-
Content Count
33 -
Joined
-
Last visited
-
Medals
Everything posted by aker
-
Great models and sounds, even so it is not able to download anymore. ModDB, ArmaholiC are both down.
-
Arma 3 Assets - Objects, Weapons, Magazines and much more
aker replied to moricky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Somehow I have find this out finally, " this addMagazineCargo ["2Rnd_12Gauge_Pellets", 10];" -
Arma 3 Assets - Objects, Weapons, Magazines and much more
aker replied to moricky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where can we find the Magazine Classnames for ArmA 3 Contact? Could not find 12G in the list. -
mission editing APERSMine hits player only ai stay unharmed
aker posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Attached some delayed waypoints to see what happends if non playable character walks across explosives, it did not work. Although it is also visible, that player damages as well. AI has no bleeding. -
mission editing APERSMine hits player only ai stay unharmed
aker replied to aker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Will try in other positions thanks! -
Arma 3 Skeet Trap Shooting
aker replied to jagdtiger74's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
https://drive.google.com/open?id=1qpHLMyEPy-XrfiXfoq9yp6nE8OwJqZKC This is my final work. -
Arma 3 Skeet Trap Shooting
aker replied to jagdtiger74's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey Everyone! What may gone wrong if I experience the following error messages described below: 😩 Pic1 Pic2 -
Trigger: player in thislist not work..
aker replied to R34P3R's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank You! ---------- Post added at 17:31 ---------- Previous post was at 17:20 ---------- But, still not working. Posted my screen of the editor. Screenshot_Editor :( Player is that green and crossed indpnt. icon and named as VIP. -
Trigger: player in thislist not work..
aker replied to R34P3R's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Let me ask sg. If I named a player to ex."VIP", and started a MP mission if this player isn't selected (as human player) the trigger will activated(ex. texthint please select VIP ...), how to configure this? The upper solution doesn't work for me. -
Hey guys! How to configure that, when a _player is dead, could see only an other player from the team with a forced third person view example?
-
Hide/remove group functions (MP)
aker posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey all! 1. I would like to disable auto converstation (AI like) between players during playing multiplay. I've tried this init command: soldier1 disableConversation true; soldier1 setVariable ["BIS_noCoreConversations", true]; enableRadio false; This works, but I think it's not the correct way. It is annoying, when always hear a "Regroup!" command or sg.... or "Im at grid xxxxx!" after a respawn. (COOP) 2. Please someone could help me how to hide/remove command bar icons of the players(group). Most of missions are using this function. Player icons located in the left bottom of the hud this is evident. Maybe I can use disabledAI = 1; but this helps not. Thank You! -
How to make intro/outro for missions.
aker replied to Redfield-77's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is this method not working with open a previously created mission and select the intro from the right upper tab? Don't know how to configure it, still not working, class Intro section wont load, but it seems every scipts are O.K. -
Grab (collect) a suitcase to inventory?
aker posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey all! I'm looking for a script, that allows grab an object (suitcase) will show in your inventory. I would like to combine it with a script makes the task succeeded. Thanks! -
indestructible/Invincible Objects
aker replied to OmniMax's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey there! How to make a small object indestructible, like evidence (files or photos)? Thanks! -
Baffling bug of vehicle loadout (OA/CO)
aker replied to aker's topic in ARMA 2 & OA - TROUBLESHOOTING
Thank You! Commands are working for a HMMWV [uS]:), but still not for a CRRC by me. ..hhmm I recognised the problem, because I had a mission previously for the basic ArmA2 where the command was working fine. -
(I have installed the OA to my previously patched 1.08 of standard ArmA2, both products are boxed, OA version is currently running on 1.57) The following commands are not working for me example in HMMWV [uS], or CRRC...: clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo ["....",5]; this addWeaponCargo ["....",1]; What is the problem? Try to reinstall? Thanks!
-
Hey all! I've been added simply an IED object from the mission editor of the OA, than I placed a trigger over it with the following command line: [ied, "Large"] exec ied.sqs (it is active when BLUEFOR reaches the area) Okay, it works like a charm, but the object of the IED is still remaining. How to hide an object auto after exploded? Used the IED Script v1.2. Thanks!
-
Pop-Up Targets (Firing Range)
aker replied to KC Grimes's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Tested and worked perfectly! Many Thanks! -
Pop-Up Targets (Firing Range)
aker replied to KC Grimes's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
shooting_range.utes.zip Hey! I've a problem with my script, couple of (frequently -2 or -3) targets are usually does not appear, just the target counter counts. Any Ideas? Thank You! -
US Desert Vehicles (WIP)
aker replied to Marc15yo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
In this shot we can see the TOW Launcher combined with the HMMWV, how should we get to work? Thanx -
Hmm, great environment and FPS friendly gameplay! :D Does anyone know how to use safe biedi to sqm converter with Caa1? Sometimes I lost all the objects I have been placed in 3D editor :( Thanx!
-
I could not find any ladders are able to climb up in this addon :S
-
helicopter landing ??
aker replied to R34P3R's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey! I'm looking for a scirpt that makes a tirgger and an object working together. Following situation: If I land to an (H) object, ex. a helipad sign, the mission is done! I think it's not so complicated, but i can't manage it. THX :)! -
Attaching weapons to car
aker replied to laserpanda's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ahh, many thanx! :rolleyes: -
Attaching weapons to car
aker replied to laserpanda's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
When I type some text in the vehicle's (ex. a HMMWV) init box: 'this addMagazine "20Rnd_556x45_Stanag"; this addWeapon "M16A2";' the car should already have the weapons inside, but I don't seen anything, take arm or sg. Any suggestions? Thx. :)