jw custom
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Everything posted by jw custom
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ArmA II: Operation Arrowhead discussion thread
jw custom replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Yes AI has some amazing senses BUT remember ACE/GL4 makes them much more amazing so you can't blame it all on BIS! There's a thin line between making AI too weak and too hard, both are bad but i do prefere hard over weak if those are the choices. -
Creating Vehicles via trigger
jw custom replied to tobmic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think this is exactly what you need :) http://forums.bistudio.com/showthread.php?t=84854 -
How to spawn unit at specific time ?
jw custom replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here you go, as simple as it gets :) http://www.filefactory.com/file/b070ac0/n/TriggerSpawn.utes.zip -
You cock! Taste the cock! Pizzagun!
jw custom replied to SWT_Janowich's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I hope it will make it into ACE, the most realistic pizza gun ever :p -
Thinking about buying, have questions. Please Read
jw custom replied to Orpheus66's topic in ARMA 2 & OA - GENERAL
1) It can be a mixed experience on public servers but it's also about what you put into it, often players are scattered around the map more or less playing solo but sometimes your are lucky to find some players who are willing to play as a team and then it starts to get fun :) 2) Most games are players vs AI which works great in ArmA 2 as the AI can be very challenging and do cool stuff. 3) Most public servers are running ACE so thats almost a must, also get a sound mod theres a few nice ones around ;) 4) don't get shot :p -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Also when your down you can't order AI to drag! -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
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Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
I doubt it :( Thats always been that way and personally i can live with it :) Yes i know, you can hardly blame BIS for human played medics being slow :p -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
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Example of failing :D
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It's because they are hidden in the grass, it's a feature and has nothing to do with Duala :)
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Random House Patrol script v1.0
jw custom replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just place a unit on/next to the building and execute script from it's init line and thats it, they'll stick to the house in combat! -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Your medic issue is part of the same problem we have moaned about for a long time, AI not responding very well to orders when entering danger/combat mode! -
Random House Patrol script v1.0
jw custom replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes Yes Yes, you might wanna start a thread for help on that! -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
There has recently been a beta patch release so i guess not all manpower has moved to OA! -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Erhmm the issue was introduced in a beta patch and sticked in final 1.05, while it was in beta stage before 1.05 final there was a lot of posting about it! So it's stupid NOT posting about. Also whats the point of beta testing if we should not reports errors and issues :confused: Why :confused: it's a issue carried on from a beta so it's kinda natural to post about it here. It has also been mentioned in the ArmA 2 General forum! -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Where did i mention that the auto danger/combat feature was broken :confused: Besides that i still don't see NouberNou's point. Sure it's a beta but if we don't post about the problems they won't get fixed. We have posted about this issue weeks before Christmas and yet it didn't get fixed before 1.05 and still isn't! -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
Whats your point? It worked in 1.04 and got broken in a beta up to 1.05! -
I'm looking for help respawning a vehicle with it's ammo
jw custom replied to BobbyC101st's topic in ARMA 2 & OA - GENERAL
Maybe post in the correct forum ? :) -
You all have got to use the beta patch
jw custom replied to jpinard's topic in ARMA 2 & OA - GENERAL
Sights was misalligned specially when in crouch position, it got fixed in patch 1.05, not sure if thats what his refering to though! -
Arma2 beta builds 1.05.6xxxx
jw custom replied to maddogx's topic in ARMA 2 & OA - BETA PATCH TESTING
When AI go into combat/danger mode you as leader almost looses control of them and they dance around to the endless "Go i'm covering" song. As long as they know about an enemy they won't come out of combat/danger mode. When they are in combat/danger mode it's a real hassle to get them to perform any actions like: Heal, Get In, Move there & Regroup. I have tried many times moving in the open towards a city and a then like 100 meters away from the city we get spotted, then AI stops up, go prone, start firing at the enemy and no matter what i do they refuse to run to cover. Usually it ends with me standing in cover at the edge of the city looking at my squad getting slaugthered in the open! I believe the problem started with this: [60718] Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone. Please fix this! -
[Patch 1.05 Bug] AI won't follow player
jw custom replied to fabrizio_t's topic in ARMA 2 & OA - GENERAL
We already moaned about it in the beta thread before final 1.05 patch was released but to no avail :( But okay lets try again :) I believe this was what broke the AI: [60718] Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone. -
[Patch 1.05 Bug] AI won't follow player
jw custom replied to fabrizio_t's topic in ARMA 2 & OA - GENERAL
Well then i really hope the community can make a fix because it's a AMAZINGLY annoying issue which makes controlling AI a pain and at times impossible :( -
Tennis.... lol yeah it must be thrilling :p I tried bowling & boxing on Wii with some friends, sure it was fun for 30min then it was blaaaa.
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Weee a new military simulator from CM im so gonna buy it.