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AnimalMother92

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Everything posted by AnimalMother92

  1. you can submit your mission to armaholic for everyone to download. http://www.armaholic.com/page.php?id=1833 just export the mission as a pbo (save as "export to singleplayer or multiplayer" in the editor. then pack it up with a readme and even a picture using 7zip. then make a new thread in the User Missions forum. you can host your file on filefront or rapidshare if you want
  2. AnimalMother92

    Tracer Effects

    Going off this I changed the A10 tracers from Yellow to Red and the M249 from Orange to Red as well. I thought it looked more visually appealing. Here is the repacked pbo if anyone prefers those colors.
  3. AnimalMother92

    WIP: Stuff you are working on 2!

    I could take some FRAPS footage of new FX if a super secret beta happened to find its way to my PM inbox :rolleyes: :D Keep up the good work OS!
  4. AnimalMother92

    WIP - JTD SkyFog

    This is really cool. I had always avoided using fog as it looked so awful in vanilla Arma 2. This is much better, especially the sky replacement. Could it be implemented as a place-able Module so that it would only become active in missions that had that Module?
  5. AnimalMother92

    Alpha shine

    Oh yeah I hate this. Hopefully BIS will fix it as it ruins the immersion in some missions.
  6. AnimalMother92

    Isla Duala

    IceBreakr, this update is fantastic! Really, hats off to you. I love the new building textures and new island. And you even answered my prayers for an embassy compound! Plus, the whole island has a great frame rate still. Simply awesome.
  7. AnimalMother92

    Operation unknown wip

    @meatball lol thnx :D @kristian that's just creepy @clawhammer looking tasty
  8. AnimalMother92

    ArmA II: Operation Arrowhead discussion thread

    still waiting on these, would be nice to see :rolleyes:
  9. AnimalMother92

    Overview.html help

    don't use 512. I had problems with that. I changed mine and it shows up fine now every time. In the mission folder I have the image which is 256x128 named "pic" and it is a jpeg <html> <head> <title>Crash and Grab</title> </head> <body bgcolor="#FFFFFF"> <p align="center"><img src="pic.jpg" width="256" height="128"></p> <p>US special forces extract a downed pilot from an enemy camp.</p> </body> </html> That's what's been working for me at least.
  10. AnimalMother92

    Operation unknown wip

    i'm hoping we don't have to...but i've got my BBQ sauce here anyways :p
  11. AnimalMother92

    ArmA II: Operation Arrowhead discussion thread

    Please BIS, NO Warfare in the campaign!
  12. looking pretty nice And I agree on going with SFOD-D
  13. AnimalMother92

    Air Support Scripts

    sounds sweet. I change all the stringtable text anyways, so it's no big deal ;) looking forward to more great updates. Shilshole eh? cool, I actually live over in Redmond, I just say Seattle-area lol
  14. Pardon my ignorance, but what exactly is :confused:
  15. AnimalMother92

    Air Support Scripts

    ah sorry... VFTCAS - Terrain Collision Avoidance System "It simulates a primitive terrain scanning radar that just scans the terrain level ahead and adjusts the vertical lift of the chopper to maintain a minimum flightlevel of 35m (min height to avoid treetops)." http://www.armaholic.com/page.php?id=8118 Basically it stops AI pilots from acting like idiots and crashing into mountains and trees. I find it especially useful for making sure that your helo CAS actually does its job and doesn't clip a tree branch while swooping in to deliver FFAR ;)
  16. AnimalMother92

    Isla Duala

    seriously beautiful screens there Ice. duala keeps getting lovelier
  17. AnimalMother92

    WarFX Particles

    I've got this too. Everything used to be fine, but as of recent ACE updates it seems worse. Blocky vapor trails, flares, smoke etc It's really odd because it used to be great and I've tried moving mod priority around and all, and it's also sad because i love these FX :(
  18. AnimalMother92

    Air Support Scripts

    Well in the mission that I'm working on the ASpad is placed on the runway of the main Chernarus airport. My airsupport shows up without a hitch. I also run VFTCAS to help the pilots from crashing, not sure if that matters or not. This is with ACE as well. @Draper, Just a suggestion/idea: Would it be possible to have a dialog for calling the support rather than the player saying: a sortie is on the way etc etc. For example: player: HQ I need attack helo support ASAP HQ: Roger Alpha, send coordinates *clicks map* HQ: coordinates received Alpha, Cobras inbound. ETA 3 minutes ..or something like that. Would seem more realistic/awesome imo. And have the option for editing the dialog in the stringtable, so you could change names etc Now I'm just nitpicking, but in the text now it says the helos are "in route" but it should be "en route" since it's a French phrase :p Seriously though, this is one of my favorite support suites, it has so many amazing functions!
  19. AnimalMother92

    ArmA II: Operation Arrowhead discussion thread

    I wonder how they will handle the "import" of Arma 2 stuff into OA..
  20. This might be what you're looking for http://community.bistudio.com/wiki/BIS_fnc_taskDefend
  21. AnimalMother92

    Operation unknown wip

    Great to hear SFC, much happier with a quality product later than a rushed product now :)
  22. AnimalMother92

    Isla Duala

    looks waaay better
  23. AnimalMother92

    Air Support Scripts

    Hey Draper, so far so good for me with this package. I've been updating a mission I was doing to use the new set of support. However, I *may* have found a small bug. It seems the number of support requests available is off by one. For example: I had "ASnumHEL = 1;" so that I could only call helos once. When activated I could not call that asset. Strange, I thought. So I changed the number to 2...but then I could only call it once. So it seems that it is off. Not a big deal, just confused me for awhile :p
  24. AnimalMother92

    -=/UP-ARMORED Vehicles\=-

    Hey NZX, any news on these and ACE? It would be great to see some new HMMWVs but according to the ACE team :confused:
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