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Everything posted by grub
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Ships, Naval Mines, and Naval Objects
grub replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah nice work on the quick update for your addon :) -
Jungle Wars: Island of Lingor
grub replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Dude your doing outstanding work here. You take your time brother, sleep is good. -
[ADO] Tigeria : Island, Units & Vehicles
grub replied to oldbear's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OV-10!! Aah, flashbacks to the Taiwanese mod from opf -
Awesome idea! Thanks for the release.
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You too guys!! Take some time to relax and drink some beer. You've had an exceptional year!
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Train Cab with horn and lights
grub replied to hcpookie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very cool!! -
Jungle Wars: Island of Lingor
grub replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Mapfact fo life!! Nice touch!! -
Cold War Rearmed² Discussion
grub replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I can't wait for this release. It's looking great!!- 1308 replies
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- cold war rearmed
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That's some nice work there mate. Thanks :)
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Jungle Wars: Island of Lingor
grub replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmm, interesting. -
Jungle Wars: Island of Lingor
grub replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I still reckon it needs to be muddy, its not a tropical paradise its a gritty rainforest. Mud would travel into the catchments when it rains. It suits the area better muddy. Just my opinion. -
Hell in the Pacific MOD
grub replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow, that's nice of you, and a great idea. Looks sweet with the Huey. -
Cold War Rearmed² Discussion
grub replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very cool!!- 1308 replies
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- cold war rearmed
- cwr2
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COOP 2 Island Escape v1.1 - Fight the zombie hordes on Mana Island in scenic Fiji!
grub replied to colosseum's topic in ARMA 2 & OA - USER MISSIONS
Might want have a chat with the big C before you go to much further, just out of respect, he and zipper worked pretty hard on all that. -
COOP 2 Island Escape v1.1 - Fight the zombie hordes on Mana Island in scenic Fiji!
grub replied to colosseum's topic in ARMA 2 & OA - USER MISSIONS
Hey mate. So me and a buddy completed the mission in 28 mins without seeing a single zombie. Granted we were stealthing it up, but I thought we'd see at least one? We were pooing the entire time though even without seeing anything. Any ideas? -
lol It was quite possibly all me mate.
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The Unsung MOD (Vietnam War) Arma 2 Release
grub replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Unreal! -
It was a joke *cough cough* Yes that's it, a joke.
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Wow, probably not entirely necessary. While yes, the mod will have what it will have, discussion re the mods content isn't a bad thing. He wasn't demanding anything or being rude in any way. They have decaf now you know? Oh and I hate people who go on rants riddled with spelling errors... Retarded, while I hate this "insult", it's spelt retarded.
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Jungle Wars: Island of Lingor
grub replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The Mitsubishi Lancer Evolution IX by QiN3TiX does around 180 which can be quite fun. Obviously you need to slow to get a good turn on cornering, but it may make for good racing. Of course its up to you in the end, but 180 may be a bit better than 160. Then again, I haven't seen the track so it may end up people are in the air more than on the track. -
Jungle Wars: Island of Lingor
grub replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Ice, What kind of top speeds we talking here? -
ArmA II Photography I: Questions. Comments & Discussion
grub replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
@resistance-rat - Celine would be moved man. -
Hey Reezo Nice mod, liking it very much. I'm trying to make a mission where an IED hits a convoy, then suicide bombers start an attack. I want the IED to definetly spawn at a crossroad so I've set the setVariable ["reezo_eod_range", to [1,5] will that spawn the IED in that radius? or will this mean the IED wont even spawn as there is no one is in that radius? In the vid I think you mentioned 'when units leave this radius the IED will disappear', Hope that made sense lol Also, people will need to run ACEX to check those test missions out ;)
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BIS Arma 2 Gunshop script
grub replied to --Scorpion--'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I believe it could be this one :) http://www.armaholic.com/page.php?id=14744&highlight=JONIETURNOCK%2BMERCS http://forums.bistudio.com/showthread.php?t=122071 -
Very nice map mate. I really like the layout, its very realistic. I'm usually opposed to masses of burnt out buildings but you've done it in a way that feels like they were once standing proud lol Maybe seal the entire grounds outside the stadium is my only suggestion atm, but I'm sure judging by the rest of it that you already intend to ;)