deltatango
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Everything posted by deltatango
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Is one of these buildings supposed to be the Olympic Hotel?
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No Bipods or ability to carry two rifles - Are you kidding me!?
deltatango replied to Delimontana's topic in ARMA 3 - GENERAL
What I don't get about the bipod is that they bothered to model bipods, but left them totally without function. Just put one of those magpul grips on it like the rest of the weapons and call it a day. Full-on weapon resting a la ACE would have been glorious, even just being able to deploy the bipod would have been nice to give autoriflemen sustained fire. But we get none of that, just the 9 stances and 4 or 5 different speeds to walk/run. Why do we have so many options for stances and paces, but no options for weapon stability? If I want to be effective machine gunner, it's currently prone or nothing. As some have said, we can expect the feature to come in mods. While that idea gives me a warm and fuzzy feeling, bipod deployment should be part of the base game. Especially for a game which prides itself on it's milsim aspects. On the subject of milsim, though, just about everyone in this thread, moderators included, are engaging in the sim vs game debate which isn't the question at hand. What does this pedantic bickering serve to accomplish? Once we've determined Arma is a game or sim, will that change anything at all? Will Bipods suddenly work? Will backblast suddenly be in the game? Will a number of other problems get rectified? No, nothing will change except for the game's classification. -
Before the DayZ craze, Arma 3 was planned for Q2/Q3 2012 release. Sure it probably wouldn't have been Arma 3 we know today, but it would have been here regardless. Ok, it sounds like you're saying DayZ single handedly kept Arma afloat, and Arma 3 owes it's existence to Dayz. So what did you really mean if not that?
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What exactly is everyone so worried about Steam Workshop for? Many games have workshop integration and still allow you to install mods from external sources. The way I see it, Workshop is just another method of releasing or accessing mods. If you don't like it, you can still download or release mods to Armaholic or other sites, similar to how you could get Skyrim mods from either the web or the workshop. Am I wrong? I must be, why else would boycotting the mod scene or even the game because of Workshop integration make any sense?
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is it backwards compatible?
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ArmA II: Operation Arrowhead discussion thread
deltatango replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Longbow ftw. I have nothing else to contribute.