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revolverocelotkjb

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About revolverocelotkjb

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    Lance Corporal
  1. A2/A2:OA beta CorePatch 01.03.2016

    Fixed! That's exactly what i needed! Thanks!
  2. A2/A2:OA beta CorePatch 01.03.2016

    Sounds great samatra! 1) Any news on the RPK-74 shadow issue? 2) The corepatch introduced new sounds for some of the ACR weapons which ended up conflicting with the JSRS Mod sounds for those ACR weapons. Modifying the ACR weapons corepatch to restore the JSRS Mod sounds for those weapons was pretty easy however I've just now discovered that the following weapons have reverted back to vanilla game sounds and are no longer the JSRS Mod sounds: M4A1 and the M4A1M203ACOG have reverted to the regular game sounds on all firing modes. At this point I do not know what is conflicting from corepatch to revert the JSRS Sounds on these 2 rifles to vanilla???
  3. A2/A2:OA beta CorePatch 01.03.2016

    So just to confirm. The following units are not part of the official 1.63 patch. They are a part of a fairly recent update to corepatch. (Admittedly I am offline from Steam a lot) "MVD_Soldier_Medic", "RU_Soldier_Engineer", "RUS_Soldier_Medic", "TK_Special_Forces_Medic_EP1", "UN_CDF_Soldier_Engineer_EP1", "UN_CDF_Soldier_Medic_EP1" Just uninstalled the entire Arma 2 series and reinstalled to test. After some searching the units above are located in: Arma 2 Operation Arrowhead / Expansion / Addons / corepatch CorePatch_CCP_70799 Thanks to the corepatch team on their continuing efforts! :)
  4. A2/A2:OA beta CorePatch 01.03.2016

    Thanks for the reply Beagle. Hard to believe I just now noticed this in the Editor! :) I searched though a lot of the obvious files for these added units but can't seem to find them. They're not in the ARMA2/Addons/characters2 file or at least I didn't see them there. Could you advise which file these units are located in? Thanks
  5. A2/A2:OA beta CorePatch 01.03.2016

    Don't know when exactly it was updated but I do notice that some units have been added to various factions. MVD and Spetsnaz now have Medic units. Where are these units located? Which file? Corepatch or Community Configuration Project E ?
  6. A2/A2:OA beta CorePatch 01.03.2016

    In addition to this the JSRS 1.5 Final sound issue with the following weapons: Fn FAL (All firing modes) M14 (Full firing mode only) G36A (All firing modes) G36K (All firing modes) These weapon sounds in the reported firing modes are the vanilla game sounds and not the modded JSRS Final sounds for these weapons. I reverted to an earlier version of the game to test and can confirm these firing sounds after corepatch are not correct. These issues were fixed in a prior version of corepatch but either the current version of corepatch does not include these fixes or they were reverted back for some reason???
  7. A2/A2:OA beta CorePatch 01.03.2016

    The latest corepatch causes a graphical glitch with the AK-107. The AK-107 GL, PSO, and GL+PSO versions are fine and do not have the graphical glitch. Just the AK-107 While firing the AK-107 the bolt graphically extends back towards the buttstock. The graphical glitch on the AK-107 is more pronounced while reloading a completely empty clip of the AK-107. Please confirm. This is with no mods and the prior corepatch version did not have this graphical glitch with the AK-107. Thanks
  8. RHS Escalation (AFRF and USAF)

    Quick question concerning the latest patch version of RHS AFRF and USAF. I'm getting sound distortions during infantry firefights with quite honestly not a whole lot of units on the map (2-4 infantry groups). Not having any issues with the Vanilla Game Units of ARMA 3 with substantially more infantry on the map (12 infantry groups). Haven't noticed any sound distortions in previous versions of RHS so my question is has anyone else experienced any sound distortions in the current version? Thanks
  9. A2/A2:OA beta CorePatch 01.03.2016

    JSRS 1.5 Final sound issue with the following weapons: Fn FAL (All firing modes) M14 (Full firing mode only) These two weapon sounds in the reported firing modes are the vanilla game sounds and not the modded JSRS Final sounds for these weapons. I reverted to an earlier version of the game to test and can confirm these firing sounds after corepatch are not correct. Thank you for your continued support.
  10. A2/A2:OA beta CorePatch 01.03.2016

    Any chance that corepatch will improve the AI to a limited degree without the need for mods using Pizzadox's efforts as an exemplary example? Such as AI smoke grenade utilization and rearming from backpacks / bodies etc.? :)
  11. A2/A2:OA Patch 18.12.2015

    Hosted locally on my own computer. Upon immediately completing a Warfare mission the Blufor / Opfor Win message appears along with an end game graph of multiple team categories such as Soldiers Recruited / Killed etc.and in addition to this graph an end game camera angle will pan out while calculating the stats. However the end game graph will upon completion of its team calculations restart multiple times along with the camera angle zooming back in and panning back out multiple times. My apologies for misstating before as the end game loop is not perpetual it does end to where I can view my personal statistics for the mission but the multiple recycling of the team stats graph and camera angle just didn't seem right. A very minor detail compared to all the massive fixes you compiled for the Warfare Module which by the way a huge thank you for that work! Quick question eggbeast on one item you mentioned in your post. You specifically mentioned adding backpack function to a2 units from oa. Is it in the core patch agenda to eventually do this? To where the backpacks will actually show on the Arma 2 unit models? That would be awesome along with maybe proper AI function for the AI units to actually rearm themselves from their backpacks? :) These features were in ACE 2 and also your released mod eggbeast and I'm all for mods that add content and revisions to ARMA 2 and OA but at the same time there are features that should be inherently native aspects of the core game that currently are not and honestly should not have to be scripted or modded. For example: Having OA backpacks ported to ARMA 2 unit models Having AI units actually be able to rearm themselves from their backpacks Maybe even perhaps finally having AI actually be able to use smoke grenades which is a long overdue feature in my opinion :)
  12. A2/A2:OA Patch 18.12.2015

    To Opusfmspol, the Warfare missions upon completion are in a perpetual loop with the camera and the stats. This loop lasts only a few seconds and then continuously repeats. I don't recall that happening before. I tested this with Civil War CTI several times today. Minor I know but I figured it best to mention it just in case. On a side note concerning Civil War I thought it interesting that the Insurgents recruit Russian soldiers for base defense and the CDF recruit USMC for base defense oh and the CDF playable units start off with American weapons instead of Russian variants. I figured for that CTI mission it would be exclusively Insurgents vs CDF but it probably has always been like that. Easy enough to modify on my end to be honest. :) To anybody, as far as tweaking weapons and vehicles are concerned does anyone else think the bicycles in ARMA 2 are a tad on the fast side? I always thought they were too fast in Dayz and doesn't appear to me much if any slower after the patch?
  13. A2/A2:OA Patch 18.12.2015

    Thank you to the ARMA 2 CorePatch team on their hard work! It is good to see ARMA 2 still being worked on by a dedicated community! :)
  14. Nice information. Followed your instructions and everything works as intended with a custom warfare map. Thanks!
  15. I cannot respawn in Arma2 (any DLC)

    This is not a Description.ext issue. Respawn does not work as intended with the Warfare module after the 1.63 patch update with Combined Operations. The player's unit respawns however the actual player does not respawn with control of the unit and are stuck in a perpetual limbo view as if waiting for respawn. This is the case for player made warfare module missions as well as the warfare module missions provided with the actual game that was made by Bohemia Interactive (the ones that I have tested that is). As stated in the original post of this thread the warfare module missions that comes with Bohemia Interactive's game are not working as intended with Combined Operations as his problem did not involve a custom warfare module mission. The original post was updated to state that this problem does not exist with ARMA 2 and I tried the "When Diplomacy Fails" warfare module mission on ARMA 2 and respawn did indeed work as intended. However, playing "When Diplomacy Fails" on Combined Operations the respawn feature does not work as intended. Can we get a Dev's response on the respawn feature for the warfare module after the 1.63 patch as this feature worked as intended before this update? In addition I am still noticing that the AI are not engaging units through glass and other penetrable surfaces despite the 1.63 patch notes saying otherwise: [83759] Fixed: AI not engaging through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438). Thank you
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