reconteam
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Everything posted by reconteam
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6thSense.eu Presents: "Pack1"
reconteam replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
No matter what I can do I can't seem to get the tracers working for the Franze's F/A-18E/F Super Hornet mod. I also can't seem to get the tracers working for the HWM AH-64A Apache, but that is due to being unable to find the ammo class and where to configure the tracers within ACE mod. -
Dexterity of weapons too harsh on handling....
reconteam replied to Wolfstriked's topic in ARMA 2 & OA - SUGGESTIONS
Have anybody seen the video previews of Red Orchestra 2? I think that level of smoothness when handling weapons is what future upgrades for ArmA2 should aim to achieve. -
ArmA II: Operation Arrowhead discussion thread
reconteam replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I like what I see... but... anybody want to mail me a super-computer, because it looks like I am going to need it. :( Although I should just really give up trying to run the game at 1920x1200. So does FLIR not work in the day in OA or what was that whole argument about? -
6thSense.eu Presents: "Pack1"
reconteam replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks a ton, I presume red and green are the only colors? Turns out I had to use a PBO unpacker, edit it, then repack the file. So it works, but it appears I got the name of the ammo class wrong, I guess the author of the Super Hornet didn't list it in the readme. Searching through the .pbos I have found the name of the weapon itself and magazine, but not the ammo. -
If GL3 actually increases the performance of ArmA1, perhaps a similar mod for ArmA2 to merely optimize the AI would do wonders.
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Hi Gunter, the mod is running fine, but there is one thing bothering me. The sound of the turret turning on the Abrams is very loud when in first person view. Is there anyway to reduce the volume of this or revert to the original BIS turret turning sound used on other vehicles?
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How would I go about changing the M230 chain gun to use the ACE tracers rather than BI's laser lines? Also anyway to for me to get your fine AH-64A to use the laser guided system used by other helicopters in ACE mod?
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6thSense.eu Presents: "Pack1"
reconteam replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Is there any relatively simple way to get new vehicles and guns added via mods to use the 6th tracer mod? For example I downloaded a F/A-18 Super Hornet pack and the M61A2 Vulcan doesn't use the tracers. And other addons use the default BIS lines. -
I don't think ArmA is the right engine for such a thing, but by God I would kill to have a modern version of such a game. Or a new armored fighting vehicle simulator, or helicopter simulator.
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Nope, I believe I may have accidentally cut off the first download, giving me only 3/4 of the files or so. So perhaps I was just seeing the ECS mod when I tried playing the first time. I re-downloaded and got the whole thing however, and now it works fine.
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Hi Gunter. Thanks for the help but I found out the problem. Turns out the copy I downloaded was incomplete and missing a bunch of files. No wonder I was having some problems. Anyway the real thing is great.
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Just tried out your mod and am enjoying it, but I am not seeing new tracers. Does the Six addon pack 1 need to be downloaded separately now? I would love to see some of the movement tweaks get incorporated into an ArmA2 mod.
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Just started downloading WarMod and what it needs and I gotta ask, what are the main changes over the ECS mod it requires?
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They should really incorporate that addon into the base game. For those without a super-computer like myself, this game needs all the help it can get when it comes to increasing FPS and running smoothly.
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I'll give WarMod a try tomorrow. Looks like just what I need for SP. I loved ACE for MP coop gaming, but when it comes to facing the AI, it doesn't work out all to well. And most people have moved onto playing ArmA2, I just want to finally go through the single player before I fully convert to ArmA2.
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If my great-grandkids look at me poorly for my decisions I will boot up my robot body and kick their asses. I can't fault Arizona here. The federal government has been doing so little about the issue that any good state government should have taken action. And now some have the nerve to suggest boycotting an entire state! Bah.
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RH MGS wpn pack 1.1
reconteam replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I would kill to see your excellent Mk.16 and Mk.17 SCAR in a more traditional black color. Obviously the tan makes sense for Afghanistan, but in Chenarus I would prefer black. -
I reinstalled ArmA1 again and am trying to get my money's worth out of the single-player. Yet I don't like the vanilla game too much. Any good mods that work with the main and add-on single-player campaigns?
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Good idea, but lets change a few other things about the F-35B first. For example it would be nice if the skin was updated to the darker grey used in the pre-production aircraft being tested. The AIM-9L should be replaced by either a AIM-9X or AIM-120. And some different weapon load-outs would be nice. For example a variant with external stores.
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WIP British 4 Rifle Soldiers
reconteam replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I like what I see so far. Regarding the SA80 series of weapons will they be the improved A2 variants? If you add the original A1 variants you should add a script that causes them to jam, break, and fall apart. -
When playing ACE mod I tend to use the M16A4 and M4A1 equally. Sometimes I try to do some sniping however. For vanilla I prefer the AK-107 (very effective when fired on three round burst mode) and the M249 SAW. Usually I go with the red dot sights because if I look at nearby vegetation with the ACOG my FPS drops significantly. That grass is the devil's work I tell you.
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Indeed the AI is unlikely to be able to use the AC-130 properly, but with a good human pilot flying it would be a different matter.
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Thanks for the help, somehow I've fixed the crashes, I think it had something to do with changing the video memory settings around. True I may be expecting too much out of the GTX-260, but the game runs decently until I am in a really grassy area or look at grass or a bush through an ACOG. If only Chenarus was a desert nation. I've been jaded by running everything else (but Crysis) at 1920x1200.
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Has there any word on the crashes and graphic problems introduced with the patch? I don't recall getting any of these visual glitches (everything turns grey or white, intense lag) followed by a crash (either CTD or blue screen). It is getting really frusterating not being able to play ArmA2 for more than 10 minutes without this happening. And vegetation still lags the hell out of me whenever I look at it up close.
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This is getting increasingly annoying for me to. Does nobody else with a Nvidia card get this problem with visual glitches followed by a total crash?