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Everything posted by Fox '09
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Task Force 121 pack by Fox '09
Fox '09 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thanks johnny, you inspired me to learn in the first place, and I appreciate your help and support. I've nearly phased out all of your models as you suggested a while back, and so another chapter begins :) -
Task Force 121 pack by Fox '09
Fox '09 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I mentioned that, it's weighting, not the model, and yes I'll be fixing it before any release. -
try hiddenselections. Try PMing massi, or really anyone who re-skinned them.
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Task Force 121 pack by Fox '09
Fox '09 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The AOR 2 is actually Jeffer Pang's doing I think. Before I dabble in AOR etc ArmA 3 will have to come out. I am collecting resources however, such as LBT vests and other modern accessories such as a wireless PTT -
Task Force 121 pack by Fox '09
Fox '09 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It has been a while since I posted any updates, so here I am. http://threewise.webs.com/BHIDOAV.jpg I've been a little busy working on these, which are not the same as the 2005 units. I'm afraid those may be postponed until later, however these will be filling in the gap. DOAV courtesy of Jeffers Pang, WIP image from a couple weeks ago. If there is something I'm missing or incorrect on my textures, please alert me of it, I'm trying to get things right before I move onto putting an addon together. Some areas will not be used in the addon, and are left undetailed. http://filesmelt.com/dl/CIA_BODY.jpg Here are two images of the 2005 unit(s) in their present state and in game. First image is a good demonstration of the cloth fold progress I'm making, however the crotch weighting is a little buggered right now. Progress is slow because I have some other addon obligations I'm working on, which are taking up most of my time. If you have a decent swatch for woodland DPM for the NZDF please drop a PM my way, I am in need of a large swatch (doesn't have to be seamless). -
Agreed, we need more of this.
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Thank you continuing support of the plugin :)
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[W. I. P] Survival Plugin Script - Add survival features to any mission with ease
Fox '09 replied to Blueberry's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking forward to this project! My friend modeled me an SDU-5E, if you need any older style strobes drop me a PM and maybe you could include it in your project :) -
Arma 2 Addon request thread
Fox '09 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No, however I was approached by someone a couple months back who wanted help getting his model in game. I'm too busy to weigh it however if you find someone who is capable I can direct you to him. -
Task Force 121 pack by Fox '09
Fox '09 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
and another photo. radio equipment is still on the way so the strange deformations on the wire will have to stay. Lots of visual artifacts I'll be cleaning up.. as you can see, there is still a lot of work to do. And so I return to you with this. I'm still looking at ways of tweaking the vertex shading modes so that the edges of the folds are sharp but the interior of the deformed area is still pronounced. -
Awesome addon, thank you for making it. My only suggestion would be to make the backpack a little lighter in color, and maybe add more variants.
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Task Force 121 pack by Fox '09
Fox '09 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's precisely what I've been working on in the last couple weeks. Before I can move onto making more than one unit I need to settle on some normal maps. I'm trying to use displacement maps and other methods to mold the model to the cloth folds (and then rebake), kind of like how the Crysis 2 marines are set up. Those are probably made in zbrush or some other program, but the general style is appealing to me. I just purchased Ndo2 a little while ago which should help in this endeavor. Perhaps this weekend I'll post some of the progress from that front, and hopefully you guys can help me get it down :) -
Task Force 121 pack by Fox '09
Fox '09 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thought I'd post some of the progress, some minor updates to normal maps etc. (click) I'm a little busy working on a surprise, but it isn't related to my units. Things should speed up soon once I finish the paraclete pouch set & HPC. Also coming, era accurate buckle dating (and style), new radio system, and more. -
Aliabad Region - Version 1.1 Released!
Fox '09 replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Congrats on the release, glad to be part of the process :) -
How our financial system is wrecking our economies
Fox '09 replied to nettrucker's topic in OFFTOPIC
Reminds me, these are the same idiots who went into Barney Frank's town hall. I haven't seen their website in a while but having read through it again, It appears it is the same conspiratorial nonsense. Anti semetic? maybe. http://larouchepac.com/nazihealthcare -
How our financial system is wrecking our economies
Fox '09 replied to nettrucker's topic in OFFTOPIC
Judging by his other videos I'm not so sure it's worth watching. The terms "UFO" and "alien probe" was in the same sentence in one of his video titles. -
Shadows make diffuse invisible?
Fox '09 posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hi everyone, I've ran into a problem with my RVMAT. class StageTI { texture="ca\characters_e\us\data\tex1_ti_ca.paa"; }; ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={0.35686275,0.35686275,0.35686275,0}; specularPower=1; PixelShaderID="Super"; VertexShaderID="Super"; class Stage1 { texture="foxus\foxus_specialforces_2005\data\sfod\sfod_05_gear4_nohq.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; Filter="Anizotropic"; }; class Stage2 { texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage3 { texture="#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource="tex1"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage4 { texture=""; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage5 { texture="foxus\foxus_specialforces_2005\data\sfod\sfod_05_gear4_smdi.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; Filter="Anizotropic"; }; class Stage6 { texture="#(ai,64,64,1)fresnel(1,0.7)"; uvSource="none"; }; class Stage7 { texture="foxus\foxus_specialforces_2005\data\env_land_co.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; Filter="Anizotropic"; }; Image of the problem. (glove) Any ideas? i've tried disabling parts of the RVMAT without any avail, even in buldozer it doesn't show up. I can replace the RVMAT with something else but I'd like to know what causes this. -
Shadows make diffuse invisible?
Fox '09 replied to Fox '09's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thanks, worked like a charm. -
Cold War Rearmed² Discussion
Fox '09 replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looks awesome! I can't wait to see the final result, with hair and all.- 1308 replies
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Task Force 121 pack by Fox '09
Fox '09 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You're right, I got it from some other site. I can't remember what it was, but I think I'm just going to do this http://www.skdtac.com/Mayflower-Assaulter-Arm-Board-p/1sk.144.htm I'm going to scrap my current model and find efficient more ways to do this. -
Upcoming Addons/Mods - DISCUSSION
Fox '09 replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks terrific Sabre, I especially like how the vest was done. -
Task Force 121 pack by Fox '09
Fox '09 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've seen that before, though I personally wanted to do the Endom band. I had a thought, maybe I could hidden selection the map on the band and let mission makers assign their own map to it. But first I have to roll the band around so it is visible. Right now you can only see it using the seewatch animation. Perhaps a script could trigger that animation when you press a key or use the action menu. Also JP is back, in the coming weeks he will unveil his BHI D.O.A.V. and a highly detailed PRC 148. :) -
http://www.huffingtonpost.com/2012/04/19/allen-west-defends-ted-nugent_n_1437794.html?ref=elections-2012 Allen West, the uncle tom for corporations, the token black tea bagger, and today's McCarthy defends draft dodging idiot Ted Nugent. Kidding aside, can't believe my state elected this idiot. I doubt he will get any traction. The american public may be ignorant and easily led by fear, but I think they've become wiser over this economic crisis.
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Task Force 121 pack by Fox '09
Fox '09 replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
you didn't, it's just not relevant to the pack. I don't see it being used anyway, what is the practical use of an EOD9 suit in ArmA 3 and OA? I see the use very limited, unless the entire mission is centered around EOD operations. If you can show me one server that focuses on EOD operations I'll show you another hundred that don't. There are a couple great EOD scripts, but no substantial outcry, enough to warrant brand new character models that need to be weighted. -
thanks for the update, I was wondering why the sun refused to move. +1 to what CMD pointed out also.