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Diosdemuerte

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Everything posted by Diosdemuerte

  1. Diosdemuerte

    BloodLust (Version 2022.04.13)

    Hey zooloo, first off, love the mod. I've been waiting for something like this to come out since A3 was in Alpha. It's just become more insanely awesome since the first release. I was going to suggest (if possible; no scripting knowledge whatsoever) to improve the vaporization system, how about adding something similar to Payne Effects 3 - mod for max payne 2 (http://www.moddb.com/mods/payne-effects-3) where if an ammo type that is capable of vaporizing occurs close to the entity and exceeds a minimum threshold, but does not surpass a maximum, then have a model replace the entity that has a few limbs missing to simulate dismemberment. Something similar to SLX, I know, but there can be something better than those pieces of charcoal laying about. It was a thought I had while eating breakfast this morning, so probably not the most logical. Thanks again for the fantastic mod!
  2. I tried searching for a while with no luck.. Is there a way to trigger a camera switching to third person and maybe a random angle and rotation? I have made a trigger so that when a player dies, it uses the "setAccTime" and "sleep" scripts, but I can't seem to find a way to make it go into third person. This idea was inspired by zGuba's Deathcam.pbo in his compact fix. It really increased the dramatic feel of a mission, but I cannot get it to work in Arma 2. If anyone with scripting knowledge can help me out with this, I would very much appreciate it.
  3. Very nice. I love killing a soldier on top of the radio tower then seeing him fall onto the sloped glass and slide down to the ledge below. Would it be possible to do this for steep slopes? I find it hard to believe a body would "clamp" to a 45 degree angle. Good job, Solus!
  4. Diosdemuerte

    SLX Mod WIP

    I'm not flaming him or anything I just wanted to point it out because I didn't know if anyone had this problem or not. I know how stressful it is to create a mod, but one this big takes a lot more time and effort. I thank you very much Solus. And yes, I am using XEH and CBA... I'm going to clean out my mod folders today and see if there are any conflicts. I'm sure I got some file in there that disables the effects... edit: Okay, I have it working now. I think it was either the RKSL addon (maybe) or the AT Gui (doubtful). Those are the only two that, after deleting, allowed vehicles to blow up and catch fire. @Manzilla: I believe those are vanilla Arma 2 effects with some of Solus' magic that makes them seem bigger and more intense. :D
  5. Diosdemuerte

    SLX Mod WIP

    First off, Been a big fan of this mod since OFP days, and to see it come to Arma 2 was a big shock and I couldn't wait to play it. Now after playing it for a few hours I have a few thoughts on v1.1. My biggest frustration is when I shoot down a plane or blow up a soft armored target, there are no flames or smoke or anything. This isn't a game breaker but it does take some of the immersion away. The chatter and voice in the game creates a new amount of immersion, such as when a teammate is giving you cover fire and then shouts "reloading!" then you know that you need to find cover quick. Firefights seem more realistic now and with the new wounds system, the fear of being shot increases when you never know the damage it can do. Once again this is just a few of my thoughts on the WIP mod. Great job!
  6. Yes, I believe BIS reduced the AI's perception as a test. They are not as aware now but are much more believable as they were in 1.02. I hope, and I'm pretty sure, BI will tweak the AI and optimize them for future patches.
  7. Diosdemuerte

    Arma 2 Addon request thread

    I had an idea while in the shower this morning. I would love to see an addon that when you are running low on ammo, you can call 5-3 (ammo low). Then if another squad member has 3+ mags, then he could use an animation of the arm (like the "go prone" anim) and give you a magazine. If possible, The player could even do this to his other teammates as well. I just thought this would be a more realistic way of sharing ammunition without telling a teammate to drop his magazine, then having to bend over for a few seconds to pick it up.
  8. I'm almost certain the answer is no. They have scripted voice acting in the game, and the character you play is in the scripting. There may be a way with a mod, using the setFace command for every mission... but I'm no scripter or moder, so I'm not sure if this can work.
  9. Diosdemuerte

    Sights are bugged in certain stances

    I think he is trying to say that the weight of the equipment is more cumbersome when you are crouched. This can be why crouching is worse for aiming when you got 80+ lbs. on your back. I remember seeing a thread about crouch aiming a while back. It does get annoying though when I am looking through the sights of a stinger and I can't even see the Hind. It may be a feature but it needs to be toned down a bit.
  10. @Agenius You need to download OAC also. I recommend going to http://dev-heaven.net/wiki/cbp-caa1/HowToDownloadReleases. They have a very comprehensive installation guide and all you need to do is follow their instructions to the letter and you should be up and running in no time. This is unbelievable at how smooth everything is. Finally! I can enjoy infantry skirmishes without random stuttering! I do get random crashes though, but it's worth it!
  11. Diosdemuerte

    Directions shouted by AI

    I understand, I was just getting a little off topic, sorry. I believe that the directions should only be used if they are to the immediate left or right, etc. Like in a humvee, that would be easier to comprehend. As for long/mid distance engagements, clock system and compass directions would feel a little more player-friendly.
  12. Diosdemuerte

    Directions shouted by AI

    And is it really realistic to know what enemy unit is shooting at you? I understand in CQB where you can plainly see the enemy and the weapon they are using, but when we are 400 meters away and they know that it's an officer... It just doesn't seem to real.
  13. I second that! I would love to see an AC-130 Spectre in arma 2! I can imagine seeing those 105's tearing up an insurgent occupied building.
  14. I hear you. I have a semi-high end machine, and I recently switched over to W7 and got a 5fps drop. I turned down my settings and tweaked the .ini a little bit and still only got 1fps boost. :confused: I think BI optimized the game decently, but microsoft is screwing everyone over. ;)
  15. Well, it depends on what OS you're running. If you're running xp, then probably around a solid 29-35 fps. If you're running vista, then it's a total charlie foxtrot, and you'll be getting some pretty bad fps drops. If you're running W7 then you'll get 23-30 fps. I'm not a total computer genius, and I'm just estimating this from what I experience.
  16. I hope BI will make the ACM more user friendly in future patches. Sounds like a fun dream scenario. I don't think you'll last very long against USMC. ;)
  17. Diosdemuerte

    No Satchel Charge Sound? (demo)

    Speaking of the offroad, did anyone notice that if you kill the driver in an offroad, he lays his head on the steering wheel and still looks around as if he was still driving. I'm wondering if this is a bug in full game or not. I love this game, and have already ordered it from amazon, but I gotta wait till the 8th to play it, though. I have another question, a little off topic. I'm running windows xp 32-bit and am getting around 27 fps, if I upgraded to windows 7 64-bit, would I get better fps? I assume with a 64-bit processor I would benefit from the upgrade.
  18. When detonating satchel charges in the demo build of arma 2, there is no sound for the explosion. So I have two questions, 1) Is anyone else experiencing this? 2) if so, Is this fixed in the retail version, yet? I did a search and nothing came up, so I just wanted to point this out.
  19. Diosdemuerte

    Module help Please !

    I also placed an ACM named it "BIS_ACM" and then synced it to my character, then patrolled around the area for a good 20 minutes and nothing showed up. I believe, IMO, that due to the limitations for units in the demo make the ACM not work properly. @Praelium, I have had the same problem happen to me also, It also happens to me when I place two women, one from chernarussian and one from russian, on the map. I do not know if this is the cause or if I'm doing something wrong.
  20. Diosdemuerte

    ArmA 2 Demo feedback

    I have a very noobish question... In the demo mission "Trial by Fire", when a teammate gets hit, he goes down on his back and yells for a corpsman. Is there any way you can do this in the mission editor with scripts or modules or something? I get more immersed in the game when a squad member is in critical condition and I have to drag him to cover without being shot myself.
  21. Diosdemuerte

    Dear Forum members...

    I strongly agree with your statement. I don't see the harm in conversing about a demo that should be due this week. The devs need to dedicate a single thread to demo discussion(besides the sticky that is closed). As a community we like to be informed, and the primary way to stay informed is to communicate with one another. As long as no one complains about demo release date or how they feel "betrayed" by the devs, this thread, or one similar, should stay open.
  22. Diosdemuerte

    Demo Discussion

    As long as no one whines or complains about when the demo is going to be released, I see no problem with keeping a thread open to this discussion. I hear all these amazing stories about the gameplay and I'm really hoping that there will be plenty of stories I can tell after playing the demo.
  23. Diosdemuerte

    Physics question

    There is only one problem with ragdolls. If you shoot someone in the real world they are going to linger or slouch depending on the location of the shot. The only real time you would use ragdolls would be for headshots and explosions.
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