jw custom
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Everything posted by jw custom
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I'm sure BIS have thought of this feature but left it out for a reason, there's probably more to it and it's more complicated than we think.
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island : Six Little Green bag
jw custom replied to spirit6's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It looks very nice, downloading now :) Thanks. -
sushi :D
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I really do appreciate he is spending so much of his free time and if it takes a year well then it takes a year and thats how it is. I'm sure when it get released it will be very nice :cool: We can hardly blame people for asking about progress and news, we are all very excited about this mod. I don't think Chammy mind people asking about progress and news as long as it's done nicely, else he probably wouldn't have created the thread as i'm sure he knew such questions would come up :) Comments like the below made me a little more optimistic though :) -
Wouldn't it be a problem for the vehicle that made the tree fall to drive over it?
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Really? A crosshair for a "realistic" sim?
jw custom replied to teach's topic in ARMA 2 & OA - SUGGESTIONS
I play without Crosshairs and in CQB i often shoot without using the sights, yes it takes practice and it's not just something you learn in 2 minutes but it's very learnable( if thats a word :p ). -
Or you can use... _group lockWp true; ...to lock the attacing group at a waypoint and then... _group lockWp false; ...when you want them to continue moving to next waypoint.
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Well there's only so much one can bare to hear :)
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It's not BIS's fault there's not 100,000 playing Arma2
jw custom replied to -Total-'s topic in ARMA 2 & OA - GENERAL
Well i'm not saying it's a bad game, haven't tried it so i really can't. But for me no dedicated servers is enough to rule the game out :) -
BlackOps and desert mercs
jw custom replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I haven't had much time to test but yesterday i tested some more with that screenlag issue and used taliban AA units, 56 of them to be exact and quite a lot of them had no heads :p As soon as i get more time i'll test some more :) Good job on your mod, liking it a lot :cool: -
LOL no wonder everything seemed normal to you :p
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lol whups! page this file!
jw custom replied to DarkestKnight's topic in ARMA 2 & OA - TROUBLESHOOTING
Same here, hell i'm on WinXP 32Bit SP2 and it performs great :cool: The first thing i do after a re-install is setting windows theme to classic, can't stand all that visual crap :p -
Well it might come on xbox but i find it strange that they get a specific date while nobody else have heard anything at all :confused:
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Just have to get my LOL in before this thread get's locked for OP behaving poorly :) Here it comes..... LOL
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Yes it sounds great haven't tested it myself yet, but the feedback from people here tells me it's not working very well :butbut: -
It's not BIS's fault there's not 100,000 playing Arma2
jw custom replied to -Total-'s topic in ARMA 2 & OA - GENERAL
Only reason i'm not getting MW2 is because of no dedicated servers, i'm going for BC2 :) Best ever multiplayer experience for me was when Joint Operation: Typhoon Rising was brand new, man i really miss those times :o -
Operation Arrowhead : no gun sway in crouched position
jw custom replied to MQ-9 Reaper's topic in ARMA 2 & OA - SUGGESTIONS
Yes i have my aiming deadzone on 0%, i used to have it at 10% back when i still wore training wheels( crosshair :p ). -
BlackOps and desert mercs
jw custom replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well the lag returned so it seems something else is creating it(maybe a CAA1 update, not sure yet), so sorry about that. -
And i thought DR was too easy but what do i know, creating a mission takes a programmer and getting the mission installed takes a higher education.... lol funny reading "over there"
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I can barely wait for that map :cool: You could print out pictures and hang them over your bed :p
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New Sound Mod in the making, slowly but surely
jw custom replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
lol but when you say it, it sounds like it will take a year or more :p -
Really? A crosshair for a "realistic" sim?
jw custom replied to teach's topic in ARMA 2 & OA - SUGGESTIONS
I hate the use of crosshairs but i can agree with this, same goes with some vehicles where 3rd person view is more or less a must to operate them! -
and when we reach 30th of january it's changed to something else :p
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
jw custom replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
New beta :D [60718] Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone. [60718] Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone. [60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations. It sounds really nice :cool: -
Really? A crosshair for a "realistic" sim?
jw custom replied to teach's topic in ARMA 2 & OA - SUGGESTIONS
And i guess you only read the first post :rolleyes: