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Everything posted by AnimalMother92
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How to release a mission?
AnimalMother92 replied to zombo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you can submit your mission to armaholic for everyone to download. http://www.armaholic.com/page.php?id=1833 just export the mission as a pbo (save as "export to singleplayer or multiplayer" in the editor. then pack it up with a readme and even a picture using 7zip. then make a new thread in the User Missions forum. you can host your file on filefront or rapidshare if you want -
A.C.E. Advanced Combat Environment - Public Beta *2*!
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Probably not: -
Tracer Effects
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Going off this I changed the A10 tracers from Yellow to Red and the M249 from Orange to Red as well. I thought it looked more visually appealing. Here is the repacked pbo if anyone prefers those colors. -
WIP: Stuff you are working on 2!
AnimalMother92 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I could take some FRAPS footage of new FX if a super secret beta happened to find its way to my PM inbox :rolleyes: :D Keep up the good work OS! -
WIP - JTD SkyFog
AnimalMother92 replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is really cool. I had always avoided using fog as it looked so awful in vanilla Arma 2. This is much better, especially the sky replacement. Could it be implemented as a place-able Module so that it would only become active in missions that had that Module? -
Oh yeah I hate this. Hopefully BIS will fix it as it ruins the immersion in some missions.
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IceBreakr, this update is fantastic! Really, hats off to you. I love the new building textures and new island. And you even answered my prayers for an embassy compound! Plus, the whole island has a great frame rate still. Simply awesome.
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Operation unknown wip
AnimalMother92 replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@meatball lol thnx :D @kristian that's just creepy @clawhammer looking tasty -
ArmA II: Operation Arrowhead discussion thread
AnimalMother92 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
still waiting on these, would be nice to see :rolleyes: -
Overview.html help
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
don't use 512. I had problems with that. I changed mine and it shows up fine now every time. In the mission folder I have the image which is 256x128 named "pic" and it is a jpeg <html> <head> <title>Crash and Grab</title> </head> <body bgcolor="#FFFFFF"> <p align="center"><img src="pic.jpg" width="256" height="128"></p> <p>US special forces extract a downed pilot from an enemy camp.</p> </body> </html> That's what's been working for me at least. -
Operation unknown wip
AnimalMother92 replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i'm hoping we don't have to...but i've got my BBQ sauce here anyways :p -
ArmA II: Operation Arrowhead discussion thread
AnimalMother92 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Please BIS, NO Warfare in the campaign! -
MCU Infantry & Magpul Masada
AnimalMother92 replied to Nixo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looking pretty nice And I agree on going with SFOD-D -
Air Support Scripts
AnimalMother92 replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sounds sweet. I change all the stringtable text anyways, so it's no big deal ;) looking forward to more great updates. Shilshole eh? cool, I actually live over in Redmond, I just say Seattle-area lol -
A.C.E. Advanced Combat Environment - Public Beta *2*!
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Pardon my ignorance, but what exactly is :confused: -
Air Support Scripts
AnimalMother92 replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ah sorry... VFTCAS - Terrain Collision Avoidance System "It simulates a primitive terrain scanning radar that just scans the terrain level ahead and adjusts the vertical lift of the chopper to maintain a minimum flightlevel of 35m (min height to avoid treetops)." http://www.armaholic.com/page.php?id=8118 Basically it stops AI pilots from acting like idiots and crashing into mountains and trees. I find it especially useful for making sure that your helo CAS actually does its job and doesn't clip a tree branch while swooping in to deliver FFAR ;) -
seriously beautiful screens there Ice. duala keeps getting lovelier
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WarFX Particles
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've got this too. Everything used to be fine, but as of recent ACE updates it seems worse. Blocky vapor trails, flares, smoke etc It's really odd because it used to be great and I've tried moving mod priority around and all, and it's also sad because i love these FX :( -
Air Support Scripts
AnimalMother92 replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well in the mission that I'm working on the ASpad is placed on the runway of the main Chernarus airport. My airsupport shows up without a hitch. I also run VFTCAS to help the pilots from crashing, not sure if that matters or not. This is with ACE as well. @Draper, Just a suggestion/idea: Would it be possible to have a dialog for calling the support rather than the player saying: a sortie is on the way etc etc. For example: player: HQ I need attack helo support ASAP HQ: Roger Alpha, send coordinates *clicks map* HQ: coordinates received Alpha, Cobras inbound. ETA 3 minutes ..or something like that. Would seem more realistic/awesome imo. And have the option for editing the dialog in the stringtable, so you could change names etc Now I'm just nitpicking, but in the text now it says the helos are "in route" but it should be "en route" since it's a French phrase :p Seriously though, this is one of my favorite support suites, it has so many amazing functions! -
ArmA II: Operation Arrowhead discussion thread
AnimalMother92 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I wonder how they will handle the "import" of Arma 2 stuff into OA.. -
Force Ai to man mounted weapons?
AnimalMother92 replied to DArmstrong's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This might be what you're looking for http://community.bistudio.com/wiki/BIS_fnc_taskDefend -
Operation unknown wip
AnimalMother92 replied to sfc.itzhak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great to hear SFC, much happier with a quality product later than a rushed product now :) -
looks waaay better
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Air Support Scripts
AnimalMother92 replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey Draper, so far so good for me with this package. I've been updating a mission I was doing to use the new set of support. However, I *may* have found a small bug. It seems the number of support requests available is off by one. For example: I had "ASnumHEL = 1;" so that I could only call helos once. When activated I could not call that asset. Strange, I thought. So I changed the number to 2...but then I could only call it once. So it seems that it is off. Not a big deal, just confused me for awhile :p -
-=/UP-ARMORED Vehicles\=-
AnimalMother92 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey NZX, any news on these and ACE? It would be great to see some new HMMWVs but according to the ACE team :confused: