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byku

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Everything posted by byku

  1. Yay... good luck to BIS and i wish them great sales and great updates after release ;), but unfortunately have to say that Polish version has some major bugs in translation :P.
  2. byku

    Tanks tanks tanks...PROBLEMS!

    The BTR problem is the fact that it does too much damage imo with its 35mm cannon. M2A1 can survive 2 missiles but it gets destroyed by those few 35mm shots, also the areas(engine, crew etc) are probably too small without the full sabot simulation(like hellbeard said). I was able to destroy BTR with one shot but i suppose it was VERY lucky. So either they should increase the size of "engine" etc, so our SABOT would hit them easier or they should improve sabot simulation(which is probably a lot harder :P), although current armor simulation is miles better than Arma 2:) for that thanks BIS. Oh... and Cheetah AI will win ALWAYS with AI in T-100... why does 35mm rounds destroy T-100 is beyond me.
  3. It's a defense force of an island, nothing more. The jet is fine for such small army, i'm more curious about CAS for main armies. What will BI prepare? :P
  4. So the choppers don't drop from AA anymore :P.. like.. never ^^. Well, some randomization would be a bit useful, that from some angles the main rotor might be completely destroyed ;). Anyway thx :)
  5. We might get something with Campaign so don't lose hope :P.
  6. byku

    Unrealistic weapons damage

    It depends, have you been playing in sp or mp? For example i don't have any problems with killing guys with one shoot to the head in sp, in mp latency might be an issue.
  7. 0.77 to 1.0, that's a huge part of ... um.. number... with no changes? That would be silly :rolleyes:. Anyway, I don't mind the copy paste if the simulation of some stuff would be better(the titan = javelin not even ace style). UAV and arty are great, pity though that the rest didn't receive any significant updates(except better armor simulation .. although it works strange sometimes)
  8. byku

    Tanks tanks tanks...PROBLEMS!

    Against lightly armored or flying targets use HEAT, works flawlessly :P.
  9. byku

    Weapon sway

    Just to say: I also like the sway, battles are longer a bit thx to that.
  10. I wouldn't count on playing Arma 3 at decent fps with that hardware, cpu will be a HUGE bottleneck.
  11. Pity though, it would be nice to have FIA both under NATO and Independent. Anyway, give me coaxial gun for T-100 and commanders gun for Merkava ;P and i'll be happy ;)
  12. byku

    Tanks are... Kinda weak...

    Holy crap... BIS! When you lock on target tank's systems automatically calculate the angle of attack! So the gun corrects for moving targets!
  13. byku

    Is there a range limit for guided rocket?

    Around 1km in Arma 3
  14. Wrong! :P VBS BIS vs ARMA BIS are totally different companies that have almost nothing in common :P.
  15. byku

    Tanks are... Kinda weak...

    Well i hope so :P.
  16. byku

    Tanks are... Kinda weak...

    At least it would an authentic and realistic balancing :).
  17. byku

    Tanks are... Kinda weak...

    I hope they are WIP with those machine guns.... otherwise i want to see the logic behind that.
  18. Something interesting: T-100 - doesn't have machine gun for gunner!! But has for commander.... M2A1 - doesn't have machine gun for commander.. but has one for gunner... WHAT THE ....??
  19. byku

    Tanks are... Kinda weak...

    What i don't like a lot: T-100 - doesn't have machine gun for gunner!! But has for commander.... M2A1 - doesn't have machine gun for commander.. but has one for gunner... what... the... hell? That smells like balancing... A LOT! It feels so fake :| Tested those tanks: With AP rounds they wouldn't blow imminently but they SHOULD be disabled at least. Now Panther survives two shoots with very little damage. Similar situation with Marshal.
  20. byku

    AI Discussion (dev branch)

    Interesting read about armor for devs: http://fofanov.armor.kiev.ua/Tanks/TRIALS/19991020.html Edit. Why the hell i posted this on Development Branch AI Disc.... i wanted to post it in general dev discussion Y_Y
  21. Lower the view distance to around 3k or OC cpu ;). It works for me.
  22. What's your view distance and pc spec?
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