIS_ACM1 getVariable "initDone"}; player sidechat "ACM1 Init Done."; //Sets frequency and number of patrols (0-1). BIS_ACM is module name [1, BIS_ACM1] call BIS_ACM_setIntensityFunc; //min max spawn distance [bIS_ACM1, 300, 600] call BIS_ACM_setSpawnDistanceFunc; //factions to be spawned [["RU","GUE","INS"], BIS_ACM1] call BIS_ACM_setFactionsFunc; //Skill range for spawned units [0.8, 0.9, BIS_ACM1] call BIS_ACM_setSkillFunc; //Amount of ammo spawned units possess [0.8, 0.9, BIS_ACM1] call BIS_ACM_setAmmoFunc; //Type of patrol. With 0 meaning no chance of appearing, and 1 meaning 100% chance. -1 removes patrol type completely. ["ground_patrol", 0, BIS_ACM1] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 0, BIS_ACM1] call BIS_ACM_setTypeChanceFunc; // ==================================================================================== The trigger: class Item7 { position[]={2897.0452,571.70068,15728.278}; interruptable=1; age="UNKNOWN"; expCond="Trigger100"; expActiv="null0 = execVM ""acm1start.sqf"";"; class Effects { }; }; acm1start.sqf: ["ground_patrol", 1, BIS_ACM1] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 1, BIS_ACM1] call BIS_ACM_setTypeChanceFunc; MrBob sidechat "Be carrefull we just decipher enemy communications !"; I have already tried to sync it with the teamleader same issue. -
Ambient Combat Module
phrogz replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sure ! it's works pretty good in lan game (alone). -
Ambient Combat Module
phrogz replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I just try to sync to the team leader, but it doesn't change anything :confused: no luck ........................... -
Ambient Combat Module
phrogz replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have one problem with the ACM: WORKS: If I create a lan multiplayer game to test it, no problem: the hostile invasion begin. DOESN'T WORKS: If I put the mission on the dedicated server or I create an internet multiplayer game. And then I test with 2 testers or more... Nothing append :eek::eek::eek: ACM module is sync to an AI car. and activated with a trigger: ["ground_patrol", 1, BIS_ACM1] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 1, BIS_ACM1] call BIS_ACM_setTypeChanceFunc; Is it a bug? or the bug is me ? :butbut: -
Cobra squadron not following waypoint
phrogz replied to Njayjay's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Maybe the unit detect an hostile. try to spawn in you chopper squads in one of the cobra choppers, to see what appends (with squad dialog). -
How to stop Respawn ingame
phrogz replied to phrogz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thx for the aswers, but I dont want to end the mission if someone die :j: Maybe something like: Trigger Name "NoRespawn" activated by: none type: none repeating condition: (!alive player) AND !spawn onActivation: player selectPlayer bird onDeactivation: or one thing like that.... :butbut: -
How to stop Respawn ingame
phrogz replied to phrogz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, I will explain a little more :) 1/ first part of the mission, I don't want to use respawn. 2/ second part: MHQ is moved to a location wich focus the "respawn_west" to the MHQ, after that I want to use respawn. 3/ last part I want to completly remove the respawn, or respawn as a bird... I hope to be clear :crazy_o: -
Hello, My first post on this forum, be nice with me :D ! I have a Base respawn type in my Description.ext, and a respawn_west marker. Respawn work like a charm, but how to disable it ingame (after an event, trigger...) ??? I've tried to delete the marker "respawn_west", wich result of an "instant respawn". It's very frustrating :mad::mad::mad: Regards. P.S. I've searched on the biki and the forum...