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Everything posted by AnimalMother92
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WIP: Stuff you are working on 2!
AnimalMother92 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
that looks really nice, looking forward to that map. -
ArmA II: Operation Arrowhead discussion thread
AnimalMother92 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Yes it's from the official Arma 2 website. Under the propaganda section. -
anything that Bink is up to Chammy's Sound Mod Up-armored vehicles Isla Duala ported Strykers USEC CH53 US Army skin for the CH-47
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ArmA II: Operation Arrowhead discussion thread
AnimalMother92 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I haven't seen anyone mention this, but we already know exactly where Takistan will be. BIS seem to have been planning this since before Arma 2. It's right next to the part of Chernarus we don't get to play and it also borders...Russia :eek: -
US Army 2009 Units
AnimalMother92 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
We can argue all day about if X is better than Y, but that seems a tad silly. The original question was what IFVs are available to transport these units? The Bradley and the M113 are both used by the US Army, and both are available as addons. The Stryker, as nice as it would be, is NOT currently available in Arma 2. Question answered. No need for an argument here, I think we can all at least agree that Bink's units are amazing and leave it at that ;) -
AnimalMother92 Presents...
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Any areas in particular you have problems with? I found that if they were grouped too close to the tower, it turned into a giant mess of grenade spam. -
I believe it goes in the folder of the mission you are working on in the editor.
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this setPos [(getPos this select 0),(getPos this select 1),1.5]; put this in the unit's init line. play around with the 1.5 for height of the unit. btw, this probably should go in the mission editing/scripting section ;)
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WIP: Stuff you are working on 2!
AnimalMother92 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
pwnage! these are going in my missions for sure :D -
Tracer Effects
AnimalMother92 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi opticalsnare, this is a really nice addon along with your other effects pack, makes for some nice night fights. however as mentioned above regarding the tracers' colors, I think it would be good for "realism's sake" to switch back to the BIS colors in your addon officially, without the need for users to have to edit configs. US weps=red, Eastern weps=green. of course it's totally up to you, but I think it makes more sense this way ;) -
US Army 2009 Units
AnimalMother92 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
CAA1 has the M113, P85 has the Bradley and I heard the Strykers are being ported from Arma 1 -
SOM supplys
AnimalMother92 replied to Grimfist's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://forums.bistudio.com/showthread.php?t=89520 similar to my question, this is really bugging me too. -
Change plane type for SOM airstrike
AnimalMother92 replied to AnimalMother92's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Anyone? I'm really curious about this... -
Fictive Assault Rifle AR06
AnimalMother92 replied to Kristian's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
cool! good luck with this :) -
US Desert Vehicles (WIP)
AnimalMother92 replied to Marc15yo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
maybe you could talk to Schnapsdrosel about integrating his desert USMC units into this? http://www.armaholic.com/page.php?id=7248 -
New island projects - what do you want?
AnimalMother92 replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just a little request for any potential new islands: I think it would be neat if a map had a "US embassy" style compound on it, with big fences and guard towers, etc. This would be cool because you could have the USMC defend it, or have a situation where tensions were building in some foreign country and spec ops came in to get people out. Just my 2 cents -
US Army 2009 Units
AnimalMother92 replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
very nice! can't wait for some spec ops. Little Birds+these guys=ownage :D -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
AnimalMother92 replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I noticed that too a while ago and thought I was going crazy, I don't remember when it happened but it's kinda weird how it just switched all of the sudden. -
Bring back the main menu backgrounds back from the demo!
AnimalMother92 replied to Chunk3ym4n's topic in ARMA 2 & OA - SUGGESTIONS
I've been wondering about this, I'd like to have the demo backgrounds back too. I usually use -world=empty, but after I've loaded a map and come out of the editor, the world is there. The Chernarus one is especially lame. -
Hey, cool. Glad to see my mission called "awesome" lol Welcome to Arma 2, it gets even better the more you play it!
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US Desert Vehicles (WIP)
AnimalMother92 replied to Marc15yo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sweet! *runs off to make missions* -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
AnimalMother92 replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I may have just missed this before because I always play as USMC. When I was playing with a NAPA group today with this new beta, when they confirmed kills they said what enemy type they killed. ie "Enemy Machinegunner successfully engaged" never seen this before. is it new? or specific to certain factions? -
cancelling Vehicles continually exploding
AnimalMother92 replied to Archamedes's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
there's a PROPER mod to disable secondary vehicle explosions. "DisableSecondaryExplosionEffectOfVehicles Visuals C PROPER" http://dev-heaven.net/wiki/proper-projects/PROPER_projects#Unsorted-releases it's a little ways down the page. -
WIP: Stuff you are working on 2!
AnimalMother92 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Bink's a busy guy, leave him be ;) I heard they are still WIP but he has a lot on his plate. ...not meaning to speak for him (I'm really looking forward to the Rangers too) -
wow! im really looking forward to this. nice work