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Everything posted by Stagler
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RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
Stagler replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It hasnt been easy getting up to v0.1. I have done but the smallest fraction of the work and even for me it was still one of the largest projects I have ever undertook. All in time mate, it is only v0.1 afterall. -
The Forgotten Few - SP/MP Dynamic Campaign for CO
Stagler replied to KingN's topic in ARMA 2 & OA - USER MISSIONS
oh he will -
RHS: Armed Forces of the Russian Federation 0.1.6 Released!(Updated)
Stagler replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What alex was saying was that those units in the video, got better and became the units you see in the first release. :) -
Cold War Rearmed² Discussion
Stagler replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
More tea chaps? Looks like we may have an interesting next month what what?- 1308 replies
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- cold war rearmed
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You should just be able to overwrite the old version and carry on from where you left off.
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Seems I found the problem anyway, the developer version of the BTR70 had snook into the mission.sqm. My bad, iv uploaded the fixed version to the first post as well. Ill get onto the heads at ARMAHOLIC right away. Rapidshare - DOWNLOAD v1.0 (FIXED AFRF version: 28.08.2012)
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What does the RPT say?
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You need AFRF Mod, you dont need any replacement packs. Its just the Pirog_AFRF file that goes into the campaign folder.
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All the vehicles have been replaced with RHS ones yes. And the player has AK74M GP25 now, he can choose the normal or 2mag AK74M from the briefing screen.
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Bardosy is correct, I opened the campaign and manually replaced all the units inside, as there are many scripts that call up the default BIS classnames of units. Hope you enjoy, and thanks Bardosy for releasing. I will be opening a separate thread with the download links, direct any problems with the campaign to me on this thread from now on.
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Cold War Rearmed² Discussion
Stagler replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
dem hescos bro, dem gotdamn hescos.- 1308 replies
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- cold war rearmed
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[COOP-12 + SP] Cache Prize - Aliabad - Dynamic Patrol Mission (BAF,US,BinkUSMC)
Stagler replied to Stagler's topic in ARMA 2 & OA - USER MISSIONS
Yeah I did man, but the guy who makes that mod, AndrewMarley, is more of a cunt than I am. He steals more shit than I do, and im a scouser ffs. -
Same with the BIS ChDKZ insurgents then. :)
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You dont know that!
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[COOP-12 + SP] Cache Prize - Aliabad - Dynamic Patrol Mission (BAF,US,BinkUSMC)
Stagler replied to Stagler's topic in ARMA 2 & OA - USER MISSIONS
Yeah it seems the scripts to spawn the camp for the ACR version were a little borked :) -
Spetsnaz GRU Requires ARMA 2 Combined Operations I finally finished v1.0 of my Spetsnaz GRU addon after about 1 year of failed works in progress. I made these first for personal use and for TF86 but they werent used so i carried on working on them for public release. I originally intended these to be like the BIS MVD but I took a different path halfway through development. I recieved alot of help from the lads at The Red Fox Studios and some models from W0lle and took these in the direction that resulted in this end state. v1.6 Features Overall the look and feel of these units is that of a conventional military spetsnaz team, not MVD or FSB. (I may add heavier MVD style units later on) 6 kinds of Operators wearing Gorka D: Teamleader, Scout, Marksman, Assaultman, Medic, & Operator (Under Men). 6 kinds of Operators wearing Gorka D Izlom: Teamleader, Scout, Marksman, Assaultman, Medic, & Operator(Under Men (Woodland)). 6 kinds of Operators wearing Mountain Flora and Sumrak suits mixed: Teamleader, Scout, Marksman, Assaultman, Medic, & Operator(Under Men (Desert)). A Sniper and Spotter wearing KZS camoflage suits (Under Men). OA features compatible: Backpacks etc (OA thermal textures will come in a later update). Equipped with BIS AKS-74s (Different weapons configs will come in a later update, or just use "this addweapon "x"" ;)). New flora balaclava head which is used by some of the units New GRU Rucksack (Thanks to SARMAT Studios for the model). They can be found under the EAST side in the faction "GRU" Classnames: SG_GRU_TL SG_GRU_Operator SG_GRU_Medic SG_GRU_Scout SG_GRU_Marksman SG_GRU_Assaultman SG_GRU_MG SG_GRU_TL_W SG_GRU_Operator_W SG_GRU_Medic_W SG_GRU_Scout_W SG_GRU_Marksman_W SG_GRU_Assaultman_W SG_GRU_MG_W SG_GRU_TL_D SG_GRU_Operator_D SG_GRU_Medic_D SG_GRU_Scout_D SG_GRU_Marksman_D SG_GRU_Assaultman_D SG_GRU_MG_D SG_GRU_Sniper SG_GRU_Spotter GRU_PACK Credits Models: BIS, Myself, EugenyKrag and The Red Fox Studios, W0lle, Shnapdrosel (Thanks alot lads, especially those at Red Fox). Textures: BIS, Myself, TheDudeAbides, EugenyKrag, Kis4M3, MilitaryPhotos.com for insipiration. Thanks to my flat mate doug and some members of DAGR for testing. Thanks to SARMAT for the cap and comms, the rucksack, and CWR2 team for the KZS suit texture. Thanks lads, seriously. Thanks to Jackal326 and ArdvarkDB for advice and allknowingness about oxygen 2. Changelog v1.0 - initial release v1.1 - fixed headbug with Assaultman v1.2 - Changed Woodland units to have Izlom Gorka D, new Boonie hat for Woodland TL unit, removed some of the "excess radios" from some of the units. v1.3 - Added Sniper and Spotter in KZS suit v1.4 - Changed Sniper and Spotter. Added machinegunners. Various bugfixes. v1.5 - Added GRU Rucksack, minor model fixes. v1.6 - Added Desert units in Mountain Flora and Sumrak mix. v1.7 - Various bugfixes. Right. Final (hopefully) version is done. Rapidshare Download Link v1.7 Armaholic Download Link v1.7 Arma2Base Download Link v1.6
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its okay, i just cant get my head around how to fix it permanently since the patch broke it. :/
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Dis game, sigh.
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Can I get some confirmations that the glass fix is working? I played a COOP last night and it was broke again for some people on the server :/
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Seems odd to my why Russians would spawn in houses and defend their ammo caches, I meant play as OPFOR and fight NAPA. I opened it up and there is lots of scripts to change but ill keep on workin on it.
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BasileyOne, if you run these with ACE or Sudden AK74M pack, they will have different loadouts. Its also not hard to do this addweapon "_X" in your mission :)
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The thing thats pissed me off the most is that whatever that patch or DLC did, the glass on my spetsnaz fsb is now broken :(
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Im gonner have a go at converting it to east. I tried this before and I didnt see any infantry, I saw lots of vehicles and emplacements but not infantry.
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Blood4Odin, how would you convert this to play as east instead of west?