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hotel

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About hotel

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  1. hotel

    [SP] Pilgrimage

    Thank Ruebe. I found this out after a bit of research on the Arma 3 Factions and I also did in fact find the mod you were speaking of. I will play it vanilla as it adds to the emersion. I just thought it was a bug at first haha!! Thanks again
  2. hotel

    [SP] Pilgrimage

    I am having issues wearing clothes. I noticed mostly civilian style clothing. I was able to wear a ghili but nothing else. Anyone have any input on this?
  3. hotel

    Opinions on the Alpha Release Date

    Well Official site says 2013 now. It doesnt even specify which quarter. We went from summer of 2012 to alpha in Q4 2012 to 2013 in general. Its pretty safe to assume after march according to this poll. My guess is more Q4 2013.
  4. hotel

    Opinions on the Alpha Release Date

    I do hope that's the case :-)
  5. hotel

    Opinions on the Alpha Release Date

    With the two developers jailed I would imagine the alpha release is no more. With the dead silence from BIS I would say they are in a serious shakeup. They might be in a situation where they don't have the appropriate resources now to complete a functioning game. I have noticed beta patches still being released with very minor bug fixes so there is still development but that doesn't mean ArmA 3 is being worked on in its full entirety. There are many aspects to development that require a coordinated effort by all departments to make a functioning product in the end. One department down means no release. At least this is my experience with the company I work for. I do feel we will not see the Alpha we were told we would get Q4 and furthermore I don't feel there will ever be an Alpha. I believe we should consider ourselves lucky if we see a release of ArmA 3 in summer or fall 2013. I really would like some sort of hard facts about what we are getting or NOT getting soon. I would like to develop some things for ArmA 3 and if the game is going to be delayed for a long time it would be beneficial to know.
  6. Basically I am curious what kind of requirements are necessary for our models and textures (how many polys and texture res). I would like to get started with some modeling for this game. Can the devs give us an idea what there modeling credentials are? Sorry if this is a double post but the search didnt find anything.
  7. I have a 5870 and the trees are fine. That is unless there colors ring Orange. Any of the orange vegtation murders my graphics card and it did this with my 4890 as well. On Utes I can run 10 k view, 200 fill and everything maxed but chern I am everything maxed 3 k view and 150 fill. The map Island Panthera had a ton of those orange trees on it and it ran like a slideshow. I know he released an update so I might give it a go. I find Island duala to be the best balanced map out there. Vegitation plus desert enviornment and the frames stay stable.
  8. Use fraps to take a screenshot. In windows 7 I have this problem with taking screens lol. Anyway maybe you should post your specs so I have a better idea of what your using to run that resolution. I know when i push my 3d res to 200% I get a lot of texture popping
  9. ATI keeps releasing new drivers but have not once made effort to increase Arma 2 performance. Whats funny is Nvidia did this a long time ago and got some gains. Im a little irritated toward ATI for this. Everytime they release a new driver it fixes games that have hardly any replay value. I dont understand the point of fixing mediocre issues on games that phase out quick rather than fix games where community keeps the game in play for a long time. my 2 cents
  10. SSAA on my 5870 takes a pretty good hit in performance. The game looks incredible with SSAA and normal to high in game. The unfortunate thing is the forests when your walking through them in certain light conditions. The trees with those white lines aroudn them just kill the immersion. I bench about 51 FPS on the first bench mission at everything very high no AA. AA on high I get about 40. With SSAA on it dips to unplayable numbers :(
  11. Yo KK are you able to do the anti-aliasing through the CCC? I been trying liek hell to use CCC to control AA because I feel liek the game doesnt do a good enough job itself. I stopped using AA all together and just run my 3d res at 200% which works nicely and looks pretty damn good but certain things just simply need AA to look sharp. Anyone else have thoughts on this....btw ATI card only please
  12. Put -winxp in your arma 2 shortcut. Right click the arma 2 shortcut go to Properties Click Shortcut Tab at the end of this line ""C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe"" Put -winxp and apply it
  13. With super sample and high AA in game the powerlines and tracks are silk smooth. Like you said for me to be able to play at that though i will need two cards.....figuring if im lucky. ** Does the nvidia cards display the same result**
  14. The game looks fine maxed out with high AA but the power lines and Railroad tracks look horrid. They have terrible stepping like AA is not smoothing them. Turn the 3D res up to 200% helps but doesn't fix it entirely. If I crank Super Sampling in my ATI control panel its like smooth and everything looks right. Super Sampling however kills performance and I cannot play with it on. Any IDEAS? 995BE CPU @3.8 HD5870 WIN7 64
  15. Hey kklown does the in game AA actually go like this Low 2x Normal 4x Hih 8x ? I heard somewhere it was low 1x normal 2x high 4 x
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