unknownsoldier
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Yeah I got it working, quite easy in the end once you get to grips with it. The only thing I needed to do was tweak the unitclasses.sqf and change the player units in the mission itself. I used the RHS version and changed the resistance units in unitclasses to be US, and then left the east side as was.
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Great, thanks for the help.
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Thanks. Sorry to be a pain, but I can't quite get this figured out (I'm way too out of practice). I thought I had it working ok, but when all players are dead I get an error related to fn_exit.sqf (see image) but I can't work out what dependency I'm missing, any ideas? I'm sure it's me missing something obvious, as I checked config.sqf, fn_briefing.sqf, and desciption.ext as you stated but couldn't find any side related statement that needed changing.
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unknownsoldier started following RHS Escalation (AFRF and USAF)
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RHS Escalation (AFRF and USAF)
unknownsoldier replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Apologies if it's been posted already and I've just missed it, but is there a full list of class names for all the RHS content anywhere? Seems the lists on the RHS website only cover USAF & AFRF and don't have the newest additions.- 16574 replies
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Thanks for the tip, will any other files need modifying or is it just the unit classes and the playable group units? It's been a fair few years since I played around with mission design in ArmA so trying to catch up with all that's changed.
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Is it possible to modify the RHS missions such that you can play as the resistance faction versus the US and Russians? And is there any chance such a mission variant could be added in the future?
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ARMA 2 OUT OF ACTIVATIONS for SecuROM
unknownsoldier replied to maiochine's topic in ARMA 2 & OA - TROUBLESHOOTING
Got the same issue now myself. SecuROM are about as much use as a chocolate fireguard as expected. Also no response from nexway after 4 days so far. I'm pretty much just taking this as a lesson never again to buy anything using this sort of copy protection. I might pick up ArmA2 again over steam if/when they do another offer, but until then I'm done. -
Hmmm, that's an "interesting" stoppage drill. Sound very make it up as you go along to me, still each nation to it's own I suppose.
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Vehicle drop from C130
unknownsoldier replied to frattonstation's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to load the dropped vehicles with weapons & ammo? I'd like to drop a couple of HMMWVs pre-loaded with a Javelin and spare mags. I can set this up for units placed in the editor in no time, but my scripting/editing skills don't stretch to doing it for units spawned during the mission. Also, can you create a mobile respawn using a vehicle created via this script? So far I can only get mobile respawn working if the vehicles is in the mission from the start, if I could use this script it would be fantastic.