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revolverocelotkjb

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About revolverocelotkjb

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  1. Question concerning the "DAC Config Object" feature of DAC. There are preset DAC configurations already defined to create boulders and other vegetation however every time DAC tries to run the Config Object script of it's own presets it will give a "Bad Object" error?!? Was the Arma 2 version of DAC Config Object a feature that never got fully implemented as far as creating trees, boulders, and other vegetation were concerned? If it does then how do you utilize this feature where it can create trees, boulders, and vegetation? Thanks Edit Update: Actually figured out how to get the "Config Object" feature to work adding trees, grass, etc. to a map but it did require the MAP Editorupgrade (EU) addon in order for the feature to work.
  2. With subtitles enabled: Razor team voices on maps other than Cherno and Utes will try and say the names of towns but don't have the voice parameters to actually say the towns name but the towns name will still show in the subtitles as if being said by the Razor team member. USMC and US units other than Razor team will use a respective Grid reference instead of trying to use a town's name. Will/Can corepatch be updated to have Razor Team voices use Grid references instead of a town's name that doesn't even have a voice parameter?
  3. You are awesome opusfmspol and believe I've found the issue. I have a modified "CAcharacters2" in a mod file that did not have the required addon: "CorePatch_Everything" The second I added the "CorePatch_Everything" the error log goes away for that mod but I also use the RHS mod and it gives the same message about deleted downloadable content "rhs_c_weapons." Guarantee all the RHS mod needs is to be updated with the required addon: "CorePatch_Everything" and more than likely the error log will go away. Don't know why I didn't think of "CorePatch_Everything" at midnight last night. Thanks again opusfmspol!
  4. Since opusfmspol is the Warfare mission guru I'll ask a question that I just noticed with mods installed. Yes, with mods installed. Having no mods installed does not reproduce this notification. Superpowers and When Diplomacy fails gives the following log message at the start "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted???" Which makes no sense to me whatsoever as I haven't touched any of the core files. These missions seem to play just fine even with this message. I haven't had time to check and see if there are other missions that produce this message but my question is are others getting this message with other mods installed? opusfmspol any input?
  5. Since this is EOL Arma 2 update and all...any chance that backpack proxies get added to the ARMA 2 units?
  6. Are you using ASR AI by chance? I've noticed AI behavior similar to what you described but it was with the ASR AI mod enabled and it was more like 10% of AI and not the 80% you described. Haven't noticed this yet but to be honest I modified the core patch Anti-Prone file a long time ago on my end mainly because it seemed to cause prone conflicts with the ASR AI mod where a few AI units would stay in the prone position indefinetly. After consideration I can't say the Anti-Prone portion of Corepatch is really a necessary feature or fix for that matter. IMO. Updated 04-11-2018: Was something changed with the game sounds? It sounds as if a phantom invisible unit is running around the map with the squad. Never noticed this before. I know it's not a great description but has something been updated with any of the movement sounds???
  7. revolverocelotkjb

    A2/A2:OA beta CorePatch 01.03.2016

    Fixed! That's exactly what i needed! Thanks!
  8. revolverocelotkjb

    A2/A2:OA beta CorePatch 01.03.2016

    Sounds great samatra! 1) Any news on the RPK-74 shadow issue? 2) The corepatch introduced new sounds for some of the ACR weapons which ended up conflicting with the JSRS Mod sounds for those ACR weapons. Modifying the ACR weapons corepatch to restore the JSRS Mod sounds for those weapons was pretty easy however I've just now discovered that the following weapons have reverted back to vanilla game sounds and are no longer the JSRS Mod sounds: M4A1 and the M4A1M203ACOG have reverted to the regular game sounds on all firing modes. At this point I do not know what is conflicting from corepatch to revert the JSRS Sounds on these 2 rifles to vanilla???
  9. revolverocelotkjb

    A2/A2:OA beta CorePatch 01.03.2016

    So just to confirm. The following units are not part of the official 1.63 patch. They are a part of a fairly recent update to corepatch. (Admittedly I am offline from Steam a lot) "MVD_Soldier_Medic", "RU_Soldier_Engineer", "RUS_Soldier_Medic", "TK_Special_Forces_Medic_EP1", "UN_CDF_Soldier_Engineer_EP1", "UN_CDF_Soldier_Medic_EP1" Just uninstalled the entire Arma 2 series and reinstalled to test. After some searching the units above are located in: Arma 2 Operation Arrowhead / Expansion / Addons / corepatch CorePatch_CCP_70799 Thanks to the corepatch team on their continuing efforts! :)
  10. revolverocelotkjb

    A2/A2:OA beta CorePatch 01.03.2016

    Thanks for the reply Beagle. Hard to believe I just now noticed this in the Editor! :) I searched though a lot of the obvious files for these added units but can't seem to find them. They're not in the ARMA2/Addons/characters2 file or at least I didn't see them there. Could you advise which file these units are located in? Thanks
  11. revolverocelotkjb

    A2/A2:OA beta CorePatch 01.03.2016

    Don't know when exactly it was updated but I do notice that some units have been added to various factions. MVD and Spetsnaz now have Medic units. Where are these units located? Which file? Corepatch or Community Configuration Project E ?
  12. revolverocelotkjb

    A2/A2:OA beta CorePatch 01.03.2016

    In addition to this the JSRS 1.5 Final sound issue with the following weapons: Fn FAL (All firing modes) M14 (Full firing mode only) G36A (All firing modes) G36K (All firing modes) These weapon sounds in the reported firing modes are the vanilla game sounds and not the modded JSRS Final sounds for these weapons. I reverted to an earlier version of the game to test and can confirm these firing sounds after corepatch are not correct. These issues were fixed in a prior version of corepatch but either the current version of corepatch does not include these fixes or they were reverted back for some reason???
  13. revolverocelotkjb

    A2/A2:OA beta CorePatch 01.03.2016

    The latest corepatch causes a graphical glitch with the AK-107. The AK-107 GL, PSO, and GL+PSO versions are fine and do not have the graphical glitch. Just the AK-107 While firing the AK-107 the bolt graphically extends back towards the buttstock. The graphical glitch on the AK-107 is more pronounced while reloading a completely empty clip of the AK-107. Please confirm. This is with no mods and the prior corepatch version did not have this graphical glitch with the AK-107. Thanks
  14. revolverocelotkjb

    RHS Escalation (AFRF and USAF)

    Quick question concerning the latest patch version of RHS AFRF and USAF. I'm getting sound distortions during infantry firefights with quite honestly not a whole lot of units on the map (2-4 infantry groups). Not having any issues with the Vanilla Game Units of ARMA 3 with substantially more infantry on the map (12 infantry groups). Haven't noticed any sound distortions in previous versions of RHS so my question is has anyone else experienced any sound distortions in the current version? Thanks
  15. revolverocelotkjb

    A2/A2:OA beta CorePatch 01.03.2016

    JSRS 1.5 Final sound issue with the following weapons: Fn FAL (All firing modes) M14 (Full firing mode only) These two weapon sounds in the reported firing modes are the vanilla game sounds and not the modded JSRS Final sounds for these weapons. I reverted to an earlier version of the game to test and can confirm these firing sounds after corepatch are not correct. Thank you for your continued support.
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