Diosdemuerte
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10 GoodAbout Diosdemuerte
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BloodLust (Version 2022.04.13)
Diosdemuerte replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey zooloo, first off, love the mod. I've been waiting for something like this to come out since A3 was in Alpha. It's just become more insanely awesome since the first release. I was going to suggest (if possible; no scripting knowledge whatsoever) to improve the vaporization system, how about adding something similar to Payne Effects 3 - mod for max payne 2 (http://www.moddb.com/mods/payne-effects-3) where if an ammo type that is capable of vaporizing occurs close to the entity and exceeds a minimum threshold, but does not surpass a maximum, then have a model replace the entity that has a few limbs missing to simulate dismemberment. Something similar to SLX, I know, but there can be something better than those pieces of charcoal laying about. It was a thought I had while eating breakfast this morning, so probably not the most logical. Thanks again for the fantastic mod! -
Diosdemuerte started following BloodLust (Version 2022.04.13)
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I tried searching for a while with no luck.. Is there a way to trigger a camera switching to third person and maybe a random angle and rotation? I have made a trigger so that when a player dies, it uses the "setAccTime" and "sleep" scripts, but I can't seem to find a way to make it go into third person. This idea was inspired by zGuba's Deathcam.pbo in his compact fix. It really increased the dramatic feel of a mission, but I cannot get it to work in Arma 2. If anyone with scripting knowledge can help me out with this, I would very much appreciate it.
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"Ragdoll" falling from buildings
Diosdemuerte replied to Solus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very nice. I love killing a soldier on top of the radio tower then seeing him fall onto the sloped glass and slide down to the ledge below. Would it be possible to do this for steep slopes? I find it hard to believe a body would "clamp" to a 45 degree angle. Good job, Solus! -
I'm not flaming him or anything I just wanted to point it out because I didn't know if anyone had this problem or not. I know how stressful it is to create a mod, but one this big takes a lot more time and effort. I thank you very much Solus. And yes, I am using XEH and CBA... I'm going to clean out my mod folders today and see if there are any conflicts. I'm sure I got some file in there that disables the effects... edit: Okay, I have it working now. I think it was either the RKSL addon (maybe) or the AT Gui (doubtful). Those are the only two that, after deleting, allowed vehicles to blow up and catch fire. @Manzilla: I believe those are vanilla Arma 2 effects with some of Solus' magic that makes them seem bigger and more intense. :D
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First off, Been a big fan of this mod since OFP days, and to see it come to Arma 2 was a big shock and I couldn't wait to play it. Now after playing it for a few hours I have a few thoughts on v1.1. My biggest frustration is when I shoot down a plane or blow up a soft armored target, there are no flames or smoke or anything. This isn't a game breaker but it does take some of the immersion away. The chatter and voice in the game creates a new amount of immersion, such as when a teammate is giving you cover fire and then shouts "reloading!" then you know that you need to find cover quick. Firefights seem more realistic now and with the new wounds system, the fear of being shot increases when you never know the damage it can do. Once again this is just a few of my thoughts on the WIP mod. Great job!
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Is AI deaf or stupid too much for a change since 1.03?
Diosdemuerte replied to Bouben's topic in ARMA 2 & OA - GENERAL
Yes, I believe BIS reduced the AI's perception as a test. They are not as aware now but are much more believable as they were in 1.02. I hope, and I'm pretty sure, BI will tweak the AI and optimize them for future patches. -
Arma 2 Addon request thread
Diosdemuerte replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I had an idea while in the shower this morning. I would love to see an addon that when you are running low on ammo, you can call 5-3 (ammo low). Then if another squad member has 3+ mags, then he could use an animation of the arm (like the "go prone" anim) and give you a magazine. If possible, The player could even do this to his other teammates as well. I just thought this would be a more realistic way of sharing ammunition without telling a teammate to drop his magazine, then having to bend over for a few seconds to pick it up. -
I don't know if this is the right forum for this but...
Diosdemuerte replied to KillerBunny's topic in ARMA 2 & OA - GENERAL
I'm almost certain the answer is no. They have scripted voice acting in the game, and the character you play is in the scripting. There may be a way with a mod, using the setFace command for every mission... but I'm no scripter or moder, so I'm not sure if this can work. -
Sights are bugged in certain stances
Diosdemuerte replied to rasdenfasden's topic in ARMA 2 & OA - GENERAL
I think he is trying to say that the weight of the equipment is more cumbersome when you are crouched. This can be why crouching is worse for aiming when you got 80+ lbs. on your back. I remember seeing a thread about crouch aiming a while back. It does get annoying though when I am looking through the sights of a stinger and I can't even see the Hind. It may be a feature but it needs to be toned down a bit. -
Loading old vanilla Arma maps in Arma 2 with CAA1 - Just Wow - Performance & Beauty
Diosdemuerte replied to p75's topic in ARMA 2 & OA - GENERAL
@Agenius You need to download OAC also. I recommend going to http://dev-heaven.net/wiki/cbp-caa1/HowToDownloadReleases. They have a very comprehensive installation guide and all you need to do is follow their instructions to the letter and you should be up and running in no time. This is unbelievable at how smooth everything is. Finally! I can enjoy infantry skirmishes without random stuttering! I do get random crashes though, but it's worth it! -
I understand, I was just getting a little off topic, sorry. I believe that the directions should only be used if they are to the immediate left or right, etc. Like in a humvee, that would be easier to comprehend. As for long/mid distance engagements, clock system and compass directions would feel a little more player-friendly.
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And is it really realistic to know what enemy unit is shooting at you? I understand in CQB where you can plainly see the enemy and the weapon they are using, but when we are 400 meters away and they know that it's an officer... It just doesn't seem to real.
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OMG - went back to Arma 1 for the HWM addon - Please Release it on Arma 2 - It Rocks!
Diosdemuerte replied to p75's topic in ARMA 2 & OA - GENERAL
I second that! I would love to see an AC-130 Spectre in arma 2! I can imagine seeing those 105's tearing up an insurgent occupied building. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
Diosdemuerte replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I hear you. I have a semi-high end machine, and I recently switched over to W7 and got a 5fps drop. I turned down my settings and tweaked the .ini a little bit and still only got 1fps boost. :confused: I think BI optimized the game decently, but microsoft is screwing everyone over. ;) -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
Diosdemuerte replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Well, it depends on what OS you're running. If you're running xp, then probably around a solid 29-35 fps. If you're running vista, then it's a total charlie foxtrot, and you'll be getting some pretty bad fps drops. If you're running W7 then you'll get 23-30 fps. I'm not a total computer genius, and I'm just estimating this from what I experience.