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Everything posted by AnimalMother92
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Pазорени� island
AnimalMother92 replied to LJF's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice trailer -
A.C.E. Advanced Combat Environment - Public Beta *2*!
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Or whatever key you have for looking down mounted weapon sights (turrets, vehicles). Same thing. -
sideChat...but not?
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Glad we pretty much got it, I've been wondering for awhile. Good thing you mentioned the Game Logic trick, that got me thinking. No clue how to make the writing more opaque sadly :( -
sideChat...but not?
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alright I figured it out. Here we go: Define the messages in the description.ext class CfgRadio { sounds[] = {}; class RadioMsg1 { name = ""; sound[] = {}; title = "John Doe: Hey!"; }; class RadioMsg2 { name = ""; sound[] = {}; title = "Bob: How's it going?"; }; }; Make a chat.sqf logic globalRadio "RadioMsg1"; sleep 2; logic globalRadio "RadioMsg2"; Place a Game Logic named "logic". Make a trigger and put this in the activation: nul=execVM "chat.sqf"; Result: -
sideChat...but not?
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice one Arma-2-Guru. Definitely getting closer. Only thing is that globalChat messages appear in caps. With globalRadio the messages that were defined in the description.ext looked more like in the picture. -
sideChat...but not?
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks W0lle :) Almost there, except I still have this appear when the conversation is triggered: BLUFOR (John Doe): "hey." I've used setIdentity and got a trigger to initiate the chat sequence. I also defined the messages in the .ext just fine. I'm just trying to imitate the look from the BIS missions. Name of person: "blah blah blah." :confused: -
New Sound Mod in the making, slowly but surely
AnimalMother92 replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Will the new update be on the SIX network? I just ran the updater but there was no new version available. Thanks. -
hmm which is correct: is someone from Podagorsk a "Podagorskian", "Podagorskan" or a "Podagorskite"? :p Are there any updates planned for this island?
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Wow those are very nice photos! truly one of my fav maps
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I'm pretty sure that's not a Caiman. RG-33? Anyways, love these MRAPs and thanks for the picture credit ;)
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WarFX Particles
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
buh-dum-ching! :p It's a good ethic OS. -
-=/UP-ARMORED Vehicles\=-
AnimalMother92 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:eek: those are some really cool reskins! -
HiFi - Single Sound Modules (Weapons BETA released!!)
AnimalMother92 replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sorry to hear Mark. :( I really enjoy your sound mod! -
-=/UP-ARMORED Vehicles\=-
AnimalMother92 replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Picture time! :cool: Thanks for the update. It would be cool if you could include some woodland variants for use on Chernarus. I know irl they are all tan because of where they are deployed but it would be nice nonetheless. -
Afghanistan Green Zone 10km Island WIP
AnimalMother92 replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This map is going to own. Great work arb :) -
Those are looking great
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AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
If you want to play in single player mode, place the .PBO file in your \Missions folder. It will show up under "Scenarios". If you want to play in Multiplayer, place it in the \MPMissions folder and you will be able to host it when running an online game. :) -
Thirsk Island
AnimalMother92 replied to Raunhofer's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
wow great stuff! must...hold..on...waiting.... -
US Army Rangers retextured units
AnimalMother92 replied to massi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks :) one little thing: could you remove the "m" from units display names (when you mouse over them)? It's fine having that as a tag when they're in the editor, but it seems strange in game. For example when you're used to mousing over a unit and seeing "Rifleman", but instead see "m 18z etc etc" it looks a little funny. Just a suggestion.. -
Pазорени� island
AnimalMother92 replied to LJF's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
cool video just wish I could pronounce the name lol -
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Little heads up on future stuff: I'm going to try and get out some updates for current missions before shifting my attention to... Full campaign: -Set on Podagorsk -Coop enabled -Made for ACE2 -Spec Ops style missions ...and more! (once I think of stuff :p ) ETA early June 2010. -
ARMA 2 CTD but still running in Task Manager
AnimalMother92 replied to Leopoldo's topic in ARMA 2 & OA - TROUBLESHOOTING
I get this fairly often and now it seems as if it simply occurs after a certain amount of time even without any gaming going on. Last night I left my machine on with Arma 2 running at the main meu by mistake. When I woke up in the morning the game had apparently crashed but it was actually still running the arma2.exe in the task manager. This problem/render window dying bug seem to be happening a lot post 1.05 and is ruining long game sessions :( -
Units "sink" into the ground?
AnimalMother92 replied to goguapsy's topic in ARMA 2 & OA - TROUBLESHOOTING
They're supposed to. It simulates grass. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
AnimalMother92 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does anyone know if the old SIX updater has to be completely uninstalled before updating to a new version, say 0.8.1? Also is there much need to update SIX updater itself? -
ArmA II: Operation Arrowhead discussion thread
AnimalMother92 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Amen. :D